Malatina's survival
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Only post additional bot resources here. Please do not ask unrelated questions.
Only post additional bot resources here. Please do not ask unrelated questions.
Re: Malatina's survival
Just got a question about the chests. How do you get the address to know if they are clickable or not? Trying to adjust this for the Garden Event with the 110 chests but its not the same address, can get it to keep clicking chests seeing as they vanish but its not particularly fast.
Re: Malatina's survival
Code: Select all
function clicktile(address)
local tmp = memoryReadRepeat("int", getProc(), address + addresses.pawnAttackable_offset) or 0;
if bitAnd(tmp,0x8) then
return true
else
return false
end
end
repeat
local tile = player:findNearestNameOrId("Treasure Tile", nil, clicktile)
if tile then
if player.Battling then
local _enemy = player:findEnemy(true,nil)
if _enemy then
player:target(_enemy.Address);
player:fight()
end
end
teleport(tile.X,tile.Z,14)
player:target_Object({111811,111812}, nil, false, true, clicktile);
end
until tile == nil
Remember no matter you do in life to always have a little fun while you are at it
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wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Malatina's survival
How do you actually come up with that address though? It doesn't work for the chests in the Garden event, still keeps targeting until the chest disappears.
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- Joined: Thu Jan 23, 2014 3:39 am
Re: Malatina's survival
hey i try the skript survivalR5 2.74 but he says:
.../survivalR5onload.lua:19: attempt to call global 'getCurrency' <a nil value>
can someone help me to fix my mistake? :S
I have copy both files in des waypoint order...
.../survivalR5onload.lua:19: attempt to call global 'getCurrency' <a nil value>
can someone help me to fix my mistake? :S
I have copy both files in des waypoint order...
Re: Malatina's survival
make sure you have bot version 758 or later, the getcurrency was added in version 758.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Malatina's survival
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Malatina's survival
Does this automatocally switch to your next waypoint of COT_Tele?
Satisfaction is the end of desire!!
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- Posts: 527
- Joined: Fri Aug 31, 2012 1:15 pm
Re: Malatina's survival
No, not automatically. All you have to do is change this line which is near the very top:
to this:
Code: Select all
When_Finished = "end"
Code: Select all
When_Finished = "cot_tele"
-
- Posts: 4
- Joined: Thu Nov 26, 2015 3:52 pm
Re: Malatina's survival
Hi
How can I use "Malatina Event Repeat Ticket" in Rocks script ?
How can I use "Malatina Event Repeat Ticket" in Rocks script ?
Re: Malatina's survival
This code checks if you have any repeat tickets and if you do then uses it and loads the next path, in this case "surv"zargophian wrote:Hi
How can I use "Malatina Event Repeat Ticket" in Rocks script ?
Code: Select all
if inventory:itemTotalCount(205814) >= 1 and 800 > getCurrency("shell") then
inventory:useItem(205814);
yrest(500)
loadPaths("surv")
end
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
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