Search found 46 matches

by fobsauce
Sun Feb 03, 2013 6:18 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's BuyFromItemShop userfunction
Replies: 123
Views: 36620

Re: Rock5's BuyFromItemShop userfunction

It works as long as there are no other popups before it (as Staticpopup1) but when I tested it by sending that character a party invite first, the function would then hang. If I'm not being clear then basically...if local staticpopup = RoMScript("StaticPopup_Visible('PASSWORD_CONFIRM')") e...
by fobsauce
Sun Feb 03, 2013 11:10 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's BuyFromItemShop userfunction
Replies: 123
Views: 36620

Re: Rock5's BuyFromItemShop userfunction

So I sometimes had a problem getting this function to work. It seems to have the issue when I have a static popup, most often the warning about unhealthy memory. It may be a good idea to look for and close the popups before purchasing from the item shop. warningmemorypopup = RoMScript('StaticPopup_V...
by fobsauce
Tue Nov 27, 2012 10:11 am
Forum: Runes of Magic
Topic: Patch 5.0.5
Replies: 79
Views: 17638

Re: Patch 5.0.5

I'm having trouble using inventory:itemTotalCount()

Is it just me or are others having this problem too?
by fobsauce
Tue Aug 28, 2012 9:05 am
Forum: Runes of Magic
Topic: Bot not working with version 5.0.2.2565.en
Replies: 54
Views: 10031

Re: Bot not working with version 5.0.2.2565.en

rock5 wrote:Ok. Updated to rev 738.

It was those 2 troublesome assumed values again. We actually have addresses closer to those values now so hopefully we should have less trouble with them in the future.

And 20m to spare. :)
Pro.
by fobsauce
Tue Sep 06, 2011 7:17 pm
Forum: Runes of Magic
Topic: Patch 4.0.2.2433 Fixes
Replies: 7
Views: 2439

Re: Patch 4.0.2.2433 Fixes

Hey, I've tried your fix but now my bot is giving me the following error: "scripts\rom\bot.lua:126: attempt to call global 'LoadTables' (a nil value)" Any suggestions? your bot is partially updated. That function got removed. So you can just do an update on the file bot.lua and try again.
by fobsauce
Tue Sep 06, 2011 7:01 pm
Forum: Runes of Magic
Topic: Patch 4.0.2.2433 Fixes
Replies: 7
Views: 2439

Re: Patch 4.0.2.2433 Fixes

SpiralV wrote: Thx you for your good work
've noticed your skillsTableBase does not point to the first skill tab
skillsTableBase = 0xA1E708,
awesome, now everything works without modifying skills.xml
by fobsauce
Tue Sep 06, 2011 4:47 pm
Forum: Runes of Magic
Topic: Patch 4.0.2.2433 Fixes
Replies: 7
Views: 2439

Patch 4.0.2.2433 Fixes

tablesBase = 0x9EA22C, -- it moved from 1C to 2C castingBarPtr = 0xA1BC10, editBoxHasFocus_address = 0xA18FEC, skillsTableBase = 0xA1E708, -- SpiralV The skills table is something new to me. Combat skills will not be used when you run the bot. If you want to get it working immediately, do the above ...
by fobsauce
Tue Jul 26, 2011 12:10 pm
Forum: Runes of Magic
Topic: Official new patch topic 4.0.1
Replies: 185
Views: 45130

Re: Official new patch topic 4.0.1

staticbase_macro = 0xA1D32C,
staticbase_char = 0x9C77FC,
staticInventory = 0x9D674C,

do you guys have a script to verify addresses?
by fobsauce
Wed Jun 22, 2011 10:38 am
Forum: Runes of Magic
Topic: Returning variables
Replies: 5
Views: 1529

Re: Returning variables

I'm getting it when I put a debuff on the target.
In particular, shadowstab, which causes bleed, 620313.
by fobsauce
Tue Jun 21, 2011 8:38 pm
Forum: Runes of Magic
Topic: Returning variables
Replies: 5
Views: 1529

Re: Returning variables

well that was easy lol I was using sendMacro and it wasn't working as I wanted it to. So here's the next part. Check out an addon called Itempreview. If you send it IDs, it will send you back the buff/debuff/skill. So we can send the game IDs whenever we get "Table not found for ID:" and f...
by fobsauce
Tue Jun 21, 2011 7:03 pm
Forum: Runes of Magic
Topic: 4.0.0 any issues/solutions (CHAPTER IV)
Replies: 300
Views: 64331

Re: 4.0.0 any issues/solutions (CHAPTER IV)

for example, m/wd elite modifies fireball and therefore uses a different skill id also, wd/r elite k/s elite r/s elite etc. etc. Can I put a call out there for any skills that change other skills like what fobsauce says so that I can add their ids to my "skill ids" update. But please be s...
by fobsauce
Tue Jun 21, 2011 6:29 pm
Forum: Runes of Magic
Topic: Returning variables
Replies: 5
Views: 1529

Returning variables

How do I forward in game variables to micromacro? for example: /run DEFAULT_CHAT_FRAME:AddMessage(GetActionCooldown(2)) -- returns the skills cooldown in game I want the bot to get the data when executing GetActionCooldown and other functions not necessarily related to the action bar. Thanks in adva...
by fobsauce
Tue Jun 21, 2011 2:06 am
Forum: Runes of Magic
Topic: 4.0.0 any issues/solutions (CHAPTER IV)
Replies: 300
Views: 64331

Re: 4.0.0 any issues/solutions (CHAPTER IV)

okay one thing i just remembered tho... skills are a little tricky in that the skill id will change if it gets modified by an elite for example, m/wd elite modifies fireball and therefore uses a different skill id also, wd/r elite k/s elite r/s elite etc. etc. we may need to add multiple skill ids p...
by fobsauce
Tue Jun 21, 2011 1:56 am
Forum: Runes of Magic
Topic: 4.0.0 any issues/solutions (CHAPTER IV)
Replies: 300
Views: 64331

Re: 4.0.0 any issues/solutions (CHAPTER IV)

So I'm thinking you want them to merge into the skills.xml? <skill name="MAGE_FIREBALL" id="123456" buffname="654321" aslevel="4" skilltab="2" skillnum="1" mana="30" manainc="3" range="225" cooldown="5&quo...
by fobsauce
Tue Jun 21, 2011 1:46 am
Forum: Runes of Magic
Topic: 4.0.0 any issues/solutions (CHAPTER IV)
Replies: 300
Views: 64331

Re: 4.0.0 any issues/solutions (CHAPTER IV)

What do you mean by skill IDs?
The ID of the buffs and debuffs when cast or just the skill itself?
Either way I can get that for you quickly.
by fobsauce
Thu Jun 16, 2011 1:59 pm
Forum: Runes of Magic
Topic: 4.0.0 any issues/solutions (CHAPTER IV)
Replies: 300
Views: 64331

Re: 4.0.0 any issues/solutions (CHAPTER IV)

on rom/update

"Unable to find 'staticbase_char' in module."

on rom/bot

"Loading profile xxxxxxxx.xml" -- and then hangs.


I don't know how Lisa got past those.

nm, wrong hotkey slot.
by fobsauce
Thu Jun 16, 2011 10:29 am
Forum: Runes of Magic
Topic: 4.0.0 any issues/solutions (CHAPTER IV)
Replies: 300
Views: 64331

Re: 4.0.0 any issues/solutions (CHAPTER IV)

Those two memory regions look identical in cheat engine too.

I would want to investigate the offsets that staticbase_char uses.
Is there any way for me to find those?
by fobsauce
Thu Jun 16, 2011 9:49 am
Forum: Runes of Magic
Topic: 4.0.0 any issues/solutions (CHAPTER IV)
Replies: 300
Views: 64331

Re: 4.0.0 any issues/solutions (CHAPTER IV)

I see what you mean now.

The address looks fine but there's a different error
by fobsauce
Thu Jun 16, 2011 9:08 am
Forum: Runes of Magic
Topic: 4.0.0 any issues/solutions (CHAPTER IV)
Replies: 300
Views: 64331

Re: 4.0.0 any issues/solutions

I'll get on those as soon as I'm done patching
by fobsauce
Mon Jun 13, 2011 11:09 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's lootBodies function
Replies: 25
Views: 11517

Re: Rock5's lootBodies function

i see, tyvm