Warden looting
Posted: Thu Sep 17, 2009 6:29 pm
I was testing the warden, as i wanted to bot a while with my pet summoned.
I had 2 problems.
1. As soon as my pet attacked my enemy target, as i had "antiks=true", my character would turn away and look for another target.
I fixed it by I adding "Spirit_of_the_Oak" to my friends list.
2. Once fixed, it worked, they were both attacking my target, but when we killed it it just did not loot.
I really dont know why, but this looting issue may be somehow connected with the "unsticking player issue" but the fact is that after every combat it always loots and the character never gets stuck with nothing as long as i have the game window minimized. But if i leave it in the top, it does not loot and it begins to turn right and then left for 5 secs like crazy until it tries to "unstick player" and then continues.
Suggestion:
Actually, Warden summoning being considered as a buff doesnt work (i know you are aware of it), because it is not a buff, so it just keeps the player summoning once and again his pet.
I think i may be solved using the "target pet" game function (keybind "alt+F1") and checking if it targets the pet. If it does not then summon it. This should be checked after every combat and if "pet health percent< X" then cast Elven prayer on it.
Obviously you may have already thought how to code it, just in case =D
YOu rock guys, i wish i knew coding
I had 2 problems.
1. As soon as my pet attacked my enemy target, as i had "antiks=true", my character would turn away and look for another target.
I fixed it by I adding "Spirit_of_the_Oak" to my friends list.
2. Once fixed, it worked, they were both attacking my target, but when we killed it it just did not loot.
I really dont know why, but this looting issue may be somehow connected with the "unsticking player issue" but the fact is that after every combat it always loots and the character never gets stuck with nothing as long as i have the game window minimized. But if i leave it in the top, it does not loot and it begins to turn right and then left for 5 secs like crazy until it tries to "unstick player" and then continues.
Suggestion:
Actually, Warden summoning being considered as a buff doesnt work (i know you are aware of it), because it is not a buff, so it just keeps the player summoning once and again his pet.
I think i may be solved using the "target pet" game function (keybind "alt+F1") and checking if it targets the pet. If it does not then summon it. This should be checked after every combat and if "pet health percent< X" then cast Elven prayer on it.
Obviously you may have already thought how to code it, just in case =D
YOu rock guys, i wish i knew coding