skills.xml: scout autoshot not defined

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d003232
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skills.xml: scout autoshot not defined

#1 Post by d003232 » Wed Jul 15, 2009 4:16 am

There is no skill in the database for 'scout autoshot'

Thats a 'on/off' skill. Means if you press it one time, autoshout is on, if you press it a second time, autoshot is off.

Hence I defined it with a cooldown from 10 sec. So it should be used only one time in a fight.

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	<skill name="SCOUT_AUTOSHOT" consumable="1" range="180" cooldown="10" type="damage" target="enemy" />
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3cmSailorfuku
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Re: skills.xml: scout autoshot not defined

#2 Post by 3cmSailorfuku » Wed Jul 15, 2009 9:53 am

Correct me if I'm wrong, but isn't this the same as ATTACK?

d003232
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Re: skills.xml: scout autoshot not defined

#3 Post by d003232 » Wed Jul 15, 2009 9:56 am

3cmSailorfuku wrote:Correct me if I'm wrong, but isn't this the same as ATTACK?
No seems not. There is an animation at the button, if I press 'autoshot'. Thats not if I don't use the skill.
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peacemoneys1105
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Re: skills.xml: scout autoshot not defined

#4 Post by peacemoneys1105 » Wed Jul 15, 2009 8:38 pm

3cmSailorfuku wrote:Correct me if I'm wrong, but isn't this the same as ATTACK?
Also if you place it under the attack hot key.. then the bot no longer loots either. Just my 2 cents.

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Re: skills.xml: scout autoshot not defined

#5 Post by Administrator » Thu Jul 16, 2009 3:36 pm

Just made some changes to the skill system to allow for skills like SCOUT_AUTOSHOT to work properly. It will now only be used once per combat sequence. The update can only be found on SVN for now. Unless there are any problems with any of the recent changes, a full release will be made in the next day or so.

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