On event sounds

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lisa
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Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

On event sounds

#1 Post by lisa » Mon Dec 13, 2010 8:17 pm

Anyone else looked at using the in game function of

Code: Select all

/Script PlaySoundByPath("music/stuck.mp3")
to play sounds.

ie. if stuck for 5 times play a sound file, instead of the stuck 10 times then log out.
Trouble I see is that the function calls for the sound file in relation to where the games .exe file is. So would need to have sound files on the actual Rom folder or guide the function to a different location to use the sound files elsewhere.

I only think of this as I am usually still in ear shot of the game when running bots, so sounds on different events would mean I can fix any issues. I think if it can also be set up to respond to messages that would be good. So if someone whispers your character it plays a sound file to alert you.

Anyone else interested in this?
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