Aion Bot

Ask questions about cheating in any games you would like. Does not need to pertain to MicroMacro.
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botje
Posts: 656
Joined: Wed Oct 27, 2010 7:17 am

Re: Aion Bot

#41 Post by botje »

yep, tried that, strange huh?
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botje
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Re: Aion Bot

#42 Post by botje »

fixed it, seems i didnt define the right variables in the function.

also, perhaps its possible to get a game section for AION?

Botje
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Administrator
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Re: Aion Bot

#43 Post by Administrator »

If there is enough attention paid to AION, I'll open a new section. As is, I don't really thing 1 thread that is barely on its second page really warrants a need for a whole forum section.
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botje
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Re: Aion Bot

#44 Post by botje »

true true, but watch what happens when the bot gets in a working state and it goes F2P :)

we'll see ^^
shavas
Posts: 28
Joined: Wed Apr 22, 2009 3:21 pm

Re: Aion Bot

#45 Post by shavas »

Well i for one am very keen to get the bot up and working. Played SOOOO much RoM before frogster ruined it. Even being in the top guild on our server it still sucked..... scouts were and probably are so op.
Anyways.. going to start testing your bot.
shavas
Posts: 28
Joined: Wed Apr 22, 2009 3:21 pm

Re: Aion Bot

#46 Post by shavas »

Some updates below for 3. Target isnt working ran outta time. I just googled about till i found places that had stuff updated.

Code: Select all

CharNameOffset = 0xD23568,
 CharLegionOffset = 0xBEDC68,
 CharLvlOffset = 0xCC7848,
 CharClassOffset = 0xBF67D4,

 CharCurHPOffset = 0xCC7870,
 CharMaxHpOffset = 0xCC786C,

 CharCurMPOffset = 0xBF6778,
 CharMaxMpOffset = 0xBF6774,

 CharCurExpOffset = 0xCC7860,
 CharMaxExpOffset = 0xCC7850,

 CharCurDpOffset = 0xBEB50E,
 CharMaxDpOffset = 0xBEB50C,
 CharEpRecoverOffset = 0xBEB4E8,

 CharPosXOffset = 0xCBDD68,
 CharPosYOffset = 0xCBDD64,
 CharPosZOffset = 0xCBDD6C,

 CharCamXOffset = 0xCBD944,
 CharCamYOffset = 0xCBD93C,

 CharHasTargetOffset = 0x8774E4,

 CharIsFlyingOffset = 0xBEB518,
 CharFlightRestOffset = 0xBEB514,
 CharFlightMaxOffset = 0xBEB510,

 CharIsCastingOffset = 0xBE1054,

 CharCurCubeOffset = 0xBF67C8,
 CharMaxCubeOffset = 0xBF67C4,

 MiolIsAliveOffset = 0xC3EA48,
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botje
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Re: Aion Bot

#47 Post by botje »

thanx mate, ill include them, but i cant test them, seeying i only play at gameforge...

but ill add them nonetheless, and proberly add some setting to switch to them :)

Botje
shavas
Posts: 28
Joined: Wed Apr 22, 2009 3:21 pm

Re: Aion Bot

#48 Post by shavas »

just create a free account then :)

then you can test both sides. Private servers just use a customised command line i thought.

I guess the next thing to do with the bot is see if we can port over the waypoint system from rom. Not hugely sure what / how difficult that will be. but considering both systems use a x/y co-ords system and we have that in Aion it shouldn't be 2 hard to get something similar going (well maybe for Administrator... i'll see how far i get tonight if i get time to play about).
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botje
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Re: Aion Bot

#49 Post by botje »

yeah i know, i tried to make something, but failed very VERY hard xd

even something simple as calculating distance between character and mob is above my current capabilities >.<
shavas
Posts: 28
Joined: Wed Apr 22, 2009 3:21 pm

Re: Aion Bot

#50 Post by shavas »

well got the waypoints recording now. Atm it is a complete hackfest of the rom code to just get it working. Now to work on getting it to move using the waypoints... that will be ALOT harder.
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botje
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Re: Aion Bot

#51 Post by botje »

yeah, recording is not the problem, thats easy enough.

but using them... xd good luck mate,

and thanx for the help, was getting lonely here :P
shavas
Posts: 28
Joined: Wed Apr 22, 2009 3:21 pm

Re: Aion Bot

#52 Post by shavas »

yeah got the WP's loading. just working on getting the bot to move. ahh well tomorrow is another day.
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botje
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Re: Aion Bot

#53 Post by botje »

dunno if you are familiar with autoit, but i got some code here that could provide some insight.

Code: Select all

;#################################################
;navigate functions
;#################################################


Func calcDist($xa,$ya)
	$distCalc = sqrt( ($xa-PlayerXPos())^2 + ($ya-PlayerYPos())^2 )
	if($distCalc > 15) Then
		_jumpPlayer()
	EndIf
	return $distCalc
EndFunc

Func _getRandomJumpTimer()
	return _TimeGetStamp() + Random(0,6,1)
EndFunc

Func _jumpPlayer()
	if($jumper < _TimeGetStamp()) Then
		if( $jumper <> 0) Then
			Send("{SPACE down}")
			Sleep(80)
			Send("{SPACE up}")
		EndIf
		$jumper = _getRandomJumpTimer()
	EndIf
EndFunc

Func _switchRotate($target, $now)
	if($target < $now) Then
		If(($now - $target) > 180) Then
			$rot_down = "a down"
			$rot_up = "a up"
		Else
			$rot_down = "d down"
			$rot_up = "d up"
		EndIf
	Else
		If(($target - $now) > 180) Then
			$rot_down = "d down"
			$rot_up = "d up"
		Else
			$rot_down = "a down"
			$rot_up = "a up"
		EndIf
	EndIf
EndFunc

; rechnet 90 zu 360 hoch
Func getAngle($diffX, $diffY)
	$angle = ATan($diffY/$diffX)
	$angle = ($angle * 180.0 )/ $pi
	if $diffX > 0 and $diffY > 0 Then
		return getThreeSixty((180 -$angle),true)
	ElseIf $diffX > 0 and $diffY < 0 Then
		return getThreeSixty((-180 -$angle),true)
	ElseIf $diffX < 0 and $diffY < 0 Then
		return getThreeSixty((0 -$angle),true)
	ElseIf $diffX < 0 and $diffY > 0 Then
		return getThreeSixty((0 -$angle),true)
	EndIf
EndFunc

; Flag = true  - rechne 180 auf 360 hoch
;Flag = false - calc 360er rotate!
Func getThreeSixty($angle, $flag = false)
	If($flag) Then
		If($angle < 0) Then
			$angle = (360 - ($angle * -1))
		EndIf
	Else
		If($angle > 360)Then
			$angle = $angle - 360
		ElseIf($angle < 0)Then
			$angle = $angle + 360
		EndIf
	EndIf
	Return $angle
EndFunc

Func alignRotaion($x, $y, $move = false)
	$playerXcoord = PlayerXPos()
	$playerYcoord = PlayerYPos()
		;$playerZcoord = PlayerZPos()
	$diffY = Round($y - $playerYcoord,2)
	$diffX = Round($x - $playerXcoord,2)
	$angle = getAngle($diffX, $diffY)
	$nowAng = getThreeSixty(GetPlayerPos(), true)
	_switchRotate($angle, $nowAng)
	While ($angle + 5) < $nowAng OR ($angle - 5) > $nowAng
		if $move Then
			Send("{w down}")
		EndIf
		Send("{"&$rot_down&"}")
		$nowAng = getThreeSixty(GetPlayerPos(), true)
	WEnd
	if $move Then
		if(($angle + 5) < $nowAng AND ($angle - 5) > $nowAng) Then
			Send("{w up}")
		EndIf
	EndIf
	Send("{"&$rot_up&"}")
EndFunc

Func walkPoints()
	while $i < ($countMax-1)
		checkShutDown()
		WinActivate("AION Client")
		WinWaitActive("AION Client")
		_toolTip("Move to waypoint "&($i/3)+1)
		$xCoord=$wpField[$i]
		$yCoord=$wpField[$i+1]
		$zCoord=$wpField[$i+2]
		$i=$i+3

		$Distance = calcDist($xCoord,$yCoord)
		while $Distance > 3
			alignRotaion($xCoord, $yCoord, true)
			Send("{Tab}")
			if(enemyInsgid()) Then
				Send("{w up}")
				KillEnemy()
				_toolTip("Move to waypoint "&($i/3)+1)
			EndIf
			$Distance = calcDist($xCoord,$yCoord)
			Send("{w down}")
			If $Run = False Then
				Send("{w up}")
				ExitLoop
			EndIf
		WEnd
		If $Run = False Then
			Send("{w up}")
			ExitLoop
		EndIf
		$jumper = _getRandomJumpTimer()
	WEnd
	$i=0
EndFunc
shavas
Posts: 28
Joined: Wed Apr 22, 2009 3:21 pm

Re: Aion Bot

#54 Post by shavas »

oh the code for all that is already in rombot. I am no math geek so i dont know what the functions are really. But i know their purpose in the greater code. The hard part is retrofitting the whole class to work in your bot code. If i had an OLD copy of the rombot it would be easier. In the past rombot worked on addresses just like aion does. But eventually some clever guys figured out all the pointers and now it just works off them plus offsets so changing stuff about takes time. And i didnt get time to work on it last night.
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botje
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Joined: Wed Oct 27, 2010 7:17 am

Re: Aion Bot

#55 Post by botje »

k, just trowing it out there :P
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MiesterMan
Posts: 543
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Location: Between the Second and Third Circles of Hell

Re: Aion Bot

#56 Post by MiesterMan »

Looks like Aion came out as "truly free" with this 3.0 launch last week. I'm downloading now and will let you know if the version I get is crapshielded or not.
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botje
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Joined: Wed Oct 27, 2010 7:17 am

Re: Aion Bot

#57 Post by botje »

welcome aboard man, AION has no crapshield :)
shavas
Posts: 28
Joined: Wed Apr 22, 2009 3:21 pm

Re: Aion Bot

#58 Post by shavas »

wont be working on the bot till sunday. Got family visiting and kids birthday in weekend. So touch base then with updates.
shavas
Posts: 28
Joined: Wed Apr 22, 2009 3:21 pm

Re: Aion Bot

#59 Post by shavas »

i only play on the true free live servers.... so i know it is all fine.
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MiesterMan
Posts: 543
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Location: Between the Second and Third Circles of Hell

Re: Aion Bot

#60 Post by MiesterMan »

Cool, well, I'm just waiting for the 13 GB download to finish so I can play...

What the hell kind of update is 13 GB?
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