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Re: Fallowed by <Unknown>

Posted: Thu Jan 24, 2013 6:18 am
by lisa
you can get the name for the ID like this, start bot using commandline as the waypoint

Code: Select all

rom/bot path:commandline
then type

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print(GetIdName(107399))
So you get this

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Command> print(GetIdName(107399))
Snowflake Sleigh Bear Mount
So according to your images you are being followed by mounts.

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Command> print(GetIdName(101556))
Pegasus Mount
Command> print(GetIdName(101469))
Snowflake Festival Reindeer Mount
Command> print(GetIdName(103081))
Star

Re: Fallowed by <Unknown>

Posted: Thu Jan 24, 2013 6:45 am
by BBot
lisa wrote:you can get the name for the ID like this, start bot using commandline as the waypoint

Code: Select all

rom/bot path:commandline
then type

Code: Select all

print(GetIdName(107399))
So you get this

Code: Select all

Command> print(GetIdName(107399))
Snowflake Sleigh Bear Mount
So according to your images you are being followed by mounts.

Code: Select all

Command> print(GetIdName(101556))
Pegasus Mount
Command> print(GetIdName(101469))
Snowflake Festival Reindeer Mount
Command> print(GetIdName(103081))
Star

true that can be..there are guys running with those mounts.. ^^

edit i use a star mount so i guess it could be it when there is noone around xD

Re: Fallowed by <Unknown>

Posted: Thu Jan 24, 2013 6:48 am
by lisa
BBot wrote:true that can be..there are guys running with those mounts.. ^^
I would need to test it to confirm but I am pretty sure mounts arn't their own objects in the game. If you are on a mount it doesn't create an object for the mount, your model is just made to look like it is on the other model.

My first thought is you have a corrupt game, maybe the last patch didn't work properly.

Re: Fallowed by <Unknown>

Posted: Thu Jan 24, 2013 6:53 am
by rock5
I had a look. It seems the memory area where it gets the mount name doesn't have a name ptr address. I don't really think any change needs to be made to the bot because mounts are ignored anyway. Probably something needs to be done with gmmonitor. It could be as simple as ignoring "<UNKNOWN>"s.

Re: Fallowed by <Unknown>

Posted: Thu Jan 24, 2013 6:55 am
by BBot
lisa wrote:
BBot wrote:true that can be..there are guys running with those mounts.. ^^
I would need to test it to confirm but I am pretty sure mounts arn't their own objects in the game. If you are on a mount it doesn't create an object for the mount, your model is just made to look like it is on the other model.

My first thought is you have a corrupt game, maybe the last patch didn't work properly.
okey i will install manually the last patches if i still get it i will re-install the game

Re: Fallowed by <Unknown>

Posted: Thu Jan 24, 2013 7:06 am
by lisa
BBot wrote:okey i will install manually the last patches if i still get it i will re-install the game
I'd probably wait for some tests before reinstalling the game.

Re: Fallowed by <Unknown>

Posted: Thu Jan 24, 2013 7:09 am
by BBot
lisa wrote:
BBot wrote:okey i will install manually the last patches if i still get it i will re-install the game
I'd probably wait for some tests before reinstalling the game.
sure np im still downloading the patches :) so it will take a bit

Re: Fallowed by <Unknown>

Posted: Thu Jan 24, 2013 8:21 am
by BBot
Update:

still getting IDs from Mounts(still <UNKNOWN>) tell me if i should re-install the game

i have reinstalled the last 3 patches

Re: Fallowed by <Unknown>

Posted: Thu Jan 24, 2013 8:36 am
by BBot
i tried again 744 and no uknowns there :| Image


an other thing but not sure if it matters when i try to update form 744 to 746 i get a conflict with the addresses but doing revet it fixes it

Re: Fallowed by <Unknown>

Posted: Thu Jan 24, 2013 9:19 am
by BBot
hmm the problem seems isnt in object.lua and objectlist i have tried to copy/paste those form 744 to the 746 and i still get the unknown

Re: Fallowed by <Unknown>

Posted: Thu Jan 24, 2013 9:41 am
by rock5
As far as I can tell there is no way to tell if an object is a mount. So all you can really do is ignore <UNKNOWN>. All players will have names. If you don't want to see the message then gmmonitor would have to be edited to ignore <UNKNOWN>s.

Re: Fallowed by <Unknown>

Posted: Thu Jan 24, 2013 6:11 pm
by lisa

Re: Fallowed by <Unknown>

Posted: Thu Jan 24, 2013 7:04 pm
by BBot
lisa wrote:try V 7.2 on the GM detect topic
http://www.solarstrike.net/phpBB3/viewt ... =27&t=2516
thanks will test it as soon as i can :)

Re: Fallowed by <Unknown>

Posted: Fri Jan 25, 2013 2:12 am
by BBot
lisa wrote:try V 7.2 on the GM detect topic
http://www.solarstrike.net/phpBB3/viewt ... =27&t=2516
thanks ^^ seems that worked im not getting Unknowns anymore