hi, have a problem in farming 1st boss in dod with main and one alt.
The problem is that when both main and alt are runing under rombot and alt has auto assist.
The alt will never attck the boss because the main will always attck with no picture on the target screen of the boss which means that the alt can't assist if no target so it just sits there.
Even if i place "attck nearet target "on the alt it will still do nothing if my main attck it 1st . Anyone Knows why or you haven't got a clue what im on about ?
NO Picture target on 1st dod boss
Re: NO Picture target on 1st dod boss
Hi there,
Not sure if Im going as far as hijacking this thread, but my problem is similar.
Working on WP's for Origin farming, and while my main attacker plows his way through the mobs getting to the boss,
it's my wish that a second character, joins in with his waypoints, assisting in any combat needed.
Not only will it get the job done faster, but it will also mean they will arrive at the boss at similar times.
Now while one character attacks, the second will ignore what he is attacking, and move onto the next bunch of them
that are not in combat yet. The character that has finished the first bunch will then simply ignore the second bunch cause they
are in combat with the second character, and so on.
Some cuts from their profile (that matter in my opinion):
<!-- Combat options -->
<option name="ANTI_KS" value="false" />
<friends>
<!-- names of friends we help fighting or enemys we don't want to attack -->
<friend name="ThedudeIwannaHelp" />
<friend name="MyOtherCharacter2" />
<friend name="Elite_Mob_Name1" />
<friend name="Elite_Mob_Name2" />
</friends>
I have added the name to the friends, hoping it would empower the Anti_KS even more. But this seems to make no difference.
ANTI_KS does however work, because in the newest added game areas, there are mobs that fight eachother and character will
attack them (at first he ignored cause target is in combat). Just not when a Friend/Party member is in combat.
What I have just explained also counts for the boss fight itself.
Here is a snippet from my WP file:
<!-- # 1 --><waypoint x="-11724" z="8629" y="118">
while not RoMScript("UnitExists('party1')") do
sendMacro('InviteByName("MyTestDude")');
sendMacro('InviteByName("MyDearestFriend")');
sendMacro('InviteByName("DearestFriendsAlt")');
yrest(3000)
end
</waypoint>
<!-- # 2 --><waypoint x="-11850" z="8632" y="121"> waitForLoadingScreen()
</waypoint>
<!-- # 3 --><waypoint x="881" z="995" y="277"> </waypoint>
<!-- # 4 --><waypoint x="1105" z="1041" y="263"> changeProfileOption("MAX_TARGET_DIST", 100); </waypoint>
<!-- # 5 --><waypoint x="1210" z="1190" y="215"> </waypoint>
<!-- # 6 --><waypoint x="1399" z="1299" y="200"> </waypoint>
<!-- # 7 --><waypoint x="1436" z="1684" y="200"> </waypoint>
<!-- # 8 --><waypoint x="1537" z="1848" y="202"> </waypoint>
As u can see there is no major coding at all yet, so I cant find the problem there. They encounter the 1st mobs at about #7 or #8.
There is no satisfaction like making a WP so, that a character will do exactly what you have made. However I feel this may be the biggest
and probably only issue I stumble upon. It feels so simple to solve yet I turn to fellow forum users here.
Thanks in advance for taking the time for this, even if it's just reading.
Marlb0ro
Not sure if Im going as far as hijacking this thread, but my problem is similar.
Working on WP's for Origin farming, and while my main attacker plows his way through the mobs getting to the boss,
it's my wish that a second character, joins in with his waypoints, assisting in any combat needed.
Not only will it get the job done faster, but it will also mean they will arrive at the boss at similar times.
Now while one character attacks, the second will ignore what he is attacking, and move onto the next bunch of them
that are not in combat yet. The character that has finished the first bunch will then simply ignore the second bunch cause they
are in combat with the second character, and so on.
Some cuts from their profile (that matter in my opinion):
<!-- Combat options -->
<option name="ANTI_KS" value="false" />
<friends>
<!-- names of friends we help fighting or enemys we don't want to attack -->
<friend name="ThedudeIwannaHelp" />
<friend name="MyOtherCharacter2" />
<friend name="Elite_Mob_Name1" />
<friend name="Elite_Mob_Name2" />
</friends>
I have added the name to the friends, hoping it would empower the Anti_KS even more. But this seems to make no difference.
ANTI_KS does however work, because in the newest added game areas, there are mobs that fight eachother and character will
attack them (at first he ignored cause target is in combat). Just not when a Friend/Party member is in combat.
What I have just explained also counts for the boss fight itself.
Here is a snippet from my WP file:
<!-- # 1 --><waypoint x="-11724" z="8629" y="118">
while not RoMScript("UnitExists('party1')") do
sendMacro('InviteByName("MyTestDude")');
sendMacro('InviteByName("MyDearestFriend")');
sendMacro('InviteByName("DearestFriendsAlt")');
yrest(3000)
end
</waypoint>
<!-- # 2 --><waypoint x="-11850" z="8632" y="121"> waitForLoadingScreen()
</waypoint>
<!-- # 3 --><waypoint x="881" z="995" y="277"> </waypoint>
<!-- # 4 --><waypoint x="1105" z="1041" y="263"> changeProfileOption("MAX_TARGET_DIST", 100); </waypoint>
<!-- # 5 --><waypoint x="1210" z="1190" y="215"> </waypoint>
<!-- # 6 --><waypoint x="1399" z="1299" y="200"> </waypoint>
<!-- # 7 --><waypoint x="1436" z="1684" y="200"> </waypoint>
<!-- # 8 --><waypoint x="1537" z="1848" y="202"> </waypoint>
As u can see there is no major coding at all yet, so I cant find the problem there. They encounter the 1st mobs at about #7 or #8.
There is no satisfaction like making a WP so, that a character will do exactly what you have made. However I feel this may be the biggest
and probably only issue I stumble upon. It feels so simple to solve yet I turn to fellow forum users here.
Thanks in advance for taking the time for this, even if it's just reading.
Marlb0ro