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#1 Post by cokebot » Wed Apr 19, 2017 10:53 am
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-- don't target NPCs if( target.Type == PT_NPC ) then -- NPCs are type == 4 debug_target("thats a NPC, he should be friendly and not attackable") return false; -- he is not a valid target end;
#2 Post by BlubBlab » Wed Apr 26, 2017 12:35 am
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