Wander->repair,autobuy->waypoint->wander is it possible ?
Posted: Mon Nov 02, 2009 8:50 am
while playing with the multitude possibilities of the bot, i stumbled on the Wander option inside the profile folder, mycharname.xml and i tested it out and i loved it ! i prefered wandering instead of using precise waypoint it diminishes a lot of the bottish attitude except for the fact that the bot cannot recognize obstacles, but still loving it.
From my understanding when i start the bot using
the bot will use the exact spot it was standing on, for waypoint 1 and from there it will wander with the radius we set on
and will not use any waypoint files at all
now my questions are :
is it possible to somehow tailor the mycharname.xml with Wander, to somehow have a certain trigger (time/durability/numbers of kill) -> press certain key (recall) -> use a waypoint files (walk to repair npc) -> auto repair/autobuy -> walk back to a x,y coordinate (grinding spot) -> and relaunch the mycharname.xml with Wander
Has anyone tried this before ? i tried to search the forum but it seems no one ever tried this.
Thank you For anyone willing to read this and shed some light
From my understanding when i start the bot using
Code: Select all
<option name="PATH_TYPE" value="wander" />
Code: Select all
<option name="WANDER_RADIUS" value="500" />
now my questions are :
is it possible to somehow tailor the mycharname.xml with Wander, to somehow have a certain trigger (time/durability/numbers of kill) -> press certain key (recall) -> use a waypoint files (walk to repair npc) -> auto repair/autobuy -> walk back to a x,y coordinate (grinding spot) -> and relaunch the mycharname.xml with Wander
Has anyone tried this before ? i tried to search the forum but it seems no one ever tried this.
Thank you For anyone willing to read this and shed some light
