Search found 106 matches
- Tue May 22, 2012 3:54 pm
- Forum: Runes of Magic
- Topic: Patch 4.011.2531
- Replies: 30
- Views: 7261
Re: Patch 4.011.2531
Strange thing that started today (or at least I noticed today) Moving to waypoint #4, (-28520, 29243) Stopping waypoint: Target acquired. Engaging enemy [Plains Galidun] in combat. [DEBUG] 565710592 target dist > MAX_TARGET_DIST with battling from other mob Fight finished. Killed 1 Plains Galidun. (...
- Tue May 22, 2012 3:12 pm
- Forum: Runes of Magic
- Topic: Patch 4.011.2531
- Replies: 30
- Views: 7261
Re: Patch 4.011.2531
That did the trick! Thanks.
- Tue May 22, 2012 2:25 pm
- Forum: Runes of Magic
- Topic: Patch 4.011.2531
- Replies: 30
- Views: 7261
Patch 4.011.2531
Not sure if the latest game patch has propagated yet. Waiting for word from the rombot gurus, but currently not working with v716.
- Tue May 15, 2012 2:55 pm
- Forum: Runes of Magic
- Topic: Patch 4.0.11 - Music Festival
- Replies: 20
- Views: 4559
Re: Patch 4.0.11 - Music Festival
Thank you for update! Ran through dailies without issue.
- Tue May 15, 2012 7:12 am
- Forum: Runes of Magic
- Topic: Patch 4.0.11 - Music Festival
- Replies: 20
- Views: 4559
Patch 4.0.11 - Music Festival
Don't want to be *that* guy, but there's a Patch 4.0.11 - Music Festival.
- Mon May 14, 2012 9:22 am
- Forum: Runes of Magic
- Topic: How to check server/local time?
- Replies: 3
- Views: 1131
Re: How to check server/local time?
I use os.date with a "*t" argument. http://www.lua.org/manual/5.1/manual.html#pdf-os.date It returns a table with hour, minute etc values. Example, to do something after 2:30 pm. local date = os.date("*t") if date.hour > 14 and date.min > 30 then .... do something To check for b...
- Mon May 14, 2012 8:02 am
- Forum: Runes of Magic
- Topic: How to check server/local time?
- Replies: 3
- Views: 1131
How to check server/local time?
Did a search, but didn't find anything really relevant. I want to run specific waypoints or parts of waypoints only at specific times of the day. Is there a function that I can use to check what the time is -- either server or local? Thanks.
- Thu May 10, 2012 8:54 am
- Forum: Runes of Magic
- Topic: Bot freezes after clearing target
- Replies: 7
- Views: 1800
Re: Bot freezes after clearing target
Are you using a warden? I've found that this sometimes happens when I use a warden with a pet.
- Sat Apr 21, 2012 3:12 pm
- Forum: Runes of Magic
- Topic: 'Deedee Wabbit" auto follower
- Replies: 1
- Views: 1324
Re: 'Deedee Wabbit" auto follower
Works great! TY!
- Sat Mar 31, 2012 7:43 am
- Forum: Runes of Magic
- Topic: Check if bot is current party leader?
- Replies: 1
- Views: 753
Check if bot is current party leader?
Is there a function that I can use to check if a bot is the current party leader? For example, I want to perform A, B, and C if bot is party leader, but only A and B not C if bot is only member of party. Is there a way to check party status -- either leader or member?
Thanks.
Thanks.
- Thu Mar 22, 2012 8:53 am
- Forum: Runes of Magic
- Topic: --=== Official new patch thread ===-- patch 4.0.9
- Replies: 127
- Views: 26025
Re: --=== Official new patch thread ===-- patch 4.0.9
Using latest player.lua . Here are outputs/messages. Main bot still left in middle of battle to attack another mob. Moving to waypoint #9, (525, -807) Stopping waypoint: Target acquired before moving. Engaging enemy [MOB_NAME_HERE] in combat. We begin the fight with ranged pulling. Use MACRO: WARRIO...
- Thu Mar 22, 2012 7:21 am
- Forum: Runes of Magic
- Topic: --=== Official new patch thread ===-- patch 4.0.9
- Replies: 127
- Views: 26025
Re: --=== Official new patch thread ===-- patch 4.0.9
Couple of missing/extra parentheses but I went ahead and added/removed them accordingly. 6:46am - scripts\rom/bot.lua:604: ')' expected near 'then' 6:46am - scripts\rom/bot.lua:608: 'then' expected near ')' Here are some of the output/debug messages. Again, the bot stopped attacking the main mob mid...
- Wed Mar 21, 2012 10:43 pm
- Forum: Runes of Magic
- Topic: --=== Official new patch thread ===-- patch 4.0.9
- Replies: 127
- Views: 26025
Re: --=== Official new patch thread ===-- patch 4.0.9
Here's another output with debug turned on. We changed the option 'DEBUG_INV' from 'false' to 'false'. We changed the option 'DEBUG_TARGET' from 'false' to 'true'. We changed the option 'DEBUG_LOOT' from 'false' to 'true'. We changed the option 'DEBUG_HARVEST' from 'false' to 'true'. We changed the ...
- Wed Mar 21, 2012 9:43 pm
- Forum: Runes of Magic
- Topic: --=== Official new patch thread ===-- patch 4.0.9
- Replies: 127
- Views: 26025
Re: --=== Official new patch thread ===-- patch 4.0.9
Here's what it said on MM window Moving to waypoint #49, (-1602, -3932) Stopping waypoint: Target acquired before moving. Engaging enemy [MOB_NAME_HERE] in combat. We begin the fight with ranged pulling. Use MACRO: WARRIOR_SURPRISE_ATT=> MOB_NAME_HERE (1592/1592) Ranged pulling finished, mob in mele...
- Wed Mar 21, 2012 8:57 pm
- Forum: Runes of Magic
- Topic: --=== Official new patch thread ===-- patch 4.0.9
- Replies: 127
- Views: 26025
Re: --=== Official new patch thread ===-- patch 4.0.9
was the mob still targeting the main attacker or did it switch to attack the second char? The "ThreatMeter" (part of pbInfo ) still showed main bot as top of aggro chart. Not sure if assist bot had take aggro, but assist bot does continue to fight mob while main bot leaves and looks for a...
- Wed Mar 21, 2012 8:13 pm
- Forum: Runes of Magic
- Topic: --=== Official new patch thread ===-- patch 4.0.9
- Replies: 127
- Views: 26025
Re: --=== Official new patch thread ===-- patch 4.0.9
I do and did want the different bots to work together. Up until the latest patch, the multiple bots worked together and finished dailies quickly killing mobs. However, since latest patch, bot gets hung at "Clearing Target" ... or see debug messages above. I'm asking whether there is a pro...
- Tue Mar 20, 2012 9:46 am
- Forum: Runes of Magic
- Topic: Warden pet class
- Replies: 118
- Views: 24101
Re: Warden pet class
No more errors. Issue resolved with updated pet.lua. Thanks much.lisa wrote:Ok finally found the issue, it was the way it was checking if it already had the buff.
Test drive this for me please.
- Mon Mar 19, 2012 7:37 pm
- Forum: Runes of Magic
- Topic: Warden pet class
- Replies: 118
- Views: 24101
Re: Warden pet class
I was just coming on to ask the same. I am seeing player.Class1 == CLASS_WARDEN Pet.HP: 1000 Pet.MaxHP: 1000 Setting up buff. Casting WARDEN_SUMMON_OAK_WALKER. Use 9: WARDEN_SUMMON_OAK_WA=> * Failed to cast * Casting WARDEN_POWER_OF_THE_OAK. Use 0: WARDEN_POWER_OF_THE_Did not find any crashed game c...
- Sun Mar 18, 2012 7:13 pm
- Forum: Runes of Magic
- Topic: --=== Official new patch thread ===-- patch 4.0.9
- Replies: 127
- Views: 26025
Re: --=== Official new patch thread ===-- patch 4.0.9
<!-- Party Bot options --> <option name="PARTY" value="true" /> <option name="PARTY_ICONS" value="false" /> <option name="PARTY_INSTANCE" value="true" /> By setting the " PARTY " option to " false " within my waypoint f...
- Sat Mar 17, 2012 10:40 pm
- Forum: Runes of Magic
- Topic: --=== Official new patch thread ===-- patch 4.0.9
- Replies: 127
- Views: 26025
Re: --=== Official new patch thread ===-- patch 4.0.9
I do and did want the different bots to work together. Up until the latest patch, the multiple bots worked together and finished dailies quickly killing mobs. However, since latest patch, bot gets hung at "Clearing Target" ... or see debug messages above. I'm asking whether there is a prof...