hi there,
there is some strange behaviour after interacting with npc, coz you "attack" the npc to open dialog,
this makes you walk bit, and this "walking a bit" seems not to be recognized, could this be possilbe?
coz after using wplreverse my char runs streight into a tree. before wplrevers it runs fine.
another thing is travelling on a mount, it does some crazy stuff, like looking around, walking back,
many unusual things if you know what i mean, can someby take a look on that?
thanks in advance
with best regards
depp
player positon after npc interaction and mount issues
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Re: player positon after npc interaction and mount issues
I'm pretty sure that the coordinates are updated when moving to an NPC. The problem probably has more to do with your waypoints, or how/when you are reversing them. Try using __WPL:setDirection(WPT_BACKWARD) instead of reverse(). It might also be a better idea to manually make your waypoints go back to the location you want to bot in rather than just reversing the waypoints.
Re: player positon after npc interaction and mount issues
ok walking back is surely better by using self created waypoints ...
but what about the mount thing? very strange and very bottish movements on mount ...
is there any way to solve this?
greetings depp
but what about the mount thing? very strange and very bottish movements on mount ...
is there any way to solve this?
greetings depp
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