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<?xml version="1.0" encoding="utf-8"?>
<waypoints>
<onload>
YourTargetScore = 6000
function waitForEventStart()
repeat
yrest(1000) -- check every second
local namePE,messagePE,namePH,ScorePE,Count , IsScoreVisible= RoMScript("PE_GetInfo(1)")
if (ScorePE == nil) then
printf("Score is nil, oh no!")
__WPL:setWaypointIndex(__WPL:findWaypointTag("Timer"));
return
end
if Count == 2 and YourTargetScore > ScorePE then break end
until false
local namePE,messagePE,namePH,ScorePE,Count , IsScoreVisible= RoMScript("PE_GetInfo(1)")
if Count ~= 2 or ScorePE >= YourTargetScore then
__WPL:setWaypointIndex(__WPL:findWaypointTag("Home"));
end
end
function doquest()
local endmsg = getTEXT("|cffffff75Regional event has ended successfully!|r")
repeat
yrest(10)
quest()
GMdetectionname()
people()
until getLastWarning(endmsg, 10)
EventMonitorStart("Tug of War Between Two Sides", "WARNING_MESSAGE");
local time, moreToCome, msg = EventMonitorCheck("Tug of War Between two Sides",1)
if msg == endmsg then
local currentchannel = RoMScript("GetCurrentParallelID()")
local newChannel = currentchannel
repeat
newChannel = newChannel + 1
if newChannel > RoMScript("GetNumParalleZones()") then
newChannel = 1
end
until RoMScript("IsZoneChannelOnLine("..newChannel..")") or newChannel == currentchannel
if newChannel ~= currentchannel then
sendMacro("ChangeParallelID("..newChannel..");");
player:rest(30)
local id = RoMScript("GetCurrentParallelID()")
if id ~= newChannel then
RoMScript("ChangeChar(\"current\",nil,"..newChannel..")")
waitForLoadingScreen()
yrest(3000)
end
end
end
function doquest3()
local endmsg = getTEXT("|cffffff75Regional event has ended successfully!|r")
repeat
yrest(10)
quest()
GMdetectionname()
people()
until getLastWarning(endmsg, 10)
end
function quest()
player:target_NPC("xxxxxx");
AcceptQuestByName(xxxxx1);
AcceptQuestByName(xxxxx2);
repeat
queststate = getQuestStatus(xxxxxx1);
if queststate == "complete" then
CompleteQuestByName(xxxxx1);
else
CancelQuest(xxxxx2);yrest(500);
end
until getLastWarning(endmsg, 10)
end
function restTilEvent()
repeat
yrest(700)
until os.date("*t").min%20 == 10
yrest(10000)
local curtime = os.date("*t")
local curmins = curtime.min
local cursecs = curtime.sec
if curmins > 48 then
curmins = curmins - 47
elseif curmins > 28 then
curmins = curmins - 27
elseif curmins > 8 then
curmins = curmins - 7
else
curmins = curmins + 10
end
local resttime = ((20 - curmins) * 60) - cursecs
print("resting for "..resttime.." seconds")
yrest(resttime*1000)
end
function channel()
sendMacro("ChangeParallelID("..newChannel..");");
player:rest(30)
local id = RoMScript("GetCurrentParallelID()")
if id ~= newChannel then
RoMScript("ChangeChar(\"current\",nil,"..newChannel..")")
waitForLoadingScreen()
yrest(3000)
end
end
function people()
if CountPlayers() > 3 then
print("Waiting till it's less crowded")
repeat
yrest(15000)
until 4 > CountPlayers(nil,true)
end
end
function GMdetectionname()
EventMonitorStart("detectGMname", "CHAT_MSG_SYSTEM");
sendMacro("AskPlayerInfo(\'Master\');");yrest(150);
local time, moreToCome, msg = EventMonitorCheck("detectGMname", "1")
if msg ~= nil then
RoMScript("Logout();");
end
EventMonitorStop("detectGMname")
end
registerTimer("GMdetection", secondsToTimer(10), GMdetectionname);function GMdetectionname()
end
function unStick3()
waitForLoadingScreen();
if getZoneId() ~= number(a1) then
RoMScript("Logout();");
waitForLoadingScreen();
if getZoneId() ~= number(a2) then
RoMScript("Logout();");
waitForLoadingScreen();
if getZoneId() ~= number(a3) then
RoMScript("Logout();");
end
end
end
end
</onload>
<!-- # 1 --><waypoint x="-9414" z="-18353" y="932" tag="Home">
if getZoneId() == number(a1) then
waitForEventStart()
doquest()
end
if getZoneId() == number(a2) then
doquest()
end
if getZoneId() == number(a3) then
doquest3()
restTilEvent()
channel()
end
__WPL:setWaypointIndex(__WPL:findWaypointTag("Home));
</waypoint>
<!-- # 2 --><waypoint x="-9397" z="-18357" y="932" tag="Timer">
__WPL:setForcedWaypointType("TRAVEL")
</waypoint>
<!-- # 3 --><waypoint x="-9257" z="-18444" y="904"> </waypoint>
<!-- # 4 --><waypoint x="-9175" z="-18543" y="895"> </waypoint>
<!-- # 5 --><waypoint x="-9065" z="-18758" y="851"> </waypoint>
<!-- # 6 --><waypoint x="-8936" z="-18846" y="863"> </waypoint>
<!-- # 7 --><waypoint x="-8885" z="-18921" y="882"> </waypoint>
<!-- # 8 --><waypoint x="-8885" z="-18920" y="881"> </waypoint>
<!-- # 9 --><waypoint x="-8854" z="-18991" y="905"> </waypoint>
<!-- # 10 --><waypoint x="-8806" z="-19152" y="905"> </waypoint>
<!-- # 11 --><waypoint x="-8592" z="-19389" y="905"> </waypoint>
<!-- # 12 --><waypoint x="-8730" z="-19168" y="907"> </waypoint>
<!-- # 13 --><waypoint x="-8839" z="-19000" y="898"> </waypoint>
<!-- # 14 --><waypoint x="-8960" z="-18804" y="856"> </waypoint>
<!-- # 15 --><waypoint x="-9097" z="-18740" y="851"> </waypoint>
<!-- # 16 --><waypoint x="-9166" z="-18529" y="886"> </waypoint>
<!-- # 17 --><waypoint x="-9269" z="-18424" y="907"> </waypoint>
<!-- # 18 --><waypoint x="-9386" z="-18362" y="931"> </waypoint>
</waypoints>can anyone help me fix
says Failed to Compile and run Lua code for waypointlist onLoad event