Whats a good way to detect enemies
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This is a sub-forum for things specific to MicroMacro.
This is not the place to ask questions about the RoM bot, which uses MicroMacro. There is a difference.
This is a sub-forum for things specific to MicroMacro.
This is not the place to ask questions about the RoM bot, which uses MicroMacro. There is a difference.
Whats a good way to detect enemies
Ok, heres the deal. I'm trying to find a way to detect if there is enemies around me, how many are there, and how far they are away. What would be the best way to find this information. I was hoping to use memory addresses to find it but i have no idea where to start.
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Re: Whats a good way to detect enemies
It depends entirely on how it was programmed into the game. There is no simple answer. You can start by finding the pointer to a specific enemy, then look at nearby enemy to figure out of it's an array.
Re: Whats a good way to detect enemies
Hm, I've never done anything like this before. How exactly would i go about finding the pointer to an enemy.
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Re: Whats a good way to detect enemies
Unknown value search. Changed or unchanged filters when you change (or don't change) targets.
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