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Bug in New Update!!!!

Posted: Fri Nov 27, 2009 9:41 pm
by Uniden65

Code: Select all

if( player.Current_waypoint_type == WPT_RUN or
	player.Current_waypoint_type == WPT_TRAVEL ) then	-- runing mode, don't wait for target
	cprintf(cli.green, language[113]);	-- we don't stop and don't fight back
	break;
Unless i have this incorrect all harvest script should have on the top line first

Code: Select all

<waypoints type="TRAVEL">
Since all harvest is this way the bot will not attack our do any fighting when harvesting so it dies every attack .........

Please correct me if iam in correct ..... Or correct this code ?

Re: Bug in New Update!!!!

Posted: Sat Nov 28, 2009 12:13 am
by j_schlott
the function of travel and run got switched somewhere along the line

use RUN in your harvest paths