Damage hack for soloing end game

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smarty
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Damage hack for soloing end game

#1 Post by smarty » Mon Mar 31, 2014 4:50 pm

Do anyone have damage hack that can be used to solo current end game instances ? If someone has it, can she please share it ? :D

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Ego95
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Re: Damage hack for soloing end game

#2 Post by Ego95 » Mon Mar 31, 2014 4:56 pm

Stupid question...

there isn't one and if there was one, no one would share. I think you can answer yourself why...

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BlubBlab
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Re: Damage hack for soloing end game

#3 Post by BlubBlab » Mon Mar 31, 2014 6:31 pm

True but you can take advantage of the insufficient server/client communication.
If you accept a lot of warning messages on your screen.

I had writen this:

Code: Select all

function CPlayer:resetGlobalCooldown()
	local breaker = 0;
	repeat
		if(self.GlobalCooldown > 0.8)then
			memoryWriteInt(getProc(), addresses.staticCooldownsBase, 8);
		end
		self.GlobalCooldown = memoryReadRepeat("int", getProc(), addresses.staticCooldownsBase)/10
		breaker = breaker + 1;
	until self.GlobalCooldown <= 0.8 or breaker > 10
	if( self.GlobalCooldown <= 0.8 )then
		return true
	else
 		return false
	end
end
In my personal opinion I could make 20-30% more dps with meele classes.
The problem is I think it's really the question how your setup is: your internet connection to the server, your pc, your char profile and what else taking effect.
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lisa
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Re: Damage hack for soloing end game

#4 Post by lisa » Mon Mar 31, 2014 8:02 pm

As something interesting on the subject,

When game first came out there was a youtube of someone who "rewired" the game so that when you should take damage it would instead heal you, the developers of course fixed this so you couldn't do that anymore.

So yes something might sound impossible but that doesn't mean it can't be done.

I look at those fans with no blades and it amazes me everytime, how can they push air without using blades lol
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

spyfromsiochain
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Re: Damage hack for soloing end game

#5 Post by spyfromsiochain » Mon Mar 31, 2014 10:49 pm

lisa wrote: I look at those fans with no blades and it amazes me everytime, how can they push air without using blades lol
So deep ;D


What does that function do exactly? BlubBlab, resets gcd?
I look at those fans with no blades and it amazes me everytime, how can they push air without using blades lol - lisa (pro sentence :D)

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BlubBlab
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Re: Damage hack for soloing end game

#6 Post by BlubBlab » Mon Mar 31, 2014 11:04 pm

Maybe but that isn't something what you can come up with when you follow straight lines, because otherwise someone had found it already.

/*rumours includes:
I heard a lot of stories about how they hacked gold in the past:" Bug from a particular add-on(xbar 1?), from changing into specific instance(HDO O.o), super fast selling items at NPC so you can do it multiple times, calling a specific function from the client(Gold/dia)
*/

When ever they fix a hole they never do more than needed, because since chapter 2 they don't want to change the client code more than needed(why ? I have no answer). I don't think if you find a deep enough hole in the system that they will fix it because the official server running with a very small population. Any additional spending in certain magnitude while cost them their years profit.

@spyfromsiochain
Okay I saw you while writing.

What it does/tries is set the gcd from 1 sec down to 0.8 sec in the client and the bot.
There a 2 factors that came in hand on is that the bot is about 50-100ms to slow the others is through the network transition time the server don't know for sure when you casted the last time. How big that second value is deepens on your router an ISP.

So you are guessing all the time, when you using it....so you get very often the warning is in cooldown but on the other hand the bot will not vast a ms. I was annoyed after some time and did turned off
Jack-of-all-trades, but master-of-only of a few :D

My Reps:
https://github.com/BlubBlab/Micromacro-with-OpenCV (My version of MM2 with OpenCV and for MS Visual Studio)
https://github.com/BlubBlab/rom-bot (rombot with no stop WP and advanced human emulation mode and some other extensions)
https://github.com/BlubBlab/Micromacro-2-Bot-Framework ( A work in progress )
My Tools : viewtopic.php?f=10&t=6226

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BlubBlab
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Re: Damage hack for soloing end game

#7 Post by BlubBlab » Sun Apr 06, 2014 11:58 pm

Sry it tock me so long but I suddenly remember something.
Because I never know all the details its all fuzzy but their was an dps "hack" a half year ago.
I don't know which instance and which Boss but one of the with B.... gave a buff through its event which gave instant dead.

I think it must be fixed until now because they did closed this instance because people used it for killing/farming world bosses with it.
Jack-of-all-trades, but master-of-only of a few :D

My Reps:
https://github.com/BlubBlab/Micromacro-with-OpenCV (My version of MM2 with OpenCV and for MS Visual Studio)
https://github.com/BlubBlab/rom-bot (rombot with no stop WP and advanced human emulation mode and some other extensions)
https://github.com/BlubBlab/Micromacro-2-Bot-Framework ( A work in progress )
My Tools : viewtopic.php?f=10&t=6226

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lisa
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Re: Damage hack for soloing end game

#8 Post by lisa » Mon Apr 07, 2014 12:00 am

I recall you could get a stacking buff from some boss and then people would use it to do insane damage but that's not really a farming strat, more of a kill something once.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

ZZZZZ
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Re: Damage hack for soloing end game

#9 Post by ZZZZZ » Mon Apr 07, 2014 1:21 am

It was from bedim, from the spear mobs.
AmjHn2G.jpg
AmjHn2G.jpg (12.56 KiB) Viewed 6295 times
^ that was with hero and pdam food on rogue lol

vernberg
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Re: Damage hack for soloing end game

#10 Post by vernberg » Wed Apr 16, 2014 6:13 am

been trying to load this but i cant get it to load, could anyone please explain to me how i get this to load realy wanted to try this out

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BlubBlab
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Re: Damage hack for soloing end game

#11 Post by BlubBlab » Wed Apr 16, 2014 3:16 pm

You mean my code ?

<onPreSkillCast>
player:resetGlobalCooldown()
</onPreSkillCast>

OnPastSkillCast would be better but I'm not sure if their is one. ???(I'm too lazy to take a look)

Yeah and make sure the code is somewhere loaded before and maybe you need to change the "self"s to "player"s
Jack-of-all-trades, but master-of-only of a few :D

My Reps:
https://github.com/BlubBlab/Micromacro-with-OpenCV (My version of MM2 with OpenCV and for MS Visual Studio)
https://github.com/BlubBlab/rom-bot (rombot with no stop WP and advanced human emulation mode and some other extensions)
https://github.com/BlubBlab/Micromacro-2-Bot-Framework ( A work in progress )
My Tools : viewtopic.php?f=10&t=6226

vernberg
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Re: Damage hack for soloing end game

#12 Post by vernberg » Wed Apr 16, 2014 3:45 pm

yea the code , well will take a look and se, well alost of classes also deal with the white hits these days so would be interesting to se if it works with that

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