knight mana return usage is bugging me
Posted: Sun Feb 06, 2011 9:55 pm
Knight mana return gives mana back to the player and the amount depends on how many stacks of holy seals the target has.
The skill at the moment gets used pretty much straight away so the first time it's used the target generally has 1 stack so the mana gain to player is very low. For a while I have been using this in skills.xml
So it only uses mana return when the target has 3 stacks. This works fine as long as the target lives long enough to get 3 stacks. At lower levels I find the mobs don't live that long or if you are overpowered for the mobs you are killing and the player mana runs low very quickly.
I think having it set to use the skill at 3 stacks is best but I also believe that having a back up plan is a good idea. If target hpper < 30 then use the skill before it dies, so even if it has just 2 stacks that is better then not using skill at all.
Anyone have any thoughts for the best way to implement something like this??
The skill at the moment gets used pretty much straight away so the first time it's used the target generally has 1 stack so the mana gain to player is very low. For a while I have been using this in skills.xml
Code: Select all
<skill name="KNIGHT_MANA_RETURN" aslevel="2" skilltab="4" skillnum="3" range="100" cooldown="8" type="damage" target="enemy" reqbufftype="debuff" reqbuffcount="3" reqbufftarget="target" reqbuffname="Holy Seals (3)" />I think having it set to use the skill at 3 stacks is best but I also believe that having a back up plan is a good idea. If target hpper < 30 then use the skill before it dies, so even if it has just 2 stacks that is better then not using skill at all.
Anyone have any thoughts for the best way to implement something like this??