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Re: Fallowed by <Unknown>
Posted: Thu Jan 24, 2013 6:18 am
by lisa
you can get the name for the ID like this, start bot using commandline as the waypoint
then type
So you get this
Code: Select all
Command> print(GetIdName(107399))
Snowflake Sleigh Bear Mount
So according to your images you are being followed by mounts.
Code: Select all
Command> print(GetIdName(101556))
Pegasus Mount
Command> print(GetIdName(101469))
Snowflake Festival Reindeer Mount
Command> print(GetIdName(103081))
Star
Re: Fallowed by <Unknown>
Posted: Thu Jan 24, 2013 6:45 am
by BBot
lisa wrote:you can get the name for the ID like this, start bot using commandline as the waypoint
then type
So you get this
Code: Select all
Command> print(GetIdName(107399))
Snowflake Sleigh Bear Mount
So according to your images you are being followed by mounts.
Code: Select all
Command> print(GetIdName(101556))
Pegasus Mount
Command> print(GetIdName(101469))
Snowflake Festival Reindeer Mount
Command> print(GetIdName(103081))
Star
true that can be..there are guys running with those mounts.. ^^
edit i use a star mount so i guess it could be it when there is noone around xD
Re: Fallowed by <Unknown>
Posted: Thu Jan 24, 2013 6:48 am
by lisa
BBot wrote:true that can be..there are guys running with those mounts.. ^^
I would need to test it to confirm but I am pretty sure mounts arn't their own objects in the game. If you are on a mount it doesn't create an object for the mount, your model is just made to look like it is on the other model.
My first thought is you have a corrupt game, maybe the last patch didn't work properly.
Re: Fallowed by <Unknown>
Posted: Thu Jan 24, 2013 6:53 am
by rock5
I had a look. It seems the memory area where it gets the mount name doesn't have a name ptr address. I don't really think any change needs to be made to the bot because mounts are ignored anyway. Probably something needs to be done with gmmonitor. It could be as simple as ignoring "<UNKNOWN>"s.
Re: Fallowed by <Unknown>
Posted: Thu Jan 24, 2013 6:55 am
by BBot
lisa wrote:BBot wrote:true that can be..there are guys running with those mounts.. ^^
I would need to test it to confirm but I am pretty sure mounts arn't their own objects in the game. If you are on a mount it doesn't create an object for the mount, your model is just made to look like it is on the other model.
My first thought is you have a corrupt game, maybe the last patch didn't work properly.
okey i will install manually the last patches if i still get it i will re-install the game
Re: Fallowed by <Unknown>
Posted: Thu Jan 24, 2013 7:06 am
by lisa
BBot wrote:okey i will install manually the last patches if i still get it i will re-install the game
I'd probably wait for some tests before reinstalling the game.
Re: Fallowed by <Unknown>
Posted: Thu Jan 24, 2013 7:09 am
by BBot
lisa wrote:BBot wrote:okey i will install manually the last patches if i still get it i will re-install the game
I'd probably wait for some tests before reinstalling the game.
sure np im still downloading the patches

so it will take a bit
Re: Fallowed by <Unknown>
Posted: Thu Jan 24, 2013 8:21 am
by BBot
Update:
still getting IDs from Mounts(still <UNKNOWN>) tell me if i should re-install the game
i have reinstalled the last 3 patches
Re: Fallowed by <Unknown>
Posted: Thu Jan 24, 2013 8:36 am
by BBot
i tried again 744 and no uknowns there
an other thing but not sure if it matters when i try to update form 744 to 746 i get a conflict with the addresses but doing revet it fixes it
Re: Fallowed by <Unknown>
Posted: Thu Jan 24, 2013 9:19 am
by BBot
hmm the problem seems isnt in object.lua and objectlist i have tried to copy/paste those form 744 to the 746 and i still get the unknown
Re: Fallowed by <Unknown>
Posted: Thu Jan 24, 2013 9:41 am
by rock5
As far as I can tell there is no way to tell if an object is a mount. So all you can really do is ignore <UNKNOWN>. All players will have names. If you don't want to see the message then gmmonitor would have to be edited to ignore <UNKNOWN>s.
Re: Fallowed by <Unknown>
Posted: Thu Jan 24, 2013 6:11 pm
by lisa
Re: Fallowed by <Unknown>
Posted: Thu Jan 24, 2013 7:04 pm
by BBot
thanks will test it as soon as i can

Re: Fallowed by <Unknown>
Posted: Fri Jan 25, 2013 2:12 am
by BBot
thanks ^^ seems that worked im not getting Unknowns anymore