Walking Web

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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Avaryan
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Joined: Sun Sep 06, 2009 3:18 pm

Walking Web

#1 Post by Avaryan » Sat Sep 12, 2009 7:08 pm

I was wondering if it would be possible to have something like a pre-built walking method built into this program.

I script for the neXus iBot bot; which is a RuneScape bot. In it, we have something called the AryanWeb. It allows us scripters to gather the tiles (in this case, tiles would be waypoints) and make custom paths, but also included some very nice global walking methods. Essentially, all the main paths have already been added into it and we're able to simply tell the bot to walk to this coordinate using the global walking method.

I was wondering if something like this were possible to do with this bot? Essentially, this would only be useful for traveling to-and-from different areas; but could lead to greater potential for this bot.

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Re: Walking Web

#2 Post by Administrator » Sat Sep 12, 2009 8:04 pm

It could be done, but it really isn't necessary, and would take a lot of time. Really, the "easy" way to do it would be to decipher the map files and determine which blocks are walkable and which aren't, then construct a huge matrix of paths, and, finally, use a pathfinding algorithm to find the shortest path between two locations. Way too much work for what can be done with what is already supplied.

Avaryan
Posts: 10
Joined: Sun Sep 06, 2009 3:18 pm

Re: Walking Web

#3 Post by Avaryan » Sat Sep 12, 2009 9:41 pm

Administrator wrote:It could be done, but it really isn't necessary, and would take a lot of time. Really, the "easy" way to do it would be to decipher the map files and determine which blocks are walkable and which aren't, then construct a huge matrix of paths, and, finally, use a pathfinding algorithm to find the shortest path between two locations. Way too much work for what can be done with what is already supplied.
Actually, this is similar to what neXus iBot upgraded to awhile back. It uses reflection to find the physical object and walkable areas...similar to what you just mentioned.

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