Im looking into finding in-memory information about party members with Cheat Engine, I've found a candidate by brute search on party member names. The table entry is 0x60 bytes long, first 1-2 bytes is a flag specifying if entry is active, name is offset at +8, it looks like:
01 00 00 00 00 00 00 00 NN NN NN NN NN 00 00 00 00 00 00 00 00 00 00 00 05 00 00 00 0F 00 00 00 00 00 00 00 68 92 99 4F 00 00 00 00 00 00 00 00 00 00 00 00 13 00 00 00 1F 00 00 00 66 98 1D 45 58 75 E5 44 1E 00 00 00 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 41 FF FF FF FF 01 00 00 00
Now as a beginner I'm struggeling with finding a fixed reference to this table - it is always located at 0x7E00 offset from AllocationBase which ofc changes each time I start the client.
Any hints on finding a fixed reference?
Best regards
Finding in-memory party information
Re: Finding in-memory party information
Hmm figured it out, got a static ptr (i think) and a small lua proramm which whill list the names in current pty, now only need to decode whats in the records.
best regards
best regards
- Attachments
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- partymapper.lua
- Simple access to party table
- (1.57 KiB) Downloaded 81 times
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