Difference between revisions of "Misc Functions"

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(showWarnings)
Line 141: Line 141:
 
   printf("Some error occured.\n");
 
   printf("Some error occured.\n");
 
end
 
end
 +
</source>
 +
 +
 +
== bitAnd ==
 +
'''number bitAnd(val1, val2)'''
 +
Applies a binary 'and' to the given values and returns the result as a boolean.
 +
 +
'''Example'''
 +
<source lang="lua">
 +
local FLAG_ONE = 0x1
 +
local FLAG_TWO = 0x2
 +
local FLAG_THREE = 0x4
 +
local FLAG_FOUR = 0x8
 +
 +
local flagSet = bitOr(FLAG_ONE, FLAG_TWO); -- flagSet contains both FLAG_ONE and FLAG_TWO now
 +
 +
if( bitAnd(flagSet, FLAG_ONE) ) then -- Check if flagSet contains FLAG_ONE
 +
  printf("flagSet contains FLAG_ONE\n");
 +
end
 +
</source>
 +
 +
 +
== bitOr ==
 +
'''number bitOr(val1, val2, ...)'''
 +
Combines all the given values into a single flag. Use [[Misc_Functions#bitAnd|bitAnd]]() to check a flag set for a given value.
 +
 +
'''Example'''
 +
<source lang="lua">
 +
local FLAG_ONE = 0x1
 +
local FLAG_TWO = 0x2
 +
local FLAG_THREE = 0x4
 +
local FLAG_FOUR = 0x8
 +
 +
local flagSet = bitOr(FLAG_ONE, FLAG_TWO, FLAG_FOUR);
 +
-- flagSet contains both FLAG_ONE, FLAG_TWO, and FLAG_FOUR, but not FLAG_THREE.
 +
</source>
 +
 +
 +
== bitLShift ==
 +
'''number bitLShift(val, amt)'''
 +
Applies a binary left shift on 'val' by 'amt' amount.
 +
 +
'''Example'''
 +
<source lang="lua">
 +
local newVal = bitLShift(0x10, 4);
 +
-- newVal should now contain 0x100, or 256
 +
</source>
 +
 +
 +
== bitRShift ==
 +
'''number bitRShift(val, amt)'''
 +
Applies a binary right shift on 'val' by 'amt' amount.
 +
 +
'''Example'''
 +
<source lang="lua">
 +
local newVal = bitRShift(0x100, 8);
 +
-- newVal should now contain 0x1, or 1
 
</source>
 
</source>

Revision as of 02:12, 18 December 2009

args

The 'args' table holds command-line-like data that is passed to the script when it is executed.

The first argument (args[1]) will always be the script name as typed by the user, while the rest of the arguments are tokenized by spaces. That is, if you run the script "test.lua testing 123", args[1] contains the script name ("test.lua"), args[2] contains "testing" and args[3] contains the number 123.


Example

-- Assume the user typed in: script.lua something
if( args[2] ) then
  -- They have added an argument to the script call.
  if( args[2] == "something" ) then
    -- The user wants us to do something!
    do_something();
  end
end

rest

rest(time)

Causes the macro to pause for some 'time' milliseconds (1/1000th of a second).


Example

rest( 1000 ); -- 1 second will elapse before continuing.


pluginInstalled

pluginInstalled(name)

Returns true if a plugin with the given name is installed. You should not include the ".dll" extension. Plugin checks are not case sensitive.


Example

if( pluginInstalled("myplugin") ) then
  printf("MyPlugin is successfully installed.\n");
end


setPriority

setPriority(priority)

Sets the macro interpreter's priority. You should pass in one of following variables: priority.high, priority.normal, or priority.low. Use this to overcome processes fighting over timeslice. If you don't understand what this does, you probably won't need it.


Example

setPriority(priority.high);


logMessage

logMessage(message)

Adds a formatted log message (string only) to the log file. Follows the format: "{time} : {message}\n", where {message} is a string containing the text you want logged. The newline marker is automatically appended.

If you would like to format your own messages, see logRaw().


Example

logMessage("This is an example logged message.");


This may at first seem restrictive as it only allows you to input a single string. If you would like to place strings, numbers, or other datas into the string that you want to log, you simply need to format it first using sprintf() or other string-formatting functions.

Example

local myStr = sprintf("PI: %0.4f", 3.1415926);
logMessage(myStr);

logRaw

logRaw(message)

Adds a message (string or number) directly to the log file without formatting. You may use this function to format your own messages.


Example

logRaw("My favorite number is ");
logRaw(12);
logRaw("\n");


getVersion

getVersion()

Returns MicroMacro's version number as an integer. A value of 100 would be equivilent to version 1.0, or a value of 95 would be equivilent to version 0.95. This can be used to check whether or not an end user's version of MicroMacro supports functions in a script you are designing. You can use division and modulo to separate the major and minor version numbers from the value returned, as done in the example.


Example

version = getVersion();
major = math.floor(version / 100);
minor = version % 100;
io.write("MicroMacro v", major, ".", minor, "\n");

-- This will print (assume we are using micromacro 1.0):
-- MicroMacro v1.0


setTextColor

setTextColor(cli.col)

Sets the color for output text. This will remain into effect until the text color is changed again using setTextColor, so you should probably use cprintf() to make your life easier. 'cli.col' must be an option from the cli module (lib/mods/cli.lua), and you may not use makeColor().

cli.lightgray is the default text color. If you decide to use this function, you should always return back to cli.lightgray when you are done outputting different colored text.

Example

setTextColor(cli.green);
printf("Green text!\n");
setTextColor(cli.lightgray);


showWarnings

showWarnings(bool)

This function enables or disables the showing of warnings such as memory read/write failures. Warnings should only be disabled on near-complete projects that have extensive error checking in place. By default, showing warnings is turned on (true).

Example

local err;
showWarnings(false); -- hide warnings.
err = memoryWriteInt(proc, location, value);
showWarnings(true); -- turn them back on.

if( err ) then
  printf("Some error occured.\n");
end


bitAnd

number bitAnd(val1, val2) Applies a binary 'and' to the given values and returns the result as a boolean.

Example

local FLAG_ONE = 0x1
local FLAG_TWO = 0x2
local FLAG_THREE = 0x4
local FLAG_FOUR = 0x8

local flagSet = bitOr(FLAG_ONE, FLAG_TWO); -- flagSet contains both FLAG_ONE and FLAG_TWO now

if( bitAnd(flagSet, FLAG_ONE) ) then -- Check if flagSet contains FLAG_ONE
  printf("flagSet contains FLAG_ONE\n");
end


bitOr

number bitOr(val1, val2, ...) Combines all the given values into a single flag. Use bitAnd() to check a flag set for a given value.

Example

local FLAG_ONE = 0x1
local FLAG_TWO = 0x2
local FLAG_THREE = 0x4
local FLAG_FOUR = 0x8

local flagSet = bitOr(FLAG_ONE, FLAG_TWO, FLAG_FOUR);
-- flagSet contains both FLAG_ONE, FLAG_TWO, and FLAG_FOUR, but not FLAG_THREE.


bitLShift

number bitLShift(val, amt) Applies a binary left shift on 'val' by 'amt' amount.

Example

local newVal = bitLShift(0x10, 4);
-- newVal should now contain 0x100, or 256


bitRShift

number bitRShift(val, amt) Applies a binary right shift on 'val' by 'amt' amount.

Example

local newVal = bitRShift(0x100, 8);
-- newVal should now contain 0x1, or 1