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Problem to create a path

Posted: Thu Oct 29, 2009 3:59 pm
by DrG
When i try to create a path to my char i got this error:

Image

This is my profile:

Code: Select all

<profile>
	<options>
		<!-- Try the bot with a new char mage                   -->
		<!-- At the pioneer village. Use demo.xml waypoint file -->
		<option name="HP_LOW"			value="85" />
		<option name="MP_LOW_POTION"	value="50" />
		<option name="HP_LOW_POTION"	value="40" />
		<option name="USE_HP_POTION"	value="best" />	<!-- potion select strategy: best|minstack -->
		<option name="USE_MANA_POTION"	value="best" />	<!-- potion select strategy: best|minstack -->

		<!-- Rest if HP or Mana is below that level -->
		<option name="HP_REST" value="20" />
		<option name="MP_REST" value="15" />

		<!-- Shopping options, how many of what do you want to keep in your inventory -->
		<option name="HEALING_POTION" value="99" />
		<option name="MANA_POTION" value="99" />
		<option name="ARROW_QUIVER" value="2" />
		<option name="THROWN_BAG" value="2" />
		<option name="POISON" value="30" />

		<!-- either false or arrow or thrown -->
		<option name="RELOAD_AMMUNITION" value="false" />	<!-- false|arrow|thrown -->

		<!-- Combat options -->
		<option name="COMBAT_TYPE"        value="" />	<!-- leave empty or choose ranged/melee if not using class default -->
		<option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees -->
		<option name="COMBAT_DISTANCE"    value="200" />
		<option name="MAX_FIGHT_TIME"     value="20" />	<!-- Max time without damage before break -->
		<option name="DOT_PERCENT"        value="90" />
		<option name="ANTI_KS"            value="true" />

		<!-- Attack monsters 3 levels above or 10 below your level -->
		<option name="TARGET_LEVELDIF_ABOVE" value="3" />
		<option name="TARGET_LEVELDIF_BELOW" value="10" />

		<!-- Waypoint and movement settings -->
		<option name="WAYPOINTS"		value="" />  <!-- leave empty to show a list -->
		<option name="RETURNPATH"		value="" />
		<option name="PATH_TYPE"		value="waypoints" />	<!-- waypoints | wander -->
		<option name="WANDER_RADIUS"		value="700" />
		<option name="WAYPOINT_DEVIATION"	value="50" />
		<option name="QUICK_TURN" 		value="false" />

		<!-- Loot settings -->
		<option name="LOOT"               value="true" />
		<option name="LOOT_IN_COMBAT"     value="true" />
		<option name="LOOT_DISTANCE"      value="100" />
		<option name="LOOT_PAUSE_AFTER"   value="0" />		<!-- probability in % for a short rest -->

		<!-- Log out and resurrect settings -->
		<option name="LOGOUT_TIME" 			value="0" />	<!-- in minutes, 0 = timer disabled -->
		<option name="LOGOUT_SHUTDOWN"		value="false" />
		<option name="LOGOUT_WHEN_STUCK"	value="true" />
		<option name="RES_AUTOMATIC_AFTER_DEATH" value="true" />

		<!-- For more options and documentation see the RoM Bot Wiki:  -->
		<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot  -->

	</options>

	<friends>
		<!-- names of friends we help fighting or enemys we don't want to attack -->
		<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer         -->
		<friend name="MyOtherCharacter1" />
		<friend name="MyOtherCharacter2" />
		<friend name="Elite_Mob_Name1" />
		<friend name="Elite_Mob_Name2" />
	</friends>

	<mobs>
		<!-- names of mobs we want to attack 				-->
		<!-- if no names defined we will attack all mobs	-->
		<mob name="" />
		<mob name="" />
		<mob name="" />
	</mobs>

	<hotkeys>
    	<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
		<hotkey name="MACRO"        key="VK_5" />
	</hotkeys>

	<!-- define your skills depending from your actual primary class -->
	<!-- see the example for a priest/mage                           -->
	<!-- delete skills you don't have or don't want to use.          -->
	<!-- For more skills to use see /database/skills.xml             -->
	<!-- demo skills for LvL 1 character for all classes             -->
	<skills_priest>
		<skill name="PRIEST_CHAIN_OF_LIGHT" hotkey="VK_EQUAL" priority="70" />
		<skill name="PRIEST_ICE_FOG" hotkey="VK_MINUS" priority="70" />
		<skill name="PRIEST_BONE_CHILL" hotkey="VK_8" priority="70" />
		<!--skill name="PRIEST_AMPLIFIED_ATTACK" hotkey="VK_U" priority="20" rebuffcut="60" inbattle="false" />
		<!--skill name="PRIEST_GRACE_OF_LIFE" hotkey="VK_Y" priority="20" rebuffcut="60" inbattle="false" />
		<!--skill name="PRIEST_BLESSED_SPRING_WATER" hotkey="VK_I" priority="20" rebuffcut="60" inbattle="false" />
		<skill name="PRIEST_HEAL"          hotkey="VK_4" hpper="30" />
		<skill name="PRIEST_URGENT_HEAL"   hotkey="VK_2" priority="100" hpper="50"  />
		<skill name="PRIEST_REGENERATE"    hotkey="VK_3" priority="90"  hpper="75" />
		<skill name="PRIEST_RISING_TIDE"   hotkey="VK_7" priority="80" />
		<skill name="PRIEST_WAVE_ARMOR"    hotkey="VK_N" priority="40"  inbattle="true" />
		<!--skill name="PRIEST_SOUL_BOND"     hotkey="VK_L" priority="30" /> -->
		<!--skill name="PRIEST_MAGIC_BARRIER" hotkey="VK_6" priority="20" rebuffcut="60" inbattle="false" /> -->
	</skills_priest>

	<skills_warrior>
	
	</skills_warrior>

	<skills_scout>
		
	</skills_scout>

	<skills_rogue>
		
	</skills_rogue>

	<skills_mage>
		
	</skills_mage>

	<skills_knight>
		<skill name="KNIGHT_HOLY_STRIKE"  hotkey="VK_COMA" />
		<skill name="KNIGHT_PUNISHMENT"   hotkey="VK_F6"  />
		<skill name="KNIGHT_ENHANCED_ARMOR"          hotkey="VK_V" />
		<skill name="KNIGHT_DISARMAMENT" hotkey="VK_DOT" />
	</skills_knight>

	<skills_warden>
		
	</skills_warden>

	<skills_druid>
		
	</skills_druid>

	<onLoad>
		-- Additional Lua code to execute after loading the profile
		-- and before the bot starts. e.g. You could overwrite profile settings here
		-- like: changeProfileOption("HP_REST", 60);
	</onLoad>

	<onDeath>
		-- Additional Lua code to execute on death
		-- pauseOnDeath(); -- Stop the script
		-- player:logout();	-- logout
	</onDeath>

	<onLeaveCombat>
		-- Additional Lua code to execute after killing an enemy
	</onLeaveCombat>

	<onLevelup>
		-- Additional Lua code to execute after having a levelup
		-- and levelup the skills for a new character (mage or priest recommended)
		-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
	</onLevelup>

	<onSkillCast>
		-- Additional Lua code to execute when casting a skill
		-- Note: arg1 contains the skill being used.
		-- i.e. arg1.Name will be the name of the skill being cast
		-- e.g.:
		--if( 15 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_SOUL_SOURCE");
		--elseif( 25 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_HOLY_AURA");
		--    player:cast("PRIEST_URGENT_HEAL");
		--    player:cast("PRIEST_URGENT_HEAL");
	</onSkillCast>
</profile>
Need some help please. :)

Re: Problem to create a path

Posted: Thu Oct 29, 2009 4:38 pm
by d003232
DrG wrote: This is my profile:

Code: Select all

		<!--skill name="PRIEST_AMPLIFIED_ATTACK" hotkey="VK_U" priority="20" rebuffcut="60" inbattle="false" />
		<!--skill name="PRIEST_GRACE_OF_LIFE" hotkey="VK_Y" priority="20" rebuffcut="60" inbattle="false" />
		<!--skill name="PRIEST_BLESSED_SPRING_WATER" hotkey="VK_I" priority="20" rebuffcut="60" inbattle="false" />
Need some help please. :)
You forgott to close that comment lines:

Code: Select all

		<!--skill name="PRIEST_AMPLIFIED_ATTACK" hotkey="VK_U" priority="20" rebuffcut="60" inbattle="false" / -->
		<!--skill name="PRIEST_GRACE_OF_LIFE" hotkey="VK_Y" priority="20" rebuffcut="60" inbattle="false" / -->
		<!--skill name="PRIEST_BLESSED_SPRING_WATER" hotkey="VK_I" priority="20" rebuffcut="60" inbattle="false" / -->

Re: Problem to create a path

Posted: Thu Oct 29, 2009 7:40 pm
by DrG
Thank you very much.

It's working now, very well :)