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Some Skills to be Fixed, post here if you want
Posted: Mon Feb 07, 2011 8:22 am
by j19861986
I have some skills that should be fixed, it is the cooldown times... With the Priest/Warrior
The fixes are (And I don't know if the skills has diff' cooldown on lvl):
From:
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<skill name="PRIEST_POWER_BUILD_UP" mana="40" cooldown="30" casttime="1" type="buff" target="self" />
To:
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<skill name="PRIEST_POWER_BUILD_UP" mana="40" cooldown="900" casttime="1" type="buff" target="self" />
That is is with my main character
From:
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<skill name="PRIEST_BATTLE_MONK_STANCE" mana="20" cooldown="600" type="buff" target="self" />
To:
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<skill name="PRIEST_BATTLE_MONK_STANCE" mana="20" cooldown="900" type="buff" target="self" />
That is also in my main character...
From:
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<skill name="PRIEST_WAVE_ARMOR" aslevel="2" skilltab="4" skillnum="2" mana="60" manainc="6.0" range="180" cooldown="30" type="buff" target="friendly" />
To:
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<skill name="PRIEST_WAVE_ARMOR" aslevel="2" skilltab="4" skillnum="2" mana="60" manainc="6.0" range="180" cooldown="60" type="buff" target="friendly" />
I think that is it, hope it will be helped

Re: Some Skills to be Fixed, post here if you want
Posted: Mon Feb 07, 2011 9:21 am
by lisa
I think something important to note is the difference between cooldown and duration of a skill. There is no duration value in skills at the moment so all time values are being added in cooldown.
The difference between the 2 is this, cooldown is the time before you can use the skill again whereas duration is how long the "buff" stays active for.
Maybe it is time we looked into making a new value for duration and seperating the 2.
Generally if you are going solo then you would have the duration time set as cooldown time in the skills and the bot will run smoothly but i think people have been getting the 2 times mixed up which is why we see power build up as 30 seconds because that is the actual cooldown but the duration is 900 seconds.
Re: Some Skills to be Fixed, post here if you want
Posted: Mon Feb 07, 2011 7:54 pm
by rock5
lisa wrote:I think something important to note is the difference between cooldown and duration of a skill. There is no duration value in skills at the moment so all time values are being added in cooldown.
The difference between the 2 is this, cooldown is the time before you can use the skill again whereas duration is how long the "buff" stays active for.
Maybe it is time we looked into making a new value for duration and seperating the 2.
Generally if you are going solo then you would have the duration time set as cooldown time in the skills and the bot will run smoothly but i think people have been getting the 2 times mixed up which is why we see power build up as 30 seconds because that is the actual cooldown but the duration is 900 seconds.
This is a really good point and actually I didn't realize there was no duration setting. Lol.
I'm currently working on making buff checking usable so 'duration' will be obsolete anyway. Then all the cooldown values can be changed to actual cooldown values.
http://www.solarstrike.net/phpBB3/viewt ... =21&t=2192
Re: Some Skills to be Fixed, post here if you want
Posted: Mon Feb 07, 2011 9:53 pm
by lisa
Sounds like a good plan =)
Re: Some Skills to be Fixed, post here if you want
Posted: Tue Feb 08, 2011 7:09 pm
by kx9488
the only buff that i am using currently is:
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<skill name="ROGUE_COMBAT_MASTER" concentration="30" cooldown="600" type="buff" target="self" />
i have noticed that the cooldown(duration) should be 900 seconds, but even though the buff shouldn't get lower than 5minutes (cooldown 10 minutes on a 15 min buff)
when it is time to recast it cancels the buff (same as right clicking the buff icon with your mouse to make it go away) and waites another 600 seconds to cast.
this is how i have it setup in my profile:
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<skill name="ROGUE_COMBAT_MASTER" modifier="" hotkey="VK_8" Priority="100" />
... i could just be an idtiot and have it in there wrong.
p.s.
i'm curious about having a cooldown with a randomized range instead of casting it exactly every 600 or 900 seconds.... that is extremley hard to accomplish even twice in a row for a person actually playing the game.