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Reading a description from a mouseover PopUp

Posted: Tue Jan 12, 2010 11:47 am
by arntom
Dear Community,
is there a way to read out descriptions from the mouseover PopUps?
Image
thxs

Re: Reading a description from a mouseover PopUp

Posted: Tue Jan 12, 2010 6:11 pm
by Administrator
Yes, but it's unreliable. Check rom/devtools/ingamefunctions/ingamefunctions.lua for an example.

Re: Reading a description from a mouseover PopUp

Posted: Wed Jan 13, 2010 7:33 am
by arntom
hello,
1. the description popups are called Tooltips? so the example for function igf_GetTooltip(..) should provide some information
2. to check if gametooltip is availible while mouseover something, i tried it with mousePawn.Address, but a tooltip is not a node. pls give me an idea

thxs a lot

Re: Reading a description from a mouseover PopUp

Posted: Wed Jan 13, 2010 1:14 pm
by Administrator
arntom wrote:hello,
1. the description popups are called Tooltips? so the example for function igf_GetTooltip(..) should provide some information
Yes.
2. to check if gametooltip is availible while mouseover something, i tried it with mousePawn.Address, but a tooltip is not a node. pls give me an idea

thxs a lot
I have no idea what you're getting at here. Just use the example provided.