Search found 521 matches
- Sun Feb 03, 2013 4:53 am
- Forum: Runes of Magic
- Topic: Festival Event
- Replies: 17
- Views: 4630
Re: Festival Event
ok, is there any way to detect when the ExtraAction(1) disappears? That is the only indicator that i can think of.
- Sun Feb 03, 2013 2:04 am
- Forum: Runes of Magic
- Topic: Festival Event
- Replies: 17
- Views: 4630
Festival Event
Just trying to get a script working to repeat the Rose throwing event from the current festival. Have this so far. <?xml version="1.0" encoding="utf-8"?><waypoints> <!-- # 5 --><waypoint x="3073" z="155" y="44" tag='GETBUFF'> player:target_NPC("...
- Wed Dec 05, 2012 9:03 pm
- Forum: Runes of Magic
- Topic: Running ONLY regardless of aggro?
- Replies: 50
- Views: 19305
Re: Running ONLY regardless of aggro?
Would this be tosh em tp/xp farm? If so running backwards at 75 speed works fine, though only just faster than the mobs, so any pause to cast etc would get you killed still.
- Wed Nov 21, 2012 8:57 pm
- Forum: Runes of Magic
- Topic: Andor Trainig Range
- Replies: 102
- Views: 31796
Re: Andor Trainig Range
You cannot effectively use this script if you play in full screen either. It is very similar to the issue with mages t-storm where you need to be in windowed mode (or tabbed out of full screen) for it to actually cast... If i have mine on full screen and tabbed in it fails horribly and misses a lot ...
- Tue Nov 20, 2012 9:29 am
- Forum: Runes of Magic
- Topic: Drill Ground BUG
- Replies: 99
- Views: 26667
Re: Drill Ground BUG
As far as i can tell, they have completely removed the Drill Ground zone? When i try to enter it now it just says zone is not open...so either i'm bugged, or that is their answer to this mess.
- Mon Nov 19, 2012 5:08 pm
- Forum: Runes of Magic
- Topic: Drill Ground BUG
- Replies: 99
- Views: 26667
Re: Drill Ground BUG
Stop sending me pm's with questions how to do this. I've learned from the guy that posted the rune dupe. If I would post it here the game would be totally destroyed. So try everything you can try, remember for how long this bug exists and find out yourself. I spend 5-10 hours with tests, too until ...
- Sun Nov 18, 2012 8:30 pm
- Forum: Runes of Magic
- Topic: Honor Points
- Replies: 4
- Views: 1575
Re: Honor Points
Ah ok, thanks for that
- Sun Nov 18, 2012 8:22 pm
- Forum: Runes of Magic
- Topic: Honor Points
- Replies: 4
- Views: 1575
Re: Honor Points
*does forum search on theromwiki.com* http://www.theromwiki.com/API:GetPlayerHonorPoint Oh, didnt think of searching theromwiki >.< I'm still pretty bad at coding with mm lol, why does Honor = GetPlayerHonorPoint() until 100000 > Honor return "attempt to call global 'GetPlayerHonorPoint' (a ni...
- Sun Nov 18, 2012 7:48 pm
- Forum: Runes of Magic
- Topic: Honor Points
- Replies: 4
- Views: 1575
Honor Points
Does anyone know how to check for current honor points? Just trying to get a waypoint to buy mats for crafting and need the Honor points value. Thanks in advance
- Tue Nov 13, 2012 10:02 pm
- Forum: Runes of Magic
- Topic: Andor Trainig Range
- Replies: 102
- Views: 31796
Re: Andor Trainig Range
I got 46 points on an alt earlier and got the best reward i have seen. Got 3 certs and 500 rubies....so rewards are definitely random.
- Thu Nov 01, 2012 5:56 am
- Forum: Runes of Magic
- Topic: ChoiceOption by word?
- Replies: 4
- Views: 1383
Re: ChoiceOption by word?
Ahh ok, I might shorten my waypoint a bit. I just quickly put together a waypoint file for the guild rubies event in the current festival and needed it to work on every account. Thanks for the assist
- Thu Nov 01, 2012 2:52 am
- Forum: Runes of Magic
- Topic: ChoiceOption by word?
- Replies: 4
- Views: 1383
Re: ChoiceOption by word?
I'm really bad at finding things like that ^.^
Worked perfectly
ChoiceOptionByName("Next Page") does works
Worked perfectly
ChoiceOptionByName("Next Page") does works
- Thu Nov 01, 2012 2:02 am
- Forum: Runes of Magic
- Topic: ChoiceOption by word?
- Replies: 4
- Views: 1383
ChoiceOption by word?
Hello, just having issues with using high level characters and then using those that are low level and do not have places unlocked. Is there any way to use say <!-- # 55 --><waypoint x="2314" z="1145" y="27"> player:target_NPC("Snoop the Stubborn"); sendMacro(...
- Wed Oct 24, 2012 6:15 am
- Forum: Runes of Magic
- Topic: Local counter
- Replies: 6
- Views: 1887
Re: Local counter
Will give it a shot, didn't know about that, thanks
- Wed Oct 24, 2012 4:19 am
- Forum: Runes of Magic
- Topic: Local counter
- Replies: 6
- Views: 1887
Re: Local counter
Changed it, but still getting error "Failed to compile and run Lua code for waypoint #6" It either something wrong with the whole 'count1' or with else inventory:update(); player:update(); -- note #202434 is the daily reset card if inventory:itemTotalCount(202434) >= 1 then inventory:useIt...
- Wed Oct 24, 2012 3:53 am
- Forum: Runes of Magic
- Topic: Local counter
- Replies: 6
- Views: 1887
Local counter
Hello, Im just trying to figure out how to increment a counter. eg <onLoad> local count1 = RoMScript("Daily_count()"); </onLoad> <!-- # 1 --><waypoint x="-20796" z="-22649" y="591"> </waypoint> <!-- # 2 --><waypoint x="-21125" z="-22420" y=...
- Mon Oct 22, 2012 7:02 pm
- Forum: Runes of Magic
- Topic: Heffner Daily - Wont accept quest
- Replies: 7
- Views: 2605
Re: Heffner Daily - Wont accept quest
Worked a charm, thanksIf you are not fighting, try changing to travel mode so it doesn't waste time looking for mobs.
- Mon Oct 22, 2012 3:03 am
- Forum: Runes of Magic
- Topic: Heffner Daily - Wont accept quest
- Replies: 7
- Views: 2605
Re: Heffner Daily - Wont accept quest
Nope, all my waypoints seem to do the same thing...my main issue is with the Heffner Daily i recently made, it's the 2nd time i have remade the waypoints and it still runs further than it should. I even tried putting in extra waypoints to try and break up the length it runs in the hope it would fix ...
- Mon Oct 22, 2012 1:44 am
- Forum: Runes of Magic
- Topic: Heffner Daily - Wont accept quest
- Replies: 7
- Views: 2605
Re: Heffner Daily - Wont accept quest
All works fine. Just wondering though, would anyone know why the bot 'overshoots' a waypoint? (particularly on a mount) Its a real pain especially when running through tight area's where it gets stuck...i thought it might be due to computer lag but there is no difference between using normal client ...
- Sun Oct 21, 2012 2:13 am
- Forum: Runes of Magic
- Topic: Heffner Daily - Wont accept quest
- Replies: 7
- Views: 2605
Re: Heffner Daily - Wont accept quest
..... lol .....
Thanks
Thanks