Administrator wrote:So what's the problem? Actually explaining what is displayed and what isn't would be an awfully good start. I'm not sure why you didn't provide a full copy of the waypoint script, either.
I'm not sure why either

but I will when I get back to that comp. It keeps giving me an error to compile. I tried puttting in extra prints to see if I can tell where it's failing but it just keeps saying error to compile at that waypoint.
Gimme a few minutes to edit in my waypoints file. I currently have the if-statements commented out.
EDIT: Here's the modified l5-7_beet.xml
Code: Select all
<waypoints type="NORMAL">
<!-- # 1 --><waypoint x="-1782" z="-6115">player:restrnd(10, 2, 10);</waypoint>
<!-- # 2 --><waypoint x="-1999" z="-6254">player:restrnd(10, 2, 10);</waypoint>
<!-- # 3 --><waypoint x="-2058" z="-6448">player:restrnd(10, 2, 10);</waypoint>
<!-- # 4 --><waypoint x="-2154" z="-6437">player:restrnd(10, 2, 10);</waypoint>
<!-- # 5 --><waypoint x="-2312" z="-6589">player:restrnd(10, 2, 10);</waypoint>
<!-- # 6 --><waypoint x="-2365" z="-6613">player:restrnd(10, 2, 10);</waypoint>
<!-- # 7 --><waypoint x="-2653" z="-6479">player:restrnd(10, 2, 10);</waypoint>
<!-- # 8 --><waypoint x="-2671" z="-6252">player:restrnd(10, 2, 10);</waypoint>
<!-- # 9 --><waypoint x="-2363" z="-5974">player:restrnd(10, 2, 10);</waypoint>
<!-- #10 --><waypoint x="-2171" z="-5999">player:restrnd(10, 2, 10);</waypoint>
<!-- #11 --><waypoint x="-1951" z="-5949"></waypoint>
<!-- #12 --><waypoint x="-2033" z="-5765">player:restrnd(10, 2, 10);</waypoint>
<!-- #13 --><waypoint x="-2005" z="-5345">
local stupidweapon = string.find(sendMacro("mainweaponName();"), "Mayor", 1, true);
if ( player.Level > 4 and stupidweapon == nil ) then
printf("We shall find holy grenade!");
loadPaths("getlvl5weapon");
else
printf("With this grenade we shall blast our enemies to smitherines.")
end
if( player.Level > 6 ) then
loadPaths("1-10Pioneers/l7t_7-9_boar");
end
</waypoint>
<!-- #14 --><waypoint x="-1715" z="-5414">player:restrnd(10, 2, 10);</waypoint>
<!-- #15 --><waypoint x="-1630" z="-5444">player:restrnd(10, 2, 10);</waypoint>
<!-- #16 --><waypoint x="-1486" z="-5272">player:restrnd(20, 2, 10);</waypoint>
<!-- #17 --><waypoint x="-1531" z="-5136">player:restrnd(10, 2, 10);</waypoint>
<!-- #18 --><waypoint x="-1596" z="-5049">player:restrnd(10, 2, 10);</waypoint>
<!-- #19 --><waypoint x="-1976" z="-4932">player:restrnd(10, 2, 10);</waypoint>
<!-- #20 --><waypoint x="-1986" z="-5147">player:restrnd(10, 2, 10);</waypoint>
<!-- #21 --><waypoint x="-2096" z="-5208">player:restrnd(10, 2, 10);</waypoint>
<!-- #22 --><waypoint x="-2094" z="-5298">player:restrnd(20, 2, 10);</waypoint>
<!-- #23 --><waypoint x="-2167" z="-5382">player:restrnd(10, 2, 10);</waypoint>
<!-- #24 --><waypoint x="-2195" z="-5531">player:restrnd(10, 2, 10);</waypoint>
<!-- #25 --><waypoint x="-2069" z="-5729">player:restrnd(10, 2, 10);</waypoint>
<!-- #26 --><waypoint x="-1919" z="-5956">
local stupidweapon = string.find(sendMacro("mainweaponName();"), "Mayor", 1, true);
if ( player.Level > 4 and stupidweapon == nil ) then
printf("We shall find holy grenade!");
loadPaths("getlvl5weapon");
else
printf("With this grenade we shall blast our enemies to smitherines.")
end
if( player.Level > 6 ) then
loadPaths("1-10Pioneers/l7t_7-9_boar");
end
</waypoint>
</waypoints>