another problem, along the same lines
i made a check in my macro waypoint file so after certain # of monsters, it would use my recall, wait 20 seconds then load a repair path
the repair path calls window to foregroung then interacts with a npc, i have mouseclicks set to hit the repair button, but i want to shiftclick the herb/potion icon in the merchant to open the splitstack window and buy a stack of 99
but for some reason it wont open the split stack window, it just selects the herb/potion
Code: Select all
<!-- # 4 --><waypoint x="-29462" z="-17014">
showWindow(getWin(), sw.show);
player:rest(2)
player:target_NPC("Tamo Punz");
player:rest(1)
player:mouseclickL(150, 220, 825, 582); <!-- merchant -->
player:rest(.4)
player:mouseclickL(250, 380, 825, 582); <!-- repair -->
player:rest(.4)
keyboardHold(key.VK_SHIFT);
player:rest(1)
player:mouseclickL(40, 180, 825, 582); <!-- herbs -->
player:rest(1)
keyboardRelease(key.VK_SHIFT);
player:rest(1)
keyboardPress(key.VK_9);
player:rest(.1)
keyboardPress(key.VK_9);
player:rest(.4)
player:mouseclickL(150, 280, 825, 582); <!-- buy -->
</waypoint>