-
arntom
- Posts: 15
- Joined: Fri Dec 11, 2009 2:40 am
#1
Post
by arntom » Tue Jan 12, 2010 11:47 am
Dear Community,
is there a way to read out descriptions from the mouseover PopUps?

thxs
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Administrator
- Site Admin
- Posts: 5331
- Joined: Sat Jan 05, 2008 4:21 pm
#2
Post
by Administrator » Tue Jan 12, 2010 6:11 pm
Yes, but it's unreliable. Check rom/devtools/ingamefunctions/ingamefunctions.lua for an example.
-
arntom
- Posts: 15
- Joined: Fri Dec 11, 2009 2:40 am
#3
Post
by arntom » Wed Jan 13, 2010 7:33 am
hello,
1. the description popups are called Tooltips? so the example for function igf_GetTooltip(..) should provide some information
2. to check if gametooltip is availible while mouseover something, i tried it with mousePawn.Address, but a tooltip is not a node. pls give me an idea
thxs a lot
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Administrator
- Site Admin
- Posts: 5331
- Joined: Sat Jan 05, 2008 4:21 pm
#4
Post
by Administrator » Wed Jan 13, 2010 1:14 pm
arntom wrote:hello,
1. the description popups are called Tooltips? so the example for function igf_GetTooltip(..) should provide some information
Yes.
2. to check if gametooltip is availible while mouseover something, i tried it with mousePawn.Address, but a tooltip is not a node. pls give me an idea
thxs a lot
I have no idea what you're getting at here. Just use the example provided.
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