RoM bot

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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Re: RoM bot

#561 Post by Administrator » Thu Mar 19, 2009 7:34 pm

RoM bot version 2.26 for game version 1823 is up for grabs. There are no real changes other than the addresses changing. For those of you who don't want to re-install the scripts again, just change your staticcharbase_address to 0x87AD90.

ryderofthenite
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Re: RoM bot

#562 Post by ryderofthenite » Thu Mar 19, 2009 8:52 pm

I'm still getting no love, still says wrong address and I can't figure out how to make it right..I've reinstalled everything..

Error: Image

Code: Image

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Re: RoM bot

#563 Post by Administrator » Thu Mar 19, 2009 9:07 pm

Then use one of the other 3 addresses given after the --. One of them should work. If not, reinstall the game and repatch.

kokowiki
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Re: RoM bot

#564 Post by kokowiki » Fri Mar 20, 2009 10:54 am

Thank you, the new version is working good.

Wanted to ask ... i made a small looping script to automatically revive me, what i need it to find a way to press DEL as soon as i'm alive again to continue on with botting. Can you please give me a hint?

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Re: RoM bot

#565 Post by Administrator » Fri Mar 20, 2009 12:43 pm

kokowiki wrote:Thank you, the new version is working good.

Wanted to ask ... i made a small looping script to automatically revive me, what i need it to find a way to press DEL as soon as i'm alive again to continue on with botting. Can you please give me a hint?

Code: Select all

keyboardPress(key.VK_DELETE);

kokowiki
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Re: RoM bot

#566 Post by kokowiki » Fri Mar 20, 2009 10:31 pm

I did this instead ... (i think it's easier, at least for me) ...

Code: Select all

			local sk = startKey;
			if( getVersion() >= 100 ) then sk = getStartKey(); end;
			cprintf(cli.red, "You have died... Sorry.\n");
--			printf("Script paused until you revive yourself. Press %s when you\'re ready to continue.\n", sk)
			logMessage("Player died.\n");
--			stopPE();
		end

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Re: RoM bot

#567 Post by Administrator » Fri Mar 20, 2009 10:58 pm

That works, too. You won't need to do that in the next version, as you can just disable the pausing on death in your profile. You will be able to just put a short wait in your onDeath event in profile, and then call your resurrect macro.

kokowiki
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Re: RoM bot

#568 Post by kokowiki » Sat Mar 21, 2009 1:51 am

Administrator wrote:That works, too. You won't need to do that in the next version, as you can just disable the pausing on death in your profile. You will be able to just put a short wait in your onDeath event in profile, and then call your resurrect macro.
Thanks. The reviving function is called 'AcceptResurrect()', if anyone needs it.

Also, I use an addon called AutoCombat along with your bot script, since it's a bit more advanced when it comes to AFK combat, hehe. Anyway, i just remove all the skills from my profile, and modify that addon to run in a loop without ending when the mob dies like it does. The result is uber botting.

Thank you for this great script.


note: I noticed some people keep rotating in circles and pull mobs, are they using this script?

kokowiki
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Re: RoM bot

#569 Post by kokowiki » Sat Mar 21, 2009 4:56 am

I have a slight problem with the revive-system i made; after i'm dead, and revived, errors are spammed in the MicroMacro window, and i keep rotating around myself in-game! To fix it, i have to press CTRL+L, and then run the script again, i don't have to restart the game though.

Any idea why that happens? If you need a screenshot of the error please tell me.


EDIT: Here's a screenie ...

Image

jannism
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Re: RoM bot

#570 Post by jannism » Sun Mar 22, 2009 1:12 pm

Hey,
i have a big Problem. I have a Mage28/Priest15 and my XML is this:
<profile>
<options>
<option name="HP_LOW" value="85" />
<option name="MP_LOW_POTION" value="50" />
<option name="HP_LOW_POTION" value="40" />

<option name="COMBAT_TYPE" value="ranged" />
<option name="COMBAT_DISTANCE" value="225" />
<option name="ANTI_KS" value="true" />
<option name="WAYPOINTS" value="test.xml" />
<option name="LOOT" value="true" />
<option name="LOOT_TIME" value="2000" />
<option name="ENERGY_STORAGE_1" value="mana" />
<option name="ENERGY_STORAGE_2" value="none" />
<option name="POTION_COOLDOWN" value="15" />
<option name="MAX_FIGHT_TIME" value="30" />
<option name="DOT_PERCENT" value="90" />
</options>

<friends>
<friend name="MyOtherCharacter1" />
<friend name="MyOtherCharacter2" />
</friends>

<hotkeys>
<hotkey name="HP_POTION" key="VK_MINUS" modifier="" />
<hotkey name="MP_POTION" key="VK_EQUAL" modifier="" />
<hotkey name="ATTACK" key="VK_0" modifier="" />
</hotkeys>

<skills>
<skill name="MAGE_FLAME" level="28" hotkey="VK_1" modifier="" />
<skill name="MAGE_FIREBALL" level="28" hotkey="VK_2" modifier="" />
<skill name="PRIEST_URGENT_HEAL" level="1" hotkey="VK_4" modifer="" />
<skill name="PRIEST_REGENERATE" level="1" hotkey="VK_5" modifier="" />
</skills>

<onDeath>
-- Additional Lua code to execute on death
</onDeath>

<onLeaveCombat>
-- Additional Lua code to execute after killing an enemy
</onLeaveCombat>

<onSkillCast>
-- Additional Lua code to execute when casting a skill
-- Note: arg1 contains the skill being used.
-- i.e. arg1.Name will be the name of the skill being cast.
</onSkillCast>
</profile>

The problem is that sometimes the bot does not see mobs right in front of him. It stupidly runs into it. The mob is near enough for TAB. I tried it several times.
Is there a solution?

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Re: RoM bot

#571 Post by Administrator » Sun Mar 22, 2009 2:04 pm

I have a slight problem with the revive-system i made; after i'm dead, and revived, errors are spammed in the MicroMacro window, and i keep rotating around myself in-game! To fix it, i have to press CTRL+L, and then run the script again, i don't have to restart the game though.

Any idea why that happens? If you need a screenshot of the error please tell me.
The pointers seem to change sometimes when moving to new zones or dieing. Hopefully in the next version, I'll have a system to automatically detect the change and look up the new pointers.
The problem is that sometimes the bot does not see mobs right in front of him. It stupidly runs into it. The mob is near enough for TAB. I tried it several times.
Is there a solution?
No, it's being worked on.

frankie
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Re: RoM bot

#572 Post by frankie » Sun Mar 22, 2009 2:27 pm

i get this error when i try to run a script "d:\micromacro\scripts\howelingmountainsl10.xml:1: unexpected symbol near '<'"

please help :)

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Re: RoM bot

#573 Post by Administrator » Sun Mar 22, 2009 5:40 pm

frankie wrote:i get this error when i try to run a script "d:\micromacro\scripts\howelingmountainsl10.xml:1: unexpected symbol near '<'"

please help :)
The real question is, why are you trying to run a waypoint XML file rather than a script?

frankie
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Re: RoM bot

#574 Post by frankie » Mon Mar 23, 2009 12:31 am

Administrator wrote:
frankie wrote:i get this error when i try to run a script "d:\micromacro\scripts\howelingmountainsl10.xml:1: unexpected symbol near '<'"

please help :)
The real question is, why are you trying to run a waypoint XML file rather than a script?

i were trying to run the profile neway found the problem i didnt have MicroMacro 1.0 but .99

thanks for the help neway =)

running like a charm on a priest

jannism
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Re: RoM bot

#575 Post by jannism » Mon Mar 23, 2009 1:37 pm

I think we should share our waypoints.xml. Someone could open a thread so we can put in our Waypoints with additional information. (lvl, starting point,etc.)

lazeta10
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Re: RoM bot

#576 Post by lazeta10 » Mon Mar 23, 2009 3:52 pm

I was hope i will be botting tommorow.I have error that i dont know how to fix
Thanks in foward.

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jamescat0
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Re: RoM bot

#577 Post by jamescat0 » Mon Mar 23, 2009 7:59 pm

:D ill be trying this when i get rom downloaded looks very good and very well done good job guys

edit: darn my download just stoped and iv been waiting 2hrs -.- :x :evil:
Image

ciraco
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Re: RoM bot

#578 Post by ciraco » Mon Mar 23, 2009 10:58 pm

Anyone thinking about getting this bot should definitely get it!
It is by far the best bot there is currently for RoM (unless there are better private bots) that I have found after a lot of searching.

The only other bot I have found that is comparable is R Bot and that don't even have waypoints (unless you pay).

lazeta10
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Re: RoM bot

#579 Post by lazeta10 » Tue Mar 24, 2009 12:19 am

Pls help,i get around 15 errors invalid memory acess when i try to crate path :o :(

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Re: RoM bot

#580 Post by Administrator » Tue Mar 24, 2009 1:21 am

lazeta10 wrote:Pls help,i get around 15 errors invalid memory acess when i try to crate path :o :(
Have you tried changing the staticcharbase_address in addresses.lua as advised?

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