about warden

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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imartynasi
Posts: 19
Joined: Thu Sep 10, 2009 8:32 am

about warden

#1 Post by imartynasi » Tue Oct 06, 2009 3:01 am

Hello, i was not looking here like 1 month and if i missed it, but does warned summoning spells are fixed? becose the thread about it was deleted.

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Joined: Sat Jan 05, 2008 4:21 pm

Re: about warden

#2 Post by Administrator » Tue Oct 06, 2009 5:59 am

It should summon a new creature whenever your current pet dies, however, spells that heal or buff your pet won't work properly yet. Your character also will not cast summoning spells while in combat anymore. Update to the latest version and add the summon skill to your profile as you would any other skill.

fred55555
Posts: 101
Joined: Sat Aug 07, 2010 7:57 pm

Re: about warden

#3 Post by fred55555 » Mon Sep 27, 2010 2:35 pm

still doenst work

if pet dies it will keep running and kill mobs with out a pet doesnt resommun even if you have the skill setup

only way i got around it is on cast of buff then cast pet summon

so atleast evey 15 mint it will recreate a pet

generalus
Posts: 2
Joined: Fri Sep 17, 2010 8:40 am

Re: about warden

#4 Post by generalus » Wed Sep 29, 2010 2:02 am

I think i have a lil work around for recreation of the warden pet, here is the code that u should place optionally in <onLoad> or/and more important in <onLeaveCombat>:

Code: Select all

if( player.PetPtr == 0 or (player.Pet.HP/player.Pet.MaxHP*100) < 20) then
player:cast("WARDEN_SUMMON_OAK_WALKER");
end
Replace WARDEN_SUMMON_OAK_WALKER with the warden pet u want to summon and check if that summon skill is also in the skills section in your profile.
For me this works well, it summons the warden pet everytime it died in battle or if the health points are lower than 20%...

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