Whats a good way to detect enemies

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Exempt
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Joined: Wed Jan 20, 2010 9:55 am

Whats a good way to detect enemies

#1 Post by Exempt » Sat Feb 06, 2010 8:36 pm

Ok, heres the deal. I'm trying to find a way to detect if there is enemies around me, how many are there, and how far they are away. What would be the best way to find this information. I was hoping to use memory addresses to find it but i have no idea where to start.

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Re: Whats a good way to detect enemies

#2 Post by Administrator » Sun Feb 07, 2010 6:30 am

It depends entirely on how it was programmed into the game. There is no simple answer. You can start by finding the pointer to a specific enemy, then look at nearby enemy to figure out of it's an array.

Exempt
Posts: 197
Joined: Wed Jan 20, 2010 9:55 am

Re: Whats a good way to detect enemies

#3 Post by Exempt » Sun Feb 07, 2010 11:25 am

Hm, I've never done anything like this before. How exactly would i go about finding the pointer to an enemy.

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Re: Whats a good way to detect enemies

#4 Post by Administrator » Mon Feb 08, 2010 7:41 am

Unknown value search. Changed or unchanged filters when you change (or don't change) targets.

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