player positon after npc interaction and mount issues

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depp69
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Joined: Mon Aug 17, 2009 12:46 pm

player positon after npc interaction and mount issues

#1 Post by depp69 » Thu Dec 10, 2009 6:28 pm

hi there,

there is some strange behaviour after interacting with npc, coz you "attack" the npc to open dialog,
this makes you walk bit, and this "walking a bit" seems not to be recognized, could this be possilbe?
coz after using wplreverse my char runs streight into a tree. before wplrevers it runs fine.

another thing is travelling on a mount, it does some crazy stuff, like looking around, walking back,
many unusual things if you know what i mean, can someby take a look on that?

thanks in advance

with best regards
depp

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Re: player positon after npc interaction and mount issues

#2 Post by Administrator » Thu Dec 10, 2009 6:48 pm

I'm pretty sure that the coordinates are updated when moving to an NPC. The problem probably has more to do with your waypoints, or how/when you are reversing them. Try using __WPL:setDirection(WPT_BACKWARD) instead of reverse(). It might also be a better idea to manually make your waypoints go back to the location you want to bot in rather than just reversing the waypoints.

depp69
Posts: 30
Joined: Mon Aug 17, 2009 12:46 pm

Re: player positon after npc interaction and mount issues

#3 Post by depp69 » Tue Dec 15, 2009 12:13 pm

ok walking back is surely better by using self created waypoints ...

but what about the mount thing? very strange and very bottish movements on mount ...
is there any way to solve this?

greetings depp

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