Bot didn't see Gift Bag, Pots and don't lvlup my skills.
Bot didn't see Gift Bag, Pots and don't lvlup my skills.
Hello all.
When i create char (human mage) and starting bot with default 1-10 lvl profile, after inventori update he speaks that he didn't found Gift Bag and after some fighting he speaks that he didn't see mp, hp pots, but i already have opened a gift bag and pots are in inventori. And he don't lvlup my skills. How to fix this problem?
Client language is Russian.
When i create char (human mage) and starting bot with default 1-10 lvl profile, after inventori update he speaks that he didn't found Gift Bag and after some fighting he speaks that he didn't see mp, hp pots, but i already have opened a gift bag and pots are in inventori. And he don't lvlup my skills. How to fix this problem?
Client language is Russian.
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Re: Bot didn't see Gift Bag, Pots and don't lvlup my skills.
There's your problem. Skill and item information is missing for the Russian translation.Client language is Russian.
Re: Bot didn't see Gift Bag, Pots and don't lvlup my skills.
Can't you all just set the client to English while boting and then if you really have to set it back to w/e language you like while playing ? :S
~(。◕‿‿◕。)~
Re: Bot didn't see Gift Bag, Pots and don't lvlup my skills.
Thx for reply.
Will you return missing information in future versions?Administrator wrote:There's your problem. Skill and item information is missing for the Russian translation.Client language is Russian.
It is posible to connect to Russian server with English client? If yes then how will be work Updater in this situation? And where to edit IP adress?VoiD wrote:Can't you all just set the client to English while boting and then if you really have to set it back to w/e language you like while playing ? :S
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Re: Bot didn't see Gift Bag, Pots and don't lvlup my skills.
I don't speak a word of Russian. I need someone to fill in the holes for me. If you look at the XML files in rom/database/, you'll see just about everything you need.Will you return missing information in future versions?
First things first, I would begin by checking the item IDs and making sure they match. Set:
Code: Select all
<option name="DEBUG_INV" value="true" />
Re: Bot didn't see Gift Bag, Pots and don't lvlup my skills.
I already did Debug INV and he prints this (looks like without item IDs):Administrator wrote: I don't speak a word of Russian. I need someone to fill in the holes for me. If you look at the XML files in rom/database/, you'll see just about everything you need.
First things first, I would begin by checking the item IDs and making sure they match. Set:in your profile. Put the potion/bag/whatever in the very first slot of your very first bag (this just makes it easier to work with). Run the bot and pause it as it is mapping the inventory (you should see a bunch of blue DEBUG messages). The very first DEBUG line should give out the item ID, name, and stack size. What does it say?Code: Select all
<option name="DEBUG_INV" value="true" />

And i already checked IDs of Gift Bags from client with bot database (i used macro "SendSystemChat(tonumber(string.sub(GetBagItemLink(GetBagItemInfo(1)), 8, 12), 16));" for this) and IDs are match.
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Re: Bot didn't see Gift Bag, Pots and don't lvlup my skills.
Based on that, it looks like it's having trouble parsing your item links for some reason or other. Can you get me a copy of your item links for a potion or gift bag? It should look like this:
Code: Select all
|Hitem:33BF1|h|cff0000ff[eeppine ase]|r|h
Re: Bot didn't see Gift Bag, Pots and don't lvlup my skills.
Sry for noobie question. How to get item link?:)Administrator wrote:Based on that, it looks like it's having trouble parsing your item links for some reason or other. Can you get me a copy of your item links for a potion or gift bag? It should look like this:Code: Select all
|Hitem:33BF1|h|cff0000ff[eeppine ase]|r|h
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Re: Bot didn't see Gift Bag, Pots and don't lvlup my skills.
Type this into the chat:
This will, however, rewrite your macro 3 slot, so change the 3 to something else if you need to. The 1 in GetBagItemInfo(1) will change which item you want to get the link for. You can then grab the link by typing in '/macro', opening up macro 3 (or whichever macro you changed it to), then copy the link out of it.
Just for reference, see: GetBagItemLink
Code: Select all
/script EditMacro(3, 'itemlink', 1, GetBagItemLink(GetBagItemInfo(1)))
Just for reference, see: GetBagItemLink
Re: Bot didn't see Gift Bag, Pots and don't lvlup my skills.
Thx.Administrator wrote:Type this into the chat:This will, however, rewrite your macro 3 slot, so change the 3 to something else if you need to. The 1 in GetBagItemInfo(1) will change which item you want to get the link for. You can then grab the link by typing in '/macro', opening up macro 3 (or whichever macro you changed it to), then copy the link out of it.Code: Select all
/script EditMacro(3, 'itemlink', 1, GetBagItemLink(GetBagItemInfo(1)))
Just for reference, see: GetBagItemLink
Code: Select all
|Hitem:31478|h|cffffffff[Мешок Ñ Ð¿Ð¾Ð´Ð°Ñ€ÐºÐ°Ð¼Ð¸ из Логара]|r|h
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Re: Bot didn't see Gift Bag, Pots and don't lvlup my skills.
Try this...open up rom/classes/item.lua, go to line 135. You should see this:
Replace with this:
Save it. Now it should work. Confirm this by seeing if 'Id' is now printed out when debugging the inventory.
Code: Select all
local s,e, id, color, name = string.find(itemLink, "|Hitem:(%x+).*|h|c(%x+)%[([%w%p%s]+)");
Code: Select all
local s,e, id, color, name = string.find(str, "|Hitem:(%x+).*|h|c(%x+)%[(.+)%]|r|h");
Re: Bot didn't see Gift Bag, Pots and don't lvlup my skills.
I did that you said. When updating inventori got error:Administrator wrote:Try this...open up rom/classes/item.lua, go to line 135. You should see this:Replace with this:Code: Select all
local s,e, id, color, name = string.find(itemLink, "|Hitem:(%x+).*|h|c(%x+)%[([%w%p%s]+)");
Save it. Now it should work. Confirm this by seeing if 'Id' is now printed out when debugging the inventory.Code: Select all
local s,e, id, color, name = string.find(str, "|Hitem:(%x+).*|h|c(%x+)%[(.+)%]|r|h");
Code: Select all
scripts\rom/bot.lua:170: onLoad error: ...nes of Magic/micromacro/scripts/rom/classes/item.lua:135: bad argument #1 to 'find' (string expected, got nil)
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Re: Bot didn't see Gift Bag, Pots and don't lvlup my skills.
Sorry, replace 'str' with 'itemLink' in that example I gave in the last post.
Re: Bot didn't see Gift Bag, Pots and don't lvlup my skills.
yee, now Debug see IDs and opening Gift Bag etc. Thx you so much:) But here another error. When i create new char and start the bot he updating inventori and opening the gift bag and after another updating invetori print error:Administrator wrote:Sorry, replace 'str' with 'itemLink' in that example I gave in the last post.
Code: Select all
DEBUG item:update(): slot 1 bagId 61 Id 221668
scripts\rom/bot.lua:170: onLoad error: ...nes of Magic/micromacro/scripts/rom/cl
asses/item.lua:57: bad argument #2 to 'sprintf' (got nil)
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Re: Bot didn't see Gift Bag, Pots and don't lvlup my skills.
There is something wrong with your onLoad event in that profile. It might be related to trying to use an item. It's hard to say without seeing the profile.
Re: Bot didn't see Gift Bag, Pots and don't lvlup my skills.
Administrator wrote:There is something wrong with your onLoad event in that profile. It might be related to trying to use an item. It's hard to say without seeing the profile.
Code: Select all
<profile>
<options>
<option name="DEBUG_INV" value="true" />
<!-- Try the bot with a new char mage -->
<!-- At the pioneer village. Use demo.xml waypoint file -->
<option name="HP_LOW" value="65" />
<option name="MP_LOW_POTION" value="50" />
<option name="HP_LOW_POTION" value="60" />
<!-- Rest if HP or Mana is below that level -->
<option name="HP_REST" value="40" />
<option name="MP_REST" value="40" />
<!-- Shopping options, how many of what do you want to keep in your inventory -->
<option name="HEALING_POTION" value="0" />
<option name="MANA_POTION" value="0" />
<option name="ARROW_QUIVER" value="0" />
<option name="THROWN_BAG" value="0" />
<!-- Combat options -->
<option name="COMBAT_TYPE" value="" /> <!-- leave empty or choose ranged/melee if not using class default -->
<option name="COMBAT_RANGED_PULL" value="false" /> <!-- only important for melees -->
<option name="COMBAT_DISTANCE" value="200" />
<option name="MAX_FIGHT_TIME" value="15" /> <!-- Max time without damage before break -->
<option name="DOT_PERCENT" value="90" />
<option name="ANTI_KS" value="true" />
<!-- Attack monsters 3 levels above or 10 below your level -->
<option name="TARGET_LEVELDIF_ABOVE" value="10" />
<option name="TARGET_LEVELDIF_BELOW" value="10" />
<!-- Waypoint and movement settings -->
<option name="WAYPOINTS" value="mylvl10/lvl1start" /> <!-- leave empty to show a list -->
<option name="RETURNPATH" value="" />
<option name="PATH_TYPE" value="waypoints" /> <!-- waypoints | wander -->
<option name="WANDER_RADIUS" value="500" />
<option name="WAYPOINT_DEVIATION" value="0" />
<option name="QUICK_TURN" value="true" />
<!-- Loot settings -->
<option name="LOOT" value="false" />
<option name="LOOT_IN_COMBAT" value="true" />
<option name="LOOT_DISTANCE" value="100" />
<option name="LOOT_PAUSE_AFTER" value="0" /> <!-- probability in % for a short rest -->
<!-- Log out and resurrect settings -->
<option name="LOGOUT_TIME" value="0" /> <!-- in minutes, 0 = timer disabled -->
<option name="LOGOUT_SHUTDOWN" value="false" />
<option name="LOGOUT_WHEN_STUCK" value="false" />
<option name="RES_AUTOMATIC_AFTER_DEATH" value="true" />
<!-- For more options and documentation see the RoM Bot Wiki: -->
<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot -->
</options>
<friends>
<!-- names of friends we help fighting or enemys we don't want to attack -->
<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer -->
<friend name="friendname1" />
<friend name="elitemob K\132fer" />
<friend name="elitemob H\129ter" />
</friends>
<hotkeys>
<!-- to communicate with the RoM API / define ingame a dummy macro at place 1 -->
<hotkey name="MACRO" key="VK_0" />
</hotkeys>
<!-- define your skills depending from your actual primary class -->
<!-- see the example for a priest/mage -->
<!-- delete skills you don't have or don't want to use. -->
<!-- For more skills to use see /database/skills.xml -->
<!-- demo skills for LvL 1 character for all classes -->
<skills_mage>
<skill name="MAGE_FLAME" hotkey="VK_3" priority="80" />
<skill name="MAGE_ELEMENTAL_CATALYST" hotkey="VK_2" priority="30" hpper="30" inbattle="true" />
</skills_mage>
<skills_priest>
<skill name="PRIEST_SOUL_SOURCE" hotkey="VK_4" priority="110" hpper="25" inbattle="true" />
<skill name="PRIEST_URGENT_HEAL" hotkey="VK_2" priority="99" hpper="30" />
<skill name="PRIEST_RISING_TIDE" hotkey="VK_3" priority="70" level="" />
</skills_priest>
<skills_warrior>
<skill name="WARRIOR_SLASH" hotkey="VK_2" priority="90" />
</skills_warrior>
<skills_scout>
<skill name="SCOUT_SHOT" hotkey="VK_2" priority="90" />
<skill name="SCOUT_AUTOSHOT" hotkey="VK_4" priority="80" />
</skills_scout>
<skills_rogue>
<skill name="ROGUE_SHADOWSTAB" hotkey="VK_2" priority="90" />
</skills_rogue>
<skills_knight>
<skill name="KNIGHT_HOLY_STRIKE" hotkey="VK_3" priority="90" />
<skill name="KNIGHT_HOLY_SHIELD" hotkey="VK_4" priority="80" inbattle="true" hpper="15" />
<skill name="KNIGHT_HOLY_SEAL" hotkey="VK_5" priority="70" />
<skill name="KNIGHT_PUNISHMENT" hotkey="VK_2" priority="60" />
</skills_knight>
<skills_druid>
<skill name="DRUID_RECOVER" hotkey="VK_2" priority="90" hpper="30" />
<skill name="DRUID_EARTH_ARROW" hotkey="VK_3" priority="80" />
</skills_druid>
<skills_warden>
<skill name="WARDEN_CHARGED_CHOP" hotkey="VK_2" priority="90" />
<skill name="WARDEN_ENERGY_ABSORB" hotkey="VK_3" priority="80" inbattle="true" hpper="25" />
</skills_warden>
<onLoad>
-- Additional Lua code to execute after loading the profile
-- and before the bot starts. e.g. You could overwrite profile settings here
-- like: changeProfileOption("HP_REST", 60);
inventory:update();
if(player.Level == 1) then
openGiftbags1To10(player.Level);
else
levelupSkills1To10("loadonly");
end;
if(player.Class1 == CLASS_SCOUT ) then
changeProfileOption("ARROW_QUIVER", 2);
end;
</onLoad>
<onDeath>
-- Additional Lua code to execute on death
-- pauseOnDeath(); -- Stop the script
</onDeath>
<onLeaveCombat>
-- Additional Lua code to execute after killing an enemy
</onLeaveCombat>
<onLevelup>
-- thats a demo for opening the gift bags from Lvl 1-10
-- and levelup the skills for a new character (mage or priest recommended)
-- you can delete that lines if you don't want to use that
if(player.Level == 5) then
sendMacro("UseBagItem(GetBagItemInfo(1));");
end;
if(player.Level == 3) then
sendMacro("UseBagItem(GetBagItemInfo(2));");
end;
-- single skill would be: sendMacro("SetSpellPoint(4,2);");
-- or levelupSkill(_skillname, _times)
levelupSkills1To10();
-- open giftbag and equipt content
openGiftbags1To10(player.Level);
</onLevelup>
<onSkillCast>
-- Additional Lua code to execute when casting a skill
-- Note: arg1 contains the skill being used.
-- i.e. arg1.Name will be the name of the skill being cast.
</onSkillCast>
</profile>
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Re: Bot didn't see Gift Bag, Pots and don't lvlup my skills.
Works for me. Try opening up rom/classes/item.lua, go to line 57. You'll see this:
Change to:
Now, what does the DEBUG message say?
Code: Select all
cprintf(cli.lightblue, "DEBUG - Use Item BagId: #%s ItemCount: %s\n", self.BagId, self.ItemCount );
Code: Select all
cprintf(cli.lightblue, "DEBUG - Use Item BagId: #%s ItemCount: %s\n", tostring(self.BagId), tostring(self.ItemCount) );
Re: Bot didn't see Gift Bag, Pots and don't lvlup my skills.
Administrator wrote:Works for me. Try opening up rom/classes/item.lua, go to line 57. You'll see this:Change to:Code: Select all
cprintf(cli.lightblue, "DEBUG - Use Item BagId: #%s ItemCount: %s\n", self.BagId, self.ItemCount );
Now, what does the DEBUG message say?Code: Select all
cprintf(cli.lightblue, "DEBUG - Use Item BagId: #%s ItemCount: %s\n", tostring(self.BagId), tostring(self.ItemCount) );
Code: Select all
Update inventori
DEBUG item:update(): slot 2 bagId 62 Id 0 name qty 0
DEBUG item:update(): slot 3 bagId 63 Id 0 name qty 0
.....................
Use Gift Bag lvl1
Equip Ring
Update inventori
DEBUG item:update(): slot 5 bagId 65 Id 0 name qty 0
......................
DEBUG item:update(): slot 1 bagId 61 Id 221668
DEBUG - Use Item BagId: #61 ItemCount: nil
scripts\rom/bot.lua:170: onLoad error: .../Runes of Magic/micromacro/scripts/rom
/functions.lua:749: bad argument #1 to 'sprintf' (got nil)
Can bot open Gift Bag without equip the items?
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Re: Bot didn't see Gift Bag, Pots and don't lvlup my skills.
Are you sure you did this right?
If you have DEBUG_INV turned on (as you should), it will say something like:
If you aren't getting all of that information, then there is something wrong with the item link parser (which is what I told you to change in the post I linked).
If you have DEBUG_INV turned on (as you should), it will say something like:
Code: Select all
DEBUG item:update() slot 1 bagId 61 Id 20063 name Simple First Aid Potion qty 15
Re: Bot didn't see Gift Bag, Pots and don't lvlup my skills.
Yeh, i sure. I didn't anything wrong coz this only copy/pasteAdministrator wrote:Are you sure you did this right?

With this all ok:Administrator wrote: If you have DEBUG_INV turned on (as you should), it will say something like:Code: Select all
DEBUG item:update() slot 1 bagId 61 Id 20063 name Simple First Aid Potion qty 15
Code: Select all
DEBUG item:update(): slot 2 bagId 62 Id 200663 name ╨б╨╗╨░╨▒╨╛╨╡ ╨╖╨╡╨╗╤М╨╡ ╨â”╨╡
╤Ð╨▓╨╛╨╣ ╨â”╨╛╨â•╨╛╤Й╨╕ qty 77
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