Hi
bot version 444
this is bad:
local function setLanguage(_name)
include(getExecutionPath() .. "/language/" .. _name .. ".lua");
end
this is correct:
local function setLanguage(_name)
include("/language/" .. _name .. ".lua");
end
change it and language choice work fine (line 994)
Error in settings.lua
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- Joined: Sat Jan 05, 2008 4:21 pm
Re: Error in settings.lua
Thanks. Not sure how that bug crept in. My guess is that it came with the change to automatically detect and use the same language as the game client, so it was overlooked. It'll be in the next commit.