The modification has been a success, now Forge is cast without problem.
What caused this issue? Was it for all users or just mine?
Thanks for your support.
Search found 134 matches
- Sat Dec 28, 2024 5:49 am
- Forum: Runes of Magic
- Topic: Issue Skill CHAMPION_FORGE
- Replies: 26
- Views: 31199
- Fri Dec 27, 2024 11:55 am
- Forum: Runes of Magic
- Topic: Issue Skill CHAMPION_FORGE
- Replies: 26
- Views: 31199
Re: Issue Skill CHAMPION_FORGE
Executing your instructions, the return is: The 'Attack' hotkey is set to 'macro'. Normal return Normal return Normal return Normal return Normal return Normal return Normal return Normal return Normal return Normal return Normal return Normal return Normal return Normal return Normal return BaseIte...
- Tue Dec 24, 2024 5:27 am
- Forum: Runes of Magic
- Topic: Issue Skill CHAMPION_FORGE
- Replies: 26
- Views: 31199
Re: Issue Skill CHAMPION_FORGE
Hello, Test done. Champion /Rogue: RoM Bot Version 4.10 Revision unknown Game Version 7.4.0.3005 Window (375, 65, 604, 451) Loading text cache... Loading profile --.xml The macro hotkey is F9. The 'Attack' hotkey is set to 'macro'. Testing 'ingamefunctions' macro. If it gets stuck here, please updat...
- Sat Dec 14, 2024 11:27 am
- Forum: Runes of Magic
- Topic: Issue Skill CHAMPION_FORGE
- Replies: 26
- Views: 31199
Re: Issue Skill CHAMPION_FORGE
It appears: Found skill 0x3174737C ID(490326) Tab(3-6) "Agility" Found skill 0x317473C8 ID(490332) Tab(3-7) "Nimble Hands" Found skill 0x31747414 ID(490344) Tab(3-8) "Shadow Step" Found skill 0xDF3544C ID(498564) Tab(4-2) "Rune Draw" Found skill 0xDF35498 ID(4...
- Fri Dec 13, 2024 3:07 pm
- Forum: Runes of Magic
- Topic: Issue Skill CHAMPION_FORGE
- Replies: 26
- Views: 31199
Re: Issue Skill CHAMPION_FORGE
I have applied the changes you suggested: <skills_champion> <skill name="CHAMPION_FORGE" hotkey="MACRO" priority="100" /> <skill name="CHAMPION_RUNE_GROWTH" hotkey="MACRO" priority="95" inbattle="true" /> <skill name="CHAMPIO...
- Thu Dec 12, 2024 2:15 pm
- Forum: Runes of Magic
- Topic: Issue Skill CHAMPION_FORGE
- Replies: 26
- Views: 31199
Re: Issue Skill CHAMPION_FORGE
Hi, thanks for the information I have changed the skill line to what you say: <skill name="CHAMPION_FORGE" id="498604" range="0" type="buff" casttime="0" cooldown="0" target="self" buffname="621167,621251,621302" /> But ...
- Sun Jul 28, 2024 2:57 pm
- Forum: Runes of Magic
- Topic: Issue Skill CHAMPION_FORGE
- Replies: 26
- Views: 31199
Re: Issue Skill CHAMPION_FORGE
For Champion Rogue: Found skill 0x33F47B00 ID(498522) Tab(2-1) "Electrocution" Found skill 0x33F47B4C ID(498521) Tab(2-2) "Heavy Bash" Found skill 0x33F47B98 ID(498527) Tab(2-3) "Hammer Weapon Proficiency" Found skill 0x33F47BE4 ID(498526) Tab(2-4) "Energy Influx S...
- Sun Jul 28, 2024 12:15 pm
- Forum: Runes of Magic
- Topic: Issue Skill CHAMPION_FORGE
- Replies: 26
- Views: 31199
Re: Issue Skill CHAMPION_FORGE
Thanks for the quick reply. "Exit early" disappear when I updated the files. Regarding testing: When I have the Champion alone without any secondary classes, Forge runs well. When it's Champion Rogue, it doesn't work. The "CHAMPION_FORGE" skill ID is not the same. Champion Alone:...
- Sat Jul 27, 2024 11:09 am
- Forum: Runes of Magic
- Topic: Issue Skill CHAMPION_FORGE
- Replies: 26
- Views: 31199
Issue Skill CHAMPION_FORGE
Hello; CHAMPION_FORGE skill is not triggered for Champion Rogue, I have checked skills.xml and find this: <skill name="CHAMPION_FORGE" id="498523" range="0" type="buff" casttime="0" cooldown="0" target="self" buffname="621167...
- Mon Apr 15, 2024 1:09 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Item cooldown
- Replies: 2
- Views: 15101
Re: Item cooldown
Now it works properly.
Thank you
Thank you
- Mon Apr 15, 2024 2:49 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Item cooldown
- Replies: 2
- Views: 15101
Item cooldown
Hello; I want to determine if I can use potions (in this case rage), using the following function: inventory:update(); local item1 = inventory:findItem(itemNameOrId) local item2 = inventory:findItem(itemNameOrId) local cd1, success = item1:getRemainingCooldown() local cd2, success = item2:getRemaini...
- Sat Mar 23, 2024 12:15 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: teleport follow userfunction
- Replies: 3
- Views: 13947
Re: teleport follow userfunction
That was the problem, not updated.
Thank you so much
Thank you so much
- Thu Mar 21, 2024 7:16 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: teleport follow userfunction
- Replies: 3
- Views: 13947
Re: teleport follow userfunction
Hi;
I have realized that the function
Does not work. When you call it it doesn't teleport you, it just doesn't do anything.
What could it be due to, any change in memory addresses?
Thanks
I have realized that the function
Code: Select all
function telefollow(_dist,address)
What could it be due to, any change in memory addresses?
Thanks
- Sat Jan 21, 2023 11:04 am
- Forum: Runes of Magic
- Topic: ROM NEED UPDATE
- Replies: 12
- Views: 9075
Re: ROM NEED UPDATE
You are right, the Texts.lua was not updated.
Now seems to work well.
Thanks a lot
Now seems to work well.
Thanks a lot
- Fri Jan 20, 2023 4:35 pm
- Forum: Runes of Magic
- Topic: ROM NEED UPDATE
- Replies: 12
- Views: 9075
Re: ROM NEED UPDATE
There is also a problem already corrected in the past:
Some characters (not all) carry out the waypoint route by tumbling (wandering).
Thank you very much for your help.
Some characters (not all) carry out the waypoint route by tumbling (wandering).
Thank you very much for your help.
- Fri Jan 20, 2023 4:17 pm
- Forum: Runes of Magic
- Topic: ROM NEED UPDATE
- Replies: 12
- Views: 9075
Re: ROM NEED UPDATE
Thanks for updating; One problem appears when call: player:target_NPC("Snoop the Stubborn"); yrest(2000); ChoiceOptionByName("Transport to: Silverspring") Rombot crash: We try to find NPC Snoop the Stubborn: We successfully target NPC Snoop the Stubborn and try to open the dialog...
- Tue Aug 16, 2022 10:04 am
- Forum: Runes of Magic
- Topic: function CItem:moveTo(bag) not working properly
- Replies: 2
- Views: 3031
Re: function CItem:moveTo(bag) not working properly
Hello
Now it works as it should be.
Thanks a lot
Now it works as it should be.
Thanks a lot
- Wed Aug 10, 2022 8:01 am
- Forum: Runes of Magic
- Topic: function CItem:moveTo(bag) not working properly
- Replies: 2
- Views: 3031
function CItem:moveTo(bag) not working properly
Hello; I use this function to clear the bag, send all considered items from the store to the shop item bag. for slot = 61, 240 do item = inventory.BagSlot[slot] if item and item.ItemShopItem then item:moveTo("itemshop") end; end The function sends the objects to their destination, but does...
- Mon Jun 20, 2022 2:53 pm
- Forum: Runes of Magic
- Topic: MainHand durability
- Replies: 7
- Views: 6518
Re: MainHand durability
Tested, worked perfectly, getting the real Durability.
Thank you
Thank you
- Sun Jun 19, 2022 4:06 am
- Forum: Runes of Magic
- Topic: MainHand durability
- Replies: 7
- Views: 6518
Re: MainHand durability
Before it was getting 0. Now it's getting a number that seems to be a ratio, the ratio of maximum durability to current durability. This number is never equal to Durability and varies based on the maximum Durability of the weapon. For each character and weapon, I have identified the number that the ...