Farming White Iron Nail

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Farming White Iron Nail

#21 Post by lisa » Mon Jan 23, 2012 12:07 am

target_object uses

Code: Select all

<option name="HARVEST_DISTANCE"		value="200" />
as it's max distance.

I have been playing with this for the last 2 hours

Code: Select all

	local _bag = player:findNearestNameOrId("Mysterious Bag")
    if _bag then
		playalarm()
		local _dist = distance(player.X,player.Z,_bag.X,_bag.Z)
		local filename = getExecutionPath() .. "/logs/giftbag.log";
		local file, err = io.open(filename, "a+");
		if file then
			file:write("Date: "..os.date().." ".._dist.." scout\n")
			file:close();
		end
		player:target(_bag.Address);
		player:target_Object(_bag.Id,nil,true,true)
		yrest(1000)
		player:target_Object(_bag.Id,nil,true,true)
		yrest(1000)
   end
Haven't had 1 single bag to be able to check if the code is working.


Going with the theory people don't know about the bags or just don't see them I did this up as a WP, basically just ride around the map not worrying about killing things and if there is a bag within memory range the alarm will sound and it's coords will print on MM.

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>

while (true) do
	local _bag = player:findNearestNameOrId("Mysterious Bag")
	if _bag then
		playalarm()
		print("X=".._bag.X.." Z=".._bag.Z)
		yrest(5000)
	end
	yrest(1000)
end
</onLoad>
</waypoints>
hardly anyone grinding mobs when I tested it, so no bags around.
I did that after 4 hours of farming and not 1 bag.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

Marlb0ro
Posts: 51
Joined: Sat Aug 13, 2011 2:52 am
Location: Netherlands

Re: Farming White Iron Nail

#22 Post by Marlb0ro » Mon Jan 23, 2012 3:12 am

I agree with m4gm4's theory to eventually change location after a while as it does seem that farming the same mobs will gradually make for worse results.

If you're an early bird, hop onto your mount and ride where the mobs fight eachother because that makes them drop Mysterious Bags as well. That is around Toraq Camp where the Birds and Thieves Hounds battle eachother. Also there is a spot on one of the beaches where some mobs do this, just don't remember which. It may often lead to some free bags for ya.

I do notice the bags have been dropping less since the idea first started.

By the way,

Code: Select all

Code:
</onLeaveCombat>
    if player:findNearestNameOrId("Mysterious Bag") then
        player:target_Object("Mysterious Bag")
        yrest(1000) -- If not enough time to pick up bag, increase it.
    end
</onLeaveCombat>
has worked wonders for me and others in the past (source http://www.solarstrike.net/phpBB3/viewt ... =21&t=3218 ). Is there something that has changed since then? Havent farmed bags for a while.

Greetings.

M4gm4
Posts: 137
Joined: Sun Jan 30, 2011 2:30 pm

Re: Farming White Iron Nail

#23 Post by M4gm4 » Mon Jan 23, 2012 7:06 am

after 2 bags i change location, so last night i have found around 20 bags.
I use the google translator, so do not be surprised if my english is funny

M4gm4
Posts: 137
Joined: Sun Jan 30, 2011 2:30 pm

Re: Farming White Iron Nail

#24 Post by M4gm4 » Mon Jan 23, 2012 3:11 pm

about 3 hours in a mix of wander and lisa´s bagscanner.

I think that there is on the map, only two bags. and before that are not gone, there are no new, I think.
mostly I've found with the gnolls, as people have made ​​their quest event, with Lisa's bagscanner.
beuteldrops.jpg
I use the google translator, so do not be surprised if my english is funny

M4gm4
Posts: 137
Joined: Sun Jan 30, 2011 2:30 pm

Re: Farming White Iron Nail

#25 Post by M4gm4 » Mon Jan 23, 2012 10:11 pm

I have now two hours spent in the internet looking for how to possibly the seeking arrow, as in the global search
I'm not sure but I think maybe this is the right way??

Code: Select all

sendMacro(WorldMap_AutoMove( this.mapID, _bag.X, _bag.Z );
But this will be only run automatic, I think, and not display the arrow to the target position

edit: or

Code: Select all

/script NpcTrackFrame_QuickTrackByNpcID("114453");
but for targets,, nothing found :(
Last edited by M4gm4 on Tue Jan 24, 2012 6:46 pm, edited 1 time in total.
I use the google translator, so do not be surprised if my english is funny

User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Farming White Iron Nail

#26 Post by lisa » Mon Jan 23, 2012 11:38 pm

3 hours farming same spot.
1124 kills, 6 bags full of T4 greens
5 mob cards.

0 mystery bags

I think I will just give up lol
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

Marlb0ro
Posts: 51
Joined: Sat Aug 13, 2011 2:52 am
Location: Netherlands

Re: Farming White Iron Nail

#27 Post by Marlb0ro » Tue Jan 24, 2012 2:50 am

It really is as terrible as you describe Lisa. Many of my "non micromacro" guildies have given up trying to farm for what they want.

Altho when leaving my alt to farm overnight, I'm sure to get aleast a bag per hour. I do admit that the chances of obtaining one are much smaller then they used to be. I wonder if they have done something with the droprate during the last patches.

I can't agree with the 2 bags theory as I can find up to 7 (!!) bags laying around on the beach somewhere waiting to be looted.

risko
Posts: 1
Joined: Thu May 10, 2012 1:03 am

Re: Farming White Iron Nail

#28 Post by risko » Thu May 10, 2012 9:18 pm

lisa wrote:target_object uses

Code: Select all

<option name="HARVEST_DISTANCE"		value="200" />
as it's max distance.

I have been playing with this for the last 2 hours

Code: Select all

	local _bag = player:findNearestNameOrId("Mysterious Bag")
    if _bag then
		playalarm()
		local _dist = distance(player.X,player.Z,_bag.X,_bag.Z)
		local filename = getExecutionPath() .. "/logs/giftbag.log";
		local file, err = io.open(filename, "a+");
		if file then
			file:write("Date: "..os.date().." ".._dist.." scout\n")
			file:close();
		end
		player:target(_bag.Address);
		player:target_Object(_bag.Id,nil,true,true)
		yrest(1000)
		player:target_Object(_bag.Id,nil,true,true)
		yrest(1000)
   end
Haven't had 1 single bag to be able to check if the code is working.


Going with the theory people don't know about the bags or just don't see them I did this up as a WP, basically just ride around the map not worrying about killing things and if there is a bag within memory range the alarm will sound and it's coords will print on MM.

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>

while (true) do
	local _bag = player:findNearestNameOrId("Mysterious Bag")
	if _bag then
		playalarm()
		print("X=".._bag.X.." Z=".._bag.Z)
		yrest(5000)
	end
	yrest(1000)
end
</onLoad>
</waypoints>
hardly anyone grinding mobs when I tested it, so no bags around.
I did that after 4 hours of farming and not 1 bag.
Where do you put this code into?...into waypoint or profile?

User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Farming White Iron Nail

#29 Post by lisa » Thu May 10, 2012 9:43 pm

There are 2 lots of code you quoted

The first would go in your profile, maybe the onleavecombat section.




The second code IS a waypoint file, so you would save it as a WP with no other code in that WP. The WP is for when you play manually, it runs in the background and will play a sound when it detects a bag on the ground, it also prints the location to the micromacro screen.

You will need the userfunction playalarm()
http://www.solarstrike.net/phpBB3/viewt ... arm#p29626
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

japanac
Posts: 16
Joined: Thu Aug 30, 2012 6:54 am

Re: Farming White Iron Nail

#30 Post by japanac » Sun Sep 30, 2012 9:57 pm

1st must say i am bad in English.
I wanna write my observation about mystic bags in new zone Crysalia.
I make my waypoint for leveling low level chars and farm bags.
I leveling 5 chars 1-30 for 1 hour at same time i manual take bags when i see it, and take about 15-25 begs per hour.
There is bags that not belong to me, they belong to my alts and when try to click on them, there i massage
"This Bag not belong to you", but you can loot that bag if you rapid click, till stars shows around bags and you have about
1-2 sec till bag disappear. I wanna say when stars shown you have 1 or 2 sec to click to loot that bag.
Dont know is possible to change Lisa script to loot bags that not belongs to you. That is crucial because drop rate with 5 alt is 5-10 x.
BTW i play mage and when rapid click on bag i at same time using purgatoy because mobs easy kill you if you only click on bags.
I find bag ID 120610 (i try 3 time).

Sasuke
Posts: 503
Joined: Mon May 17, 2010 3:40 pm
Location: Poland

Re: Farming White Iron Nail

#31 Post by Sasuke » Sun Aug 11, 2013 9:32 am

guys i need the final on leave combat phrase for loot mysterious bag i have this in my profile...is it right?



<onLeaveCombat><![CDATA[

if player:findNearestNameOrId("Mysterious Bag") then
playalarm()
local filename = getExecutionPath() .. "/logs/giftbag.log";
local file, err = io.open(filename, "a+");
if file then
file:write("Date: "..os.date().." scout")
file:close();
end
player:target_Object("Mysterious Bag")
yrest(1000)
player:target_Object("Mysterious Bag")
yrest(1000)
end
player:lootAll();

]]></onLeaveCombat>

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