error keeps killing me...

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Golbez
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Joined: Sat Aug 02, 2008 8:27 pm

error keeps killing me...

#1 Post by Golbez » Sun Mar 04, 2012 5:54 am

i keep getting this error. im not sure what happens i wake up to check my bot from the night before and im dead with -2m exp.
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lisa
Posts: 8332
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Re: error keeps killing me...

#2 Post by lisa » Sun Mar 04, 2012 6:27 am

that means it failed to read info from memory, chances are it was in the middle of a loading screen and tried to perform some function.
Without the WP there is no way for me to tell you what went wrong.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

Golbez
Posts: 66
Joined: Sat Aug 02, 2008 8:27 pm

Re: error keeps killing me...

#3 Post by Golbez » Sun Mar 04, 2012 6:59 am

wp:

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
	<!-- #  0 --><waypoint x="4726" z="43023" y="268">
		yrest(1000)
		player:merchant("Woolybully Deerhorn")
		printf("Bags emptied")
		yrest(100)
	</waypoint>
	<!-- #  2 --><waypoint x="4667" z="42927" y="282">	</waypoint>
	<!-- #  3 --><waypoint x="4537" z="42908" y="284">	</waypoint>
	<!-- #  4 --><waypoint x="4432" z="43049" y="272">	</waypoint>
	<!-- #  5 --><waypoint x="4352" z="43157" y="272">	</waypoint>
	<!-- #  6 --><waypoint x="4264" z="43319" y="272">	</waypoint>
	<!-- #  7 --><waypoint x="4221" z="43402" y="272">	</waypoint>
	<!-- #  8 --><waypoint x="4155" z="43504" y="268">	</waypoint>
	<!-- #  9 --><waypoint x="4077" z="43583" y="268">	</waypoint>
	<!-- # 10 --><waypoint x="4000" z="43623" y="269">	</waypoint>
	<!-- # 11 --><waypoint x="3898" z="43660" y="269">	</waypoint>
	<!-- # 12 --><waypoint x="3802" z="43594" y="268">	</waypoint>
	<!-- # 13 --><waypoint x="3729" z="43502" y="269">	</waypoint>
	<!-- # 14 --><waypoint x="3704" z="43342" y="271">	</waypoint>
	<!-- # 15 --><waypoint x="3704" z="43342" y="271">	</waypoint>
	<!-- # 16 --><waypoint x="3680" z="43267" y="271">	</waypoint>
	<!-- # 17 --><waypoint x="3569" z="43099" y="268">	</waypoint>
	<!-- # 18 --><waypoint x="3486" z="42831" y="300">	</waypoint>
	<!-- # 19 --><waypoint x="3542" z="42787" y="281">	</waypoint>
	<!-- # 20 --><waypoint x="3562" z="42637" y="280">	</waypoint>
	<!-- # 21 --><waypoint x="3664" z="42543" y="279">	</waypoint>
	<!-- # 22 --><waypoint x="3732" z="42480" y="276">	</waypoint>
	<!-- # 23 --><waypoint x="3820" z="42399" y="271">	</waypoint>
	<!-- # 24 --><waypoint x="3880" z="42476" y="271">	</waypoint>
	<!-- # 25 --><waypoint x="3938" z="42534" y="268">	</waypoint>
	<!-- # 26 --><waypoint x="3996" z="42593" y="268">	</waypoint>
	<!-- # 27 --><waypoint x="4055" z="42652" y="268">	</waypoint>
	<!-- # 28 --><waypoint x="4131" z="42689" y="277">	</waypoint>
	<!-- # 29 --><waypoint x="4300" z="42744" y="287">	</waypoint>
	<!-- # 30 --><waypoint x="4438" z="42795" y="288">	</waypoint>
	<!-- # 31 --><waypoint x="4567" z="42845" y="284">	</waypoint>
	<!-- # 32 --><waypoint x="4638" z="42892" y="284">	</waypoint>
</waypoints>

i shouldnt have been in a loading screen...

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lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: error keeps killing me...

#4 Post by lisa » Sun Mar 04, 2012 7:26 am

unless the waypoints send you from zone to zone I can't see what would cause it, maybe something in your profile events.
The onskillcast type stuff.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

Golbez
Posts: 66
Joined: Sat Aug 02, 2008 8:27 pm

Re: error keeps killing me...

#5 Post by Golbez » Sun Mar 04, 2012 7:51 am

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<profile>
   <options>
      <!-- Try the bot with a new char mage                   -->
      <!-- At the pioneer village. Use demo.xml waypoint file -->
      <option name="HP_LOW"            value="85" />
      <option name="MP_LOW_POTION"      value="50" />
      <option name="HP_LOW_POTION"      value="50" />
      <option name="USE_HP_POTION"      value="best" />         <!-- potion select strategy: best|minstack -->
      <option name="USE_MANA_POTION"      value="best" />         <!-- potion select strategy: best|minstack -->
      <option name="USE_PHIRIUS_POTION"   value="false" />       <!-- false | true if you want to use the Phirus Potions -->
      <option name="PHIRIUS_MP_LOW"      value="40" />
      <option name="PHIRIUS_HP_LOW"      value="40" />

      <!-- Rest if HP or Mana is below that level -->
      <option name="HP_REST"             value="15" />
      <option name="MP_REST"             value="15" />

      <!-- Shopping options, how many of what do you want to keep in your inventory -->
      <option name="HEALING_POTION"       value="99" />
      <option name="MANA_POTION"          value="99" />         <!-- set to "0" if not required to buy -->
      <option name="ARROW_QUIVER"       value="0" />          <!-- set to "0" if not required to buy -->
      <option name="THROWN_BAG"          value="0" />         <!-- set to "0" if not required to buy -->
      <option name="POISON"             value="0" />         <!-- set to "0" if not required to buy -->

      <!-- either false or arrow or thrown -->
      <option name="RELOAD_AMMUNITION"    value="false" />      <!-- false|arrow|thrown -->

      <!-- Combat options -->
      <option name="COMBAT_TYPE"           value="" />            <!-- leave empty or choose ranged/melee if not using class default -->
      <option name="COMBAT_RANGED_PULL"    value="true" />       <!-- only important for melees -->
      <option name="COMBAT_DISTANCE"       value="200" />
      <option name="MAX_FIGHT_TIME"        value="15" />         <!-- Max time without damage before break -->
      <option name="DOT_PERCENT"           value="90" />
      <option name="ANTI_KS"               value="true" />
      <option name="MAX_TARGET_DIST"       value="225" />

      <!-- Attack monsters 3 levels above or 10 below your level -->
      <option name="TARGET_LEVELDIF_ABOVE" value="5" />
      <option name="TARGET_LEVELDIF_BELOW" value="20" />

      <!-- Waypoint and movement settings -->
      <option name="WAYPOINTS"         value="" />           <!-- leave empty to show a list -->
      <option name="RETURNPATH"         value="" />
      <option name="PATH_TYPE"         value="waypoints" />   <!-- waypoints | wander -->
      <option name="WANDER_RADIUS"      value="500" />
      <option name="WAYPOINT_DEVIATION"   value="0" />
      <option name="QUICK_TURN"          value="true" />

      <!-- Loot settings -->
      <option name="LOOT"                  value="false" />
      <option name="LOOT_ALL"              value="false" />        <!-- Loot all nearby dead mobs after combat -->
      <option name="LOOT_IN_COMBAT"        value="true" />
      <option name="LOOT_DISTANCE"         value="100" />
      <option name="LOOT_PAUSE_AFTER"      value="0" />         <!-- probability in % for a short rest -->

      <!-- Auto selling options when used with player:merchant -->
      <option name="INV_AUTOSELL_ENABLE"   value="true" />      <!-- true | false -->
      <option name="INV_AUTOSELL_FROMSLOT" value="1" />          <!-- 1 = bag 1 slot 1 -->
      <option name="INV_AUTOSELL_TOSLOT"   value="70" />          <!-- 30 = last slot bag 1 -->
      <option name="INV_AUTOSELL_QUALITY"   value="white,green" />    <!-- white,green,blue,purple  -->

      <!-- Harvest options -->
      <option name="HARVEST_DISTANCE"      value="120" />
      <option name="HARVEST_WOOD"         value="true" />       <!-- Choose which types to harvest. -->
      <option name="HARVEST_HERB"         value="true" />       <!-- "true" = harvest, "false" = do not harvest -->
      <option name="HARVEST_ORE"         value="true" />

      <!-- Eggpet options -->
      <option name="EGGPET_ENABLE_CRAFT"   value="false" />      <!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
      <option name="EGGPET_CRAFT_SLOT"   value="1" />
      <option name="EGGPET_ENABLE_ASSIST"   value="true" />
      <option name="EGGPET_ASSIST_SLOT"   value="2" />
      <option name="EGGPET_CRAFT_RATIO"   value="1:1:1" />       <!-- mining:woodworking:herbalism ratio to produce. -->
      <option name="EGGPET_CRAFT_INDEXES"   value="" />           <!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->


      <!-- Log out and resurrect settings -->
      <option name="LOGOUT_TIME"          value="0" />         <!-- in minutes, 0 = timer disabled -->
      <option name="LOGOUT_SHUTDOWN"      value="false" />
      <option name="LOGOUT_WHEN_STUCK"   value="true" />
      <option name="CLOSE_WHEN_STUCK"      value="true" />
      <option name="RES_AFTER_DEATH"       value="true" />
      <option name="MAX_DEATHS"          value="10" />          <!-- Log out after this many deaths -->

      <!-- Party Bot options  -->
      <!-- <option name="PARTY"         value="true" /> -->
      <!-- <option name="PARTY_ICONS"      value="true" /> -->
      <!-- <option name="PARTY_INSTANCE"   value="true" /> -->

      <!-- Healing options -->
      <!-- <option name="HEALER_FIGHT"      value="true" /> -->    <!-- For party bot if you want healer to also fight -->

      <!-- pvp -->
      <!--option name="PVP"         value="true" /> -->       <!-- To enable PVP, with this set to true it will auto attack any players with red names -->

      <!-- For more options and documentation see the RoM Bot Wiki:  -->
      <!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot  -->

      <!-- GM detection options -->
      <option name="GMDETECT"            value="true" /> -- enables the GM detection userfunction
      <option name="GMnearbylogout"         value="true" /> -- If a GM is close to the character it will log out.
      <option name="PAUSEONGM"            value="600" />  -- Pauses when GM whispers for value in seconds. ie 300 = 5 minutes
      <option name="RECALL"               value="true" /> -- if in combat while pausing it will use recall and whisper/logout

      <option name="jParty_BotMaster" value="" />
      <option name="jParty_BotAssist" value="" />             --   The bot will assist this member if a fight is engaged
      <option name="jParty_BotFollowed" value="" />             --   The bot will follow this member
      <option name="jParty_FollowingDistance" value="30" />       --   The bot will keep this distance with the BotFollowed
      <option name="jParty_BotHealer" value="false" />          --   The bot will heal
      <option name="jParty_BotDPSer" value="false" />             --   The bot will Fight the target of BotAssist if in combat
      <option name="jParty_BotLooter" value="false" />          --   The bot will loot
      <option name="jParty_Heal" value="PRIEST_URGENT_HEAL" />   --   Your main heal
      <option name="jParty_BigHeal" value="PRIEST_HEAL" />       --   Your Big heal
      <option name="jParty_Regen" value="PRIEST_REGENERATE" />    --   Your regen (The bot will only regen if jParty_RegenBuffName is not found on party members and if IN combat
      <option name="jParty_RegenBuffName" value="Regenerate" />    --   The name of your buff's regen

   </options>

   <friends>
      <!-- names of friends we help fighting or enemys we don't want to attack -->
      <!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer         -->
      <friend name="JoeStalin" />
      <friend name="EggoMan" />
   </friends>

   <mobs>
      <!-- names of mobs we want to attack             -->
      <!-- if no names defined we will attack all mobs   -->
      <mob name="" />
      <mob name="" />
      <mob name="" />
   </mobs>

   <hotkeys>
       <!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
      <hotkey name="MACRO"          key="VK_0" />
   </hotkeys>

   <!-- define your skills depending from your actual primary class -->
   <!-- see the example for a priest/mage                           -->
   <!-- delete skills you don't have or don't want to use.          -->
   <!-- For more skills to use see /database/skills.xml             -->
   <!-- demo skills for LvL 1 character for all classes             -->
   <!-- to use a specific key instead of MACRO then use hotkey="VK_1" this example is for hotkey 1 -->
   <skills_priest>
      <skill name="PRIEST_SOUL_SOURCE"        		hotkey="MACRO" priority="110" inbattle="true" hpper="15" />
      <skill name="PRIEST_URGENT_HEAL"        		hotkey="MACRO" priority="100" hpper="50"  />
      <skill name="PRIEST_REGENERATE"         		hotkey="MACRO" priority="90"  hpper="80" />
      <skill name="PRIEST_RISING_TIDE"        		hotkey="MACRO" priority="80" />
      <skill name="PRIEST_WAVE_ARMOR"        		hotkey="MACRO" priority="40"  inbattle="true" />
      <skill name="PRIEST_AMPLIFIED_ATTACK"    		hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false" />
      <skill name="PRIEST_GRACE_OF_LIFE"       		hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false" />
      <skill name="PRIEST_HOLY_AURA"          		hotkey="MACRO" priority="100" inbattle="true" hpper="24" />
      <!--skill name="PRIEST_SOUL_BOND"        		hotkey="MACRO" priority="30" /> -->
      <!--skill name="PRIEST_MAGIC_BARRIER"    		hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false" /> -->
   </skills_priest>

   <skills_mage>
      <skill name="MAGE_LIGHTNING"            		hotkey="MACRO" priority="50" />
      <skill name="MAGE_FLAME"                		hotkey="MACRO" priority="80" />
      <skill name="MAGE_FIREBALL"             		hotkey="MACRO" priority="80" />
      <skill name="PRIEST_RISING_TIDE"        		hotkey="MACRO" priority="50" />
      <skill name="MAGE_ELEMENTAL_WEAKNESS"   		hotkey="MACRO" priority="85" nobuffname="target" nobufftarget="target"/>

      <skill name="MAGE_INTENSIFICATION"      		hotkey="MACRO" priority="20" hpper="15" />
      <skill name="MAGE_ENERGY_WELL"            	hotkey="MACRO" priority="30" inbattle="true" />
      <skill name="MAGE_ENERGY_INFLUX"         		hotkey="MACRO" priority="30" inbattle="true" />
      <skill name="MAGE_ELEMENTAL_CATALYST"   		hotkey="MACRO" priority="60" manaper="75" inbattle="true" />
      <skill name="MAGE_ESSENCE_OF_MAGIC"    		hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false" />
      <skill name="MAGE_FIRE_WARD"         			hotkey="MACRO" priority="20" rebuffcut="50" inbattle="false" />
      <skill name="PRIEST_BLESSED_SPRING_WATER"   	hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false" />
      <skill name="PRIEST_MAGIC_BARRIER"     		hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false"/>

      <skill name="PRIEST_URGENT_HEAL"        		hotkey="MACRO" priority="100" hpper="60"  />
      <skill name="PRIEST_REGENERATE"         		hotkey="MACRO" priority="90"  hpper="80" />
      <skill name="MAGE_ELECTROSTATIC_CHARGE" 		hotkey="MACRO" priority="100" inbattle="true" hpper="35" nobuffname="player" nobufftarget="player"/>
      <skill name="PRIEST_HOLY_AURA"         		hotkey="MACRO" priority="100" inbattle="true" hpper="25" />

	  <skill name="MAGE_PURGATORY_FIRE"				hotkey="MACRO" priority="0" inbattle="true" autouse="false" />
   </skills_mage>

   <onLoad>
      startGMDetect()
   </onLoad>

   <onDeath><![CDATA[
      -- Additional Lua code to execute on death
      -- pauseOnDeath(); -- Stop the script
      -- player:logout();   -- logout
   ]]></onDeath>

   <onLeaveCombat>
   if (not player:hasBuff(495431)) then
      inventory:useItem(204514);  -- Uses Magic Perfume
   end
   </onLeaveCombat>

   <onLevelup><![CDATA[
      -- Additional Lua code to execute after having a levelup
      -- and levelup the skills for a new character (mage or priest recommended)
      -- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
   ]]></onLevelup>

   <onSkillCast><![CDATA[
      --if( 15 > player.HP/player.MaxHP*100 ) then
      --    player:cast("PRIEST_SOUL_SOURCE");
      --elseif( 25 > player.HP/player.MaxHP*100 ) then
      --    player:cast("PRIEST_HOLY_AURA");
      --    player:cast("PRIEST_URGENT_HEAL");
      --    player:cast("PRIEST_URGENT_HEAL");]]>
		if CountMobs(true, 50) > 2 then
			printf("Getting Attack by more then 1 Enemy")
			player:cast("MAGE_PURGATORY_FIRE");
		end;
	</onSkillCast>

   <onHarvest><![CDATA[
      -- Additional Lua code to execute directly before the actual harvesting takes place.
      -- Note: arg1 contains the object to be harvested.
      -- i.e. arg1.Name will be the name of the node you are about to harvest
      -- If this snippet returns 'false', the node will *not* be harvested.
      -- All other return values result in the player attempting to harvest the node.
      -- Note that returning 'false' here breaks out of harvesting completely;
      -- You will not attempt to harvest other nearby nodes instead.
   ]]></onHarvest>

   <onUnstickFailure><![CDATA[
      -- Lua code to execute when MAX_UNSTICK_TRIALS is reached.
   ]]></onUnstickFailure>
</profile>

User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: error keeps killing me...

#6 Post by lisa » Sun Mar 04, 2012 7:59 am

are you using
-- CountMobs but Rock5
-- Version 0.2
Good userfunction by the way, I do notice it uses player.X and player.Z for the distance calculations but doesn't actually do a player:update() before hand.
The bot does hundreds of player:updates() so chances are it wouldn't be an issue most of the time, having said that it may cause this on the very odd occasion.

Try adding in a player:update(), it may or may not help.
Rock would know better then me about that.
userfunction_countmobs.lua
v 0.2a
added a player:update()
(707 Bytes) Downloaded 111 times

--=== Edite ===--
I'll leave the other stuff there for you to test but I had a look at the code in question, it is to do with RoMScript and arg#1 is the actual process of the game. You said that your character was dead, so the game was still running but you were just dead or did you log in to see you were dead?
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

Golbez
Posts: 66
Joined: Sat Aug 02, 2008 8:27 pm

Re: error keeps killing me...

#7 Post by Golbez » Sun Mar 04, 2012 8:11 am

i logged in to see i was dead :(

User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: error keeps killing me...

#8 Post by lisa » Sun Mar 04, 2012 9:41 am

Ahh, well that is completely different.

1. If there is no crash client window on screen the game itself completely closed without a crash.
If that is the case then it isn't an issue with MM or rombot


2. if there is a crash window then you will need to figure out why it crashed.

A few things to concider.
client may close becuase of loss of internet connection
client may close due to ping to high

client may crash due to any of 100000 things =(

So check your connection to internet and see if you got disconnected at any stage.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

Golbez
Posts: 66
Joined: Sat Aug 02, 2008 8:27 pm

Re: error keeps killing me...

#9 Post by Golbez » Sun Mar 04, 2012 9:52 am

pretty sure i didnt get disconnected or the 5 other bots i run would crash also no? not just that one xD

edit: i might have crashed and then died but there was no rom window open to show it crashed.

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