party bot need little help
party bot need little help
Hello,
I'm new to the forum
I would like to make a waypoint for some BOT (5-6 bot), farmer DOD...
The only problem which I meet is:
--->How to write the syntax:
if the players (xxx, yyy, zzz) are not close to a distance of 100 compared to me, so I can move on to the next
Sorry I'm french .. my English is really not good ... use the translator of google:)
thank you for the answers..
I'm new to the forum
I would like to make a waypoint for some BOT (5-6 bot), farmer DOD...
The only problem which I meet is:
--->How to write the syntax:
if the players (xxx, yyy, zzz) are not close to a distance of 100 compared to me, so I can move on to the next
Sorry I'm french .. my English is really not good ... use the translator of google:)
thank you for the answers..
Last edited by flashgump on Thu Oct 06, 2011 1:39 pm, edited 1 time in total.
Re: party bot need little help
if you are talking about moving to the next waypoint when there are no enemies within 100, all you have to do is set your combat distances to 100 in your profile.
Code: Select all
<option name="COMBAT_DISTANCE" value="100" />
<option name="MAX_TARGET_DIST" value="100" />
Re: party bot need little help
I'm not talking about the distance of combat, I mean the distance between the bot
bot1 leader / bot2 second / third bot3 ....
bot1 the leader will have a waypoint .... check if the bot1 bot2 bot3 and are not a range of 100, then waits bot1
and therefore if the bot2 and bot3 are a range of 100 compared to bot1 then he can go to the next waypoint
bot1 leader / bot2 second / third bot3 ....
bot1 the leader will have a waypoint .... check if the bot1 bot2 bot3 and are not a range of 100, then waits bot1
and therefore if the bot2 and bot3 are a range of 100 compared to bot1 then he can go to the next waypoint
Re: party bot need little help
I would like all BOT, after wait the other bot
to make them sync ... if there is a lag, if the bot3 has 1min delay, the other bot wait before going to another waypoint
sorry I do not know if I explain well
something like that
exemple :
....
<!-- # 4 --><waypoint x="-3654" z="-8639"></waypoint>
if player:target1 (near>100)then -- if target1 is not near rang 100, player wait after target1
yrest(5000);
if player:target2 (near>100) then -- if target2 is not near rang 100, player wait after target2
yrest(5000);
if player:target3 (near>100) then -- if target3 is not near rang 100, player wait after target3
yrest(5000); ---->(reproduce the syntax until TARGET1 / Target2 / Target3, are a range of 100)<------
end
end
end
<!-- # 5 --><waypoint x="-3519" z="-8670"></waypoint>
.........
to make them sync ... if there is a lag, if the bot3 has 1min delay, the other bot wait before going to another waypoint
sorry I do not know if I explain well
something like that
exemple :
....
<!-- # 4 --><waypoint x="-3654" z="-8639"></waypoint>
if player:target1 (near>100)then -- if target1 is not near rang 100, player wait after target1
yrest(5000);
if player:target2 (near>100) then -- if target2 is not near rang 100, player wait after target2
yrest(5000);
if player:target3 (near>100) then -- if target3 is not near rang 100, player wait after target3
yrest(5000); ---->(reproduce the syntax until TARGET1 / Target2 / Target3, are a range of 100)<------
end
end
end
<!-- # 5 --><waypoint x="-3519" z="-8670"></waypoint>
.........
Re: party bot need little help
hello,
my friends programmer created the syntax:
function waitParty()
yrest(500);
keyboardPress(key.VK_SPACE) --jump for lag position
yrest(100);
keyboardPress(key.VK_SPACE) --jump for lag position
yrest(1000)
local partyTable = {"CHAR1", "CHAR2", "CHAR3", "CHAR4"};
for _id, partyMemberName in pairs(partyTable) do
if (player.Name ~= partyMemberName) then
local found = false;
while not found do
local partyMember = player:findNearestNameOrId(partyMemberName);
if (partyMember ~= nil) then
if(distance(player.X, player.Z, player.Y, partyMember.X, partyMember.Z, partyMember.Y) < 40) then
found = true;
print(partyMemberName.." found !")
end
end
if not found then
yrest(700);
end
end
end
end
yrest(5000);
end;
my friends programmer created the syntax:
function waitParty()
yrest(500);
keyboardPress(key.VK_SPACE) --jump for lag position
yrest(100);
keyboardPress(key.VK_SPACE) --jump for lag position
yrest(1000)
local partyTable = {"CHAR1", "CHAR2", "CHAR3", "CHAR4"};
for _id, partyMemberName in pairs(partyTable) do
if (player.Name ~= partyMemberName) then
local found = false;
while not found do
local partyMember = player:findNearestNameOrId(partyMemberName);
if (partyMember ~= nil) then
if(distance(player.X, player.Z, player.Y, partyMember.X, partyMember.Z, partyMember.Y) < 40) then
found = true;
print(partyMemberName.." found !")
end
end
if not found then
yrest(700);
end
end
end
end
yrest(5000);
end;
Re: party bot need little help
I created the waypoint to DOD, the problems I encounter are:
BOT wholes do not attack the boss: / some still without preoccupation of the fight: (
and do almost anything ... go back to the loop ... (in the console MicroMacro is written in red "AGGRO WAIT TIME")
2 of 4 bot do nothing ... do not attack
Why all the bots will not attack the boss?
why the bots dont attack by themselves .....? why they are waiting to have aggro before attacking?!
I tried change ..
- change : <option name="AUTO_ELITE_FACTOR" value="99999" />
- change : <option name="ANTI_KS" value="false" />
put in waypoint file on OnLoad: settings.profile.mobs = {"Okander Mallen, le \"Fou\"", "Expérience n° 81", "Expérience n° 203", "Prototype N° 114", "Étrange tonneau", "Maxim Erekat III"};
but it makes no difference .... Can you help me please
BOT wholes do not attack the boss: / some still without preoccupation of the fight: (
and do almost anything ... go back to the loop ... (in the console MicroMacro is written in red "AGGRO WAIT TIME")
2 of 4 bot do nothing ... do not attack
Why all the bots will not attack the boss?
why the bots dont attack by themselves .....? why they are waiting to have aggro before attacking?!
I tried change ..
- change : <option name="AUTO_ELITE_FACTOR" value="99999" />
- change : <option name="ANTI_KS" value="false" />
put in waypoint file on OnLoad: settings.profile.mobs = {"Okander Mallen, le \"Fou\"", "Expérience n° 81", "Expérience n° 203", "Prototype N° 114", "Étrange tonneau", "Maxim Erekat III"};
but it makes no difference .... Can you help me please
Re: party bot need little help
starts bot with debug
Code: Select all
rom/bot path:partydps debug
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: party bot need little help
back, a small question: / (sorry)
how I integrate "Rom/ bot path: partydps debug"?
I have not the waypoint "partydps debug" just "party dps"
I must get into the console MicroMacro "Rom/ bot partydps debug"
or I put loadPaths ("partydps debug") in my waypoint?
how I integrate "Rom/ bot path: partydps debug"?
I have not the waypoint "partydps debug" just "party dps"
I must get into the console MicroMacro "Rom/ bot partydps debug"
or I put loadPaths ("partydps debug") in my waypoint?
Re: party bot need little help
start bot same way you always do just add debug to the end
would be
Code: Select all
rom/bot path:partydps
Code: Select all
rom/bot path:partydps debug
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: party bot need little help
hello,
juste probleme, when we do bot party....
if one bot aggro alone....
on micromacro consol :"WAIT TIME AGGRO"
if bot have this message... he bug... he move until the aggro disappears :/
<option name="PARTY" value="true" />
<option name="PARTY_ICONS" value="true" />
<option name="PARTY_INSTANCE" value="true" />
<option name="ANTI_KS" value="true" />
but always probleme with "wait time aggro"
he dont find solution :s
maybe we are going put to the bot "in travel"
and kill mobs has a very specific position...
when i do rom/bot path:partydps
my waypoint don't work.. micromacro crash
maybe because, my friend has changed player.lua
juste probleme, when we do bot party....
if one bot aggro alone....
on micromacro consol :"WAIT TIME AGGRO"
if bot have this message... he bug... he move until the aggro disappears :/
<option name="PARTY" value="true" />
<option name="PARTY_ICONS" value="true" />
<option name="PARTY_INSTANCE" value="true" />
<option name="ANTI_KS" value="true" />
but always probleme with "wait time aggro"
he dont find solution :s
maybe we are going put to the bot "in travel"
and kill mobs has a very specific position...
when i do rom/bot path:partydps
my waypoint don't work.. micromacro crash
maybe because, my friend has changed player.lua
Re: party bot need little help
Well it works fine for me, so good chance something is wrong with your version of MM/rombot.flashgump wrote:when i do rom/bot path:partydps
my waypoint don't work.. micromacro crash
maybe because, my friend has changed player.lua
You can either get your friend to try and fix it or just update to latest revision and revert it to make sure files are the way they should be.
I changed how the bot looks for enemies so if your friend didn't also update that then there will be issues with the bot deciding to attack mobs if a party member is under attack.
If you change to travel the bot won't look for enemies anymore, so you would need some way to tell the bot to actually try to kill things.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: party bot need little help
you never have message "wait time aggro" ? with revision658?
Re: party bot need little help
I don't because anytime one of my party members is being attacked the partydps chars kill the mob. They detect the mob is attacking a party member and defend the party member.
You should never get waiting for agro using partydps as it doesn't use waypoint coords.
You should never get waiting for agro using partydps as it doesn't use waypoint coords.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: party bot need little help
i got the same problem with flashgump, my partydps bot doesnt attack boss. any reason why?
Re: party bot need little help
is flashgump a boss?
anything special about it?
apart from that just check your profile settings, make sure the mob/boss gets the I icon.
anything special about it?
apart from that just check your profile settings, make sure the mob/boss gets the I icon.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: party bot need little help
i use the default profile, adding only attack skills. i placed icon I on boss, works for mobs but somehow it doesnt on boss.
Re: party bot need little help
make sure you have
<option name="PARTY_INSTANCE" value="true" />
and I would also look at
<option name="TARGET_LEVELDIF_ABOVE" value="10" />
<option name="TARGET_LEVELDIF_BELOW" value="40" />
<option name="PARTY_INSTANCE" value="true" />
and I would also look at
<option name="TARGET_LEVELDIF_ABOVE" value="10" />
<option name="TARGET_LEVELDIF_BELOW" value="40" />
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: party bot need little help
default value for party instance is true, my bot is lvl55 and tested it on life leecher.
Re: party bot need little help
Been a while since I hit LL, I seem to remember it reseting or something mid fight. Can't remember for sure, I will have to go slap it to remember.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: party bot need little help
You need to move in farely close for bot to pick it up to attack but having Icon I worked for me.
It also splits/clones itself so then there becomes 2 of them, bot should still attack the right 1 though and kill it, then you can just Icon I the clone and kill it.
Also remember the bot won't change targets mid fight, so it will keep attacking LL until it is dead, it won't switch to the little bugs even if you change the Icon to another mob.
It also splits/clones itself so then there becomes 2 of them, bot should still attack the right 1 though and kill it, then you can just Icon I the clone and kill it.
Also remember the bot won't change targets mid fight, so it will keep attacking LL until it is dead, it won't switch to the little bugs even if you change the Icon to another mob.
Code: Select all
Fight finished. Killed 1 Life Leecher. (fight #22 / runtime 4 minutes)
Clearing target.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
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