Search found 36 matches
- Wed Jun 17, 2015 4:30 am
- Forum: Runes of Magic
- Topic: bug default start location.
- Replies: 15
- Views: 2684
Re: bug default start location.
There is no real need to support faulty waypoint like that but it would be extremely easy to add a check before adding the waypoint. Something along the lines of "if x and z then add the waypoint". That should avoid empty waypoints from being added and should solve the OPs original query....
- Sat Jun 13, 2015 4:41 am
- Forum: Runes of Magic
- Topic: bug default start location.
- Replies: 15
- Views: 2684
Re: bug default start location.
I agree with beanybabe: an empty waypoint should have the current location of a char, not {x=0,z=0,y=0}. this makes a lot of things smarter
- Wed Jun 10, 2015 1:21 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's travelTo userfunction
- Replies: 145
- Views: 64280
Re: Rock5's travelTo userfunction
I think you are right 8-) I allways try to be perfect and make everything universal to have every possibility. Adding teleporters directly makes more sense and helps others better ... If you didn't know, nil is considered 'false' in conditional statements. So you don't need to check for nil. Thanks ...
- Sun Jun 07, 2015 1:01 pm
- Forum: Runes of Magic
- Topic: Email notification
- Replies: 4
- Views: 1791
Re: Email notification
Hi, why do you want to know a GM is wispering you when you are not able to react to this? it doesnt make any sense to me. nevertheless you have the function os.execute() to start external applications like a windows sendmail clone. or if you have a webserver running at home, you could write a little...
- Sun Jun 07, 2015 12:43 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Mana Stone Tier Production Factory Now V2.5 06/08/2014
- Replies: 161
- Views: 58234
Re: Mana Stone Tier Production Factory Now V2.5 06/08/2014
Pre_Daily.xml is missing or no more required?
- Sun Jun 07, 2015 11:48 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Music Festival, Nala Melody
- Replies: 12
- Views: 4600
Re: Music Festival, Nala Melody
hi, nice script.
please update:
so it also works with non-english clients correctly
greetings
Celesteria
please update:
Code: Select all
-- line 175 from --
ChoiceOptionByName('I happen to have')
-- line 175 to --
ChoiceOptionByName(t_usetprune)
greetings
Celesteria
- Sun Jun 07, 2015 10:21 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's travelTo userfunction
- Replies: 145
- Views: 64280
Re: Rock5's travelTo userfunction
hi rock5, your functions seems to work fine (without the check, but its not so important). I edited it to give the posibility to add also npc-dialogs (like the millers ranche npc) to the function: function travelToAddDestination (nodeName, dests, option) if type (dest) == "table" then for ...
- Thu Jun 04, 2015 4:01 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's travelTo userfunction
- Replies: 145
- Views: 64280
Re: Rock5's travelTo userfunction
@rock5 I think my english is not good enough to explain what I think. I dont want TravelTo to hold any location and I dont want to add a lot of functions to it. my intention is only that what you allready have implemented to make public. your script allready looks for a aToB-function, but it needs t...
- Thu Jun 04, 2015 2:05 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: showing tag in RoMBot output
- Replies: 3
- Views: 1455
Re: showing tag in RoMBot output
using the language-files means that there ist a carriage return in the language[6] and language[13] and the output of my solution doesnt look nice. the correct way to implement it could be this: -- language/deutsch.lua (and in all other language-files) -- language = { ... [6] = "Wir gehen zum W...
- Thu Jun 04, 2015 12:49 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's travelTo userfunction
- Replies: 145
- Views: 64280
Re: Rock5's travelTo userfunction
to 3: so it would be nice if you could add this in your next version :) to 4: I dont really know when it was. I solved the problems using my solution. mostly it was between two scripts when the first one ended at a teleporter and another one starts there. I am also using scripts from other users and...
- Wed Jun 03, 2015 3:33 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: changing profile option, friend and mob
- Replies: 28
- Views: 14700
Re: changing profile option, friend and mob
hello there, i wrote two wrapper functions to make it easier handling a list of mobs and friends. code based on code version 1.31 from rock5 (or Bill D Cat?) and is used unchanged. -- new in version 1.32: -- -- examples changeOptionFriends ('add', 'player1') -- -> same as: -- changeOptionFriendMob (...
- Tue Jun 02, 2015 4:02 pm
- Forum: Runes of Magic
- Topic: using expressions to find inventory items
- Replies: 7
- Views: 3131
using expressions to find inventory items
hi, I was writing a bot which goes to my guild hall and collects crafting mats at night. so I run into the problem that the mats I harvest have different names and ids according to the level of the building. In the german client this are f.e. "Unbekanntes Erz I", "Unbekanntes Erz II&q...
- Tue Jun 02, 2015 9:31 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: showing tag in RoMBot output
- Replies: 3
- Views: 1455
showing tag in RoMBot output
hi rock5, I hope this is the correct forum for this... It would be nice to see the tag (if there is one) within the 'moving to waypoint...'-message. I changed the following line within my personal copy, but it should be a better way to use and update the language-files to fit these little changes --...
- Tue Jun 02, 2015 9:05 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Functions for auto use of 30 Day Mounts (From AT Minigame)
- Replies: 4
- Views: 2030
Re: Functions for auto use of 30 Day Mounts (From AT Minigam
please use the item-ids for "horse rental ticket" which are 205821 and 203033
- Tue Jun 02, 2015 8:22 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's travelTo userfunction
- Replies: 145
- Views: 64280
Re: Rock5's travelTo userfunction
hi rock5, I should comment my changes better so I see for myself what is not original *note to myself* to your question 2: there is no special reason to change this. maybe it was only an early idea to give better error messages or something like that. it has a better logic to myself to not have diff...
- Mon Jun 01, 2015 8:02 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's travelTo userfunction
- Replies: 145
- Views: 64280
Re: Rock5's travelTo userfunction
hi there, I just added the new zone to the userfunction. I also added some housemaids so I can "go home" after finishing the scripts. the tokens are: ObsidianHousemaid LogarHousemaid HeffnerHousemaid TundraHousemaid WailingFjordHousemaid I also modified the travelTo-function itself so it r...