about warden
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- Posts: 19
- Joined: Thu Sep 10, 2009 8:32 am
about warden
Hello, i was not looking here like 1 month and if i missed it, but does warned summoning spells are fixed? becose the thread about it was deleted.
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Re: about warden
It should summon a new creature whenever your current pet dies, however, spells that heal or buff your pet won't work properly yet. Your character also will not cast summoning spells while in combat anymore. Update to the latest version and add the summon skill to your profile as you would any other skill.
Re: about warden
still doenst work
if pet dies it will keep running and kill mobs with out a pet doesnt resommun even if you have the skill setup
only way i got around it is on cast of buff then cast pet summon
so atleast evey 15 mint it will recreate a pet
if pet dies it will keep running and kill mobs with out a pet doesnt resommun even if you have the skill setup
only way i got around it is on cast of buff then cast pet summon
so atleast evey 15 mint it will recreate a pet
Re: about warden
I think i have a lil work around for recreation of the warden pet, here is the code that u should place optionally in <onLoad> or/and more important in <onLeaveCombat>:
Replace WARDEN_SUMMON_OAK_WALKER with the warden pet u want to summon and check if that summon skill is also in the skills section in your profile.
For me this works well, it summons the warden pet everytime it died in battle or if the health points are lower than 20%...
Code: Select all
if( player.PetPtr == 0 or (player.Pet.HP/player.Pet.MaxHP*100) < 20) then
player:cast("WARDEN_SUMMON_OAK_WALKER");
end
For me this works well, it summons the warden pet everytime it died in battle or if the health points are lower than 20%...
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