I seach in the player.lua to stop standing at fight after pull the mob, because i make one waypoint for 1 mob.
Anyone knows where is the FORWARD STOP? I only found this :
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-- stop moving if aggro, bot will stand and wait until to get the target from the client
-- only if not in the fight stuff coding (means self.Fighting == false )
if( self.Battling and -- we have aggro
self.Fighting == false and -- we are not coming from the fight routines (bec. as melee we should move in fight)
waypoint.Type ~= WPT_TRAVEL and -- only stop if not waypoint type TRAVEL
os.difftime(os.time(), player.LastAggroTimout ) > 10 ) then -- dont stop 10sec after last aggro wait timeout
-- keyboardRelease( settings.hotkeys.MOVE_FORWARD.key ); -- HAPPING NOTHING STOP MOVE FORWARD ON AGGRO AN FIGHT!
keyboardRelease( settings.hotkeys.ROTATE_LEFT.key );
keyboardRelease( settings.hotkeys.ROTATE_RIGHT.key );
success = false;
failreason = WF_COMBAT;
break;
end;