HEy
is it possible, to make a Waypoint - File without waypoints, so it is dynamic and you can run in game during the bot is started?#
Greetings
Waypoint file without waypoint
Re: Waypoint file without waypoint
example
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
repeat
something ()
until something....
</onLoad>
</waypoints>
Life is a journey, not destination
Re: Waypoint file without waypoint
hey, thanks for your fast anser
i tried this:
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onload>
repeat
local set = false
until set == false
</onload>
</waypoints>
but it dont work. do you know something very easy? my main code is in the bot.lua, i just need a waypoint file for do nothing
i tried this:
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onload>
repeat
local set = false
until set == false
</onload>
</waypoints>
but it dont work. do you know something very easy? my main code is in the bot.lua, i just need a waypoint file for do nothing
Re: Waypoint file without waypoint
That will exit the loop straight away, I hesitate to even call that a loop =)repeat
local set = false
until set == false
Code: Select all
while(true) do
end
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Waypoint file without waypoint
I'm not understanding this. I was looking for a way to make it just buff and check character states, could this help with that ?
Re: Waypoint file without waypoint
Just to add, you can also use:
for an infinite loop.
Code: Select all
repeat
until false
Re: Waypoint file without waypoint
ok I have done it like this. In waypoints in put "MOD" in the name they have no regular waypoint in them.
do
-- code
untill 1=2
do
-- code
untill 1=2
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