Automatically created waypointfiles
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Only post additional bot resources here. Please do not ask unrelated questions.
Only post additional bot resources here. Please do not ask unrelated questions.
Re: Automatically created waypointfiles
Node scanner seems to work good but now I wonder if I can make the bot only gather a specific herb/ore/wood? So if I'm in Silverspring I want to gather bitterleaf but not beetroot etc.
Also is it possible to sort the node list so that when I start gathering it won't run across whole zone but instead gather the nearest mat?
Also is it possible to sort the node list so that when I start gathering it won't run across whole zone but instead gather the nearest mat?
Here is my gathering waypoints: http://solarstrike.net/phpBB3/viewtopic.php?f=27&t=3603
Re: Automatically created waypointfiles
Hmm... It seems that every time you save new nodes it overwrites the old ones. Also the name of some zones is incorrect.
Here is my gathering waypoints: http://solarstrike.net/phpBB3/viewtopic.php?f=27&t=3603
- MiesterMan
- Posts: 543
- Joined: Tue Jul 06, 2010 9:15 pm
- Location: Between the Second and Third Circles of Hell
Re: Automatically created waypointfiles
So it's not properly recording additional nodes?
The names are based on what the game calls the zone. The english adjusted names (i.e. Howling Mountains) are there for our convinience/confusuion.
The names are based on what the game calls the zone. The english adjusted names (i.e. Howling Mountains) are there for our convinience/confusuion.
My RoM Bot toys:
- Object Viewer: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2619
Teleporter Functions: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2605
Waypoint Finder: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2616
Mail Functions: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2612
Equipment Swapper(TempFixed): http://www.solarstrike.net/phpBB3/viewt ... =27&t=2571
Re: Automatically created waypointfiles
It is recording as it should but when it comes to save the nodes to the file using num 3 it sometimes deletes all existing nodes and replace them with the new ones.
Here is my gathering waypoints: http://solarstrike.net/phpBB3/viewtopic.php?f=27&t=3603
Re: Automatically created waypointfiles
I'm sorry if I come off sounding like a noob, but I'm testing something and I cannot figure out how to get the bot to recognize it has changed location after this bit of code:
It starts running into the fence there instead of to waypoint 6. As for the 1 min rest time, that's the only way I could get the bot to pause long enough to cast the transport skill...(it kept looping back to "Gamunhan"), and let the load screen finish loading, and manually open the lvl 2 bag to get the mount it'll be riding to the final location. When it is fine tuned that 60 sec wait will be gone.
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL">
<!-- # 1 --><waypoint x="31953" z="3272" y="22"> player:target_NPC("Gamunhan");
AcceptQuestByName("getting to know yourself")
player:target_NPC("Gamunhan");
CompleteQuestByName()
</waypoint>
<!-- # 2 --><waypoint x="31987" z="3368" y="6"> </waypoint>
<!-- # 3 --><waypoint x="32061" z="3391" y="5"> </waypoint>
<!-- # 4 --><waypoint x="32212" z="3354" y="28"> </waypoint>
<!-- # 5 --><waypoint x="32288" z="3346" y="28"> player:target_NPC("Daily Quest Manager");
AcceptQuestByName()
player:target_NPC("Daily Quest Manager");
CompleteQuestByName()
RoMScript('CastSpellByName("Transport: Heffner Camp")')
player:rest(60);
</waypoint>
<!-- # 6 --><waypoint x="-6326" z="-3905" y="161"> </waypoint>
Re: Automatically created waypointfiles
change
to
Code: Select all
player:rest(60);
Code: Select all
waitForLoadingScreen()
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Automatically created waypointfiles
Okay, but how does the bot know that I have moved from Elven Island to Heffner Camp?
Edit: nvm, tried that and it fixed the problem....thanks!!
Edit: nvm, tried that and it fixed the problem....thanks!!
Re: Automatically created waypointfiles
Ok it seems it only fails when using NUM 3. With NUM 9 it seems to add additional nodes without problemsMiesterMan wrote:So it's not properly recording additional nodes?
The names are based on what the game calls the zone. The english adjusted names (i.e. Howling Mountains) are there for our convinience/confusuion.
Here is my gathering waypoints: http://solarstrike.net/phpBB3/viewtopic.php?f=27&t=3603
Re: Automatically created waypointfiles
Back in the day when i glided they had a program that wrote way points on a map. No walking or anything needed just open the map dragged your mouse around where you wanted to walk and it shot the X,Y to a waypoint file. Great for travel more then setting up profiles. Just drag your mouse up a road to town and it would get you to and from much easier. Just throwing that out there
Re: Automatically created waypointfiles
Really?
Does it still exist?
Does it still exist?
Here is my gathering waypoints: http://solarstrike.net/phpBB3/viewtopic.php?f=27&t=3603
Re: Automatically created waypointfiles
That was with World of Warcraft and pretty blizz was able to stop the bots from working, eventually lol
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Automatically created waypointfiles
Ah... We're lucky Frogster/Runewaker isn't as smart as Blizzard
Here is my gathering waypoints: http://solarstrike.net/phpBB3/viewtopic.php?f=27&t=3603
Re: Automatically created waypointfiles
it all comes down to how much money you want to spend on keeping bot users out of a game, blizzard is huge and gets a lot more money then frogster
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Automatically created waypointfiles
MiesterMan, is it possible to change (reduce) distance of recorded nodes from character and add normal waypoint between harvestpoints?
E.g. if there isn't nodes in distance of 50 from character then it will add normal waypoint in character position.
Thanks.
E.g. if there isn't nodes in distance of 50 from character then it will add normal waypoint in character position.
Thanks.
-Keep up good work, I wouldn't be playing RoM if there is no Rom Bot-
Re: Automatically created waypointfiles
Just input from the side...
Some time ago I wrote a userfunction that when enabled it would read in the data from ygather and insert them dynamically into the given waypointfile, filtered by a given radius.
I.E I made a harvest waypoint, started running it and in second run all harvest points within the given radius was included.
Is this something like what your looking for?
regard
DX
Some time ago I wrote a userfunction that when enabled it would read in the data from ygather and insert them dynamically into the given waypointfile, filtered by a given radius.
I.E I made a harvest waypoint, started running it and in second run all harvest points within the given radius was included.
Is this something like what your looking for?
regard
DX
Re: Automatically created waypointfiles
Well that sounds good! Could you link it here or pm it to me please, I really want to test it out.dx876234 wrote:Just input from the side...
Some time ago I wrote a userfunction that when enabled it would read in the data from ygather and insert them dynamically into the given waypointfile, filtered by a given radius.
I.E I made a harvest waypoint, started running it and in second run all harvest points within the given radius was included.
Is this something like what your looking for?
regard
DX
-Keep up good work, I wouldn't be playing RoM if there is no Rom Bot-
Re: Automatically created waypointfiles
I think a lot of people would find that useful
Here is my gathering waypoints: http://solarstrike.net/phpBB3/viewtopic.php?f=27&t=3603
-
- Posts: 133
- Joined: Fri May 06, 2011 10:39 am
Re: Automatically created waypointfiles
is this under development? i tried it but it seems the error is with the zoneid and i can not figuret out how to fix it
Re: Automatically created waypointfiles
the last post was 10 months ago, safe to stay it's time has passed, so yeah some things might need updating to get it to work again.AngelDrago wrote:is this under development? i tried it but it seems the error is with the zoneid and i can not figuret out how to fix it
it isn't the same error someone else posted is it, that would be just sad if it is because a solution was also posted for it....
trias wrote:I've tried to test MiesterMans code, but when I start the recorder it starts ok but after a few seconds I'm getting errormessage:
10:38am - scripts\rom/bot.lua:465: onLoad error: ...cripts/rom/userfunctions/use
rfunction_HPRecorder.lua:21: attempt to call global 'getZoneID' (a nil value)
It seems to do something about ZoneID.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Automatically created waypointfiles
some one should fix this up, this is awesome
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