Search found 4 matches
- Sun Oct 02, 2011 8:53 pm
- Forum: Runes of Magic
- Topic: Ancient Fossil Waypoint
- Replies: 5
- Views: 1047
Re: Ancient Fossil Waypoint
That works perfect. Thank you once again for your help.
- Sun Oct 02, 2011 8:15 pm
- Forum: Runes of Magic
- Topic: Ancient Fossil Waypoint
- Replies: 5
- Views: 1047
Re: Ancient Fossil Waypoint
I was using the harvest command..player:harvest(id). I will try that, see if it works. Thank you.
- Sun Oct 02, 2011 7:50 pm
- Forum: Runes of Magic
- Topic: Ancient Fossil Waypoint
- Replies: 5
- Views: 1047
Re: Ancient Fossil Waypoint
Thank you for the fast response. That helps alot better. Any ideas on the if statement? I am not sure if it is even possible and I am not quite sure of all the rombot functions yet.
- Sun Oct 02, 2011 7:14 pm
- Forum: Runes of Magic
- Topic: Ancient Fossil Waypoint
- Replies: 5
- Views: 1047
Ancient Fossil Waypoint
Hello, this is my first time posting on these forums :D. I have been botting instruments mats lately and I am trying to work out an Ancient Fossil. Well first of all in my other waypoints I would like to add an if statement such as if i get interrupted through the gather or my camera turns a funny ...