Xaviera waypoint file lvl 42-48

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justAnub
Posts: 14
Joined: Thu Sep 01, 2011 3:30 pm

Xaviera waypoint file lvl 42-48

#1 Post by justAnub » Sat Apr 21, 2012 11:06 am

Its not 100% perfect butt think i can share it now.

This waypoint file starts from snoop and will lvl you to 48 so that you're ready to do butterfly/dog meat daylie.

Problems atm are:

Calm The Fury quest not always completes and want to so it multiple times a day which is impossible.

ps thx to Mushroomstamp stole 99% of youre wp file only made new paths
Attachments
Xaviera_41-48.01.xml
(18.48 KiB) Downloaded 437 times
Last edited by justAnub on Sun Jul 15, 2012 10:30 am, edited 1 time in total.
don't comment on my language im not english, just trying to make myself understood.

ringo1679
Posts: 2
Joined: Wed Mar 07, 2012 6:03 pm

Re: Xaviera waypoint file lvl 42-48

#2 Post by ringo1679 » Mon Apr 30, 2012 6:26 am

i just try it and all it does is run into the waterfall near snoop im a bit confused ????

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lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Xaviera waypoint file lvl 42-48

#3 Post by lisa » Mon Apr 30, 2012 6:35 pm

I am only guessing but maybe you started at the wrong snoop, there is 1 in coast of op at Heffner and another in Xaviera near the ruins.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

justAnub
Posts: 14
Joined: Thu Sep 01, 2011 3:30 pm

Re: Xaviera waypoint file lvl 42-48

#4 Post by justAnub » Tue May 01, 2012 12:31 pm

Sorry for the late reply, lisa is right it starts at snoop in xaviera.

now i did run in some problem the code i have is

Code: Select all

if player.Level > 43 then
		if player.Class1 == CLASS_PRIEST OR player.Class1 == CLASS_DRUID then 
		__WPL:setWaypointIndex(__WPL:findWaypointTag("2Chupra"))
		__WPL:setForcedWaypointType("RUN")
		else
		printf("No healer as main class, skipping chupra's till lvl 44 \n")
		__WPL:setWaypointIndex(__WPL:findWaypointTag("bloomFarm"))
		end
	end
but it seems to crash on this.

i make this choice of the bleed these mobs have its hard on a non healer class to stay alive, but exp is better of course ;)
don't comment on my language im not english, just trying to make myself understood.

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lisa
Posts: 8332
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Location: Australia

Re: Xaviera waypoint file lvl 42-48

#5 Post by lisa » Tue May 01, 2012 8:53 pm

maybe try without caps on the OR

Code: Select all

if player.Class1 == CLASS_PRIEST OR player.Class1 == CLASS_DRUID then

Code: Select all

if player.Class1 == CLASS_PRIEST or player.Class1 == CLASS_DRUID then
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

top1
Posts: 50
Joined: Mon Jan 03, 2011 4:57 pm

Re: Xaviera waypoint file lvl 42-48

#6 Post by top1 » Fri Jul 13, 2012 4:25 pm

Its crashing when I have a healer following me (partyheal) is it because the .player ?
It only crashes with the party :((

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lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Xaviera waypoint file lvl 42-48

#7 Post by lisa » Fri Jul 13, 2012 6:41 pm

top1 wrote:Its crashing when I have a healer following me (partyheal) is it because the .player ?
It only crashes with the party :((
Any error messages?
Can you explain more about what it was doing at the time?

It is kind of like calling a mechanic and saying that your car is "broken" and asking what's wrong with it over the phone.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

Jandrana
Posts: 187
Joined: Thu Jul 05, 2012 5:53 am

Re: Xaviera waypoint file lvl 42-48

#8 Post by Jandrana » Mon Aug 20, 2012 4:59 am

Regarding the problem: "Calm The Fury quest not always completes."

Code: Select all

		player:target_NPC("Ruins Excavator");
		sendMacro("ChoiceOption(1);");yrest(2000);
		sendMacro("ChoiceOption(1);");yrest(2000);
The reason is, that it takes about 7 seconds until the "Ruins Excavators" disappear after being talked to. So the current script tries to talk to the same excavator twice which is the reason that the quest won't complete. Just set the 2nd wait to 7500 and it should work.

Alleexx
Posts: 120
Joined: Sun May 15, 2011 4:28 am
Location: Sweden

Re: Xaviera waypoint file lvl 42-48

#9 Post by Alleexx » Thu Sep 13, 2012 7:03 am

I have used this a lot to level up my minigame bots.

I have added a level 42 daily so you don't have to do the lvl 41 daily until lvl 43. I've also added more dailies after the bear daily so you will level up faster.

Here is my fixed version with most bugs fixed:
Xaviera_41-48.xml
(35.57 KiB) Downloaded 371 times
Please note that there may still be a few problems in it.

I have also used, and fixed this script: http://solarstrike.net/phpBB3/viewtopic ... 827#p41651

Edit: You will need this userfunction: http://solarstrike.net/phpBB3/viewtopic.php?f=27&t=2924 To be able to show how many daily quest items you have, and how many you get each hour, just by looking at the micromacro window.
Last edited by Alleexx on Fri Sep 14, 2012 6:03 am, edited 1 time in total.

top1
Posts: 50
Joined: Mon Jan 03, 2011 4:57 pm

Re: Xaviera waypoint file lvl 42-48

#10 Post by top1 » Fri Sep 14, 2012 1:05 am

Thx for sharing!

It always crashes with the setwindow("...") attempt to call a global "setwindow" <a nil value>

edit: you will neet this userfunction:
(setwindow) http://www.solarstrike.net/phpBB3/viewt ... =27&t=2924

Alleexx
Posts: 120
Joined: Sun May 15, 2011 4:28 am
Location: Sweden

Re: Xaviera waypoint file lvl 42-48

#11 Post by Alleexx » Fri Sep 14, 2012 6:00 am

Thanks top1 for pointing it out. Forgot to tell about that. Will add it in my first post

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Bot_romka
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Joined: Tue Apr 05, 2011 2:59 am
Location: Russia

Re: Xaviera waypoint file lvl 42-48

#12 Post by Bot_romka » Sun Sep 16, 2012 7:09 am

I tried to write waypoint like this but did not complete.
Attachments
Xaviera_41-45.xml
(25.33 KiB) Downloaded 228 times

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