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PLZ help analysis address file,thx

Posted: Tue Sep 15, 2009 1:08 am
by primary
Each of the selfless devotion of BBS moderator and members,good Everybody!

I don't understand in "addresses".Please help analysis

Below are representative what mean?

Code: Select all

charpatternstart_address = 0x5D519D;  
campatternstart_address = 0x5919E0;

staticcharbase_address = 0x8E19C8;  And charpatternstart_address .The difference between the two
staticcambase_address = 0x94C4AC;  And campatternstart_address .The difference between the two


charPtr_offset = 0x588;
camPtr_offset = 0x460;
mousePtr_offset = 0x6B8;
pawnId_offset = 0x18;
pawnType_offset = 0x1C;
charX_offset = 0x2C;
charY_offset = 0x30;
charZ_offset = 0x34;
chardirXUVec_offset = 0x38;
chardirYUVec_offset = 0x40;
charAlive_offset = 0x224;
castbar_offset = 0x25C;
charTargetPtr_offset = 0x274;

pawnAttackable_offset = 0x2A8;  ---Especially this?How to use
inBattle_offset = 0x6AA;

camX_offset = 0x100;
camY_offset = 0x104;
camZ_offset = 0x108;
camXUVec_offset = 0x124;
camYUVec_offset = 0x128;
camZUVec_offset = 0x12C;

And I'm learning search address,Use Software ArtMoney .All need to search what char?

Industrious people ,plz help.thx :)
.

Re: PLZ help analysis address file,thx

Posted: Tue Sep 15, 2009 5:05 am
by droppen
DownloadCheatEngine,it has a nice tutorial program. I've been playing with this bot for a while now, and i still dont really know how to get static addresses..

Re: PLZ help analysis address file,thx

Posted: Tue Sep 15, 2009 5:27 am
by primary
HP MP Search easily

Other search is a bit difficult. The key is not know what character search
Don't know these addresses are representative what mean
If someone guidance, I think not difficult things. Important is to want to learn.


Hope someone help ,ty

Re: PLZ help analysis address file,thx

Posted: Tue Sep 15, 2009 6:59 am
by Administrator
See here: http://www.solarstrike.net/phpBB3/viewt ... p?f=5&t=65

Most of the stuff listed in addresses.lua is a double pointer. This means it works like this:
static base -> character -> HP
static base -> character -> Max HP
static base -> character -> Mana

So, use that tutorial to find HP. Then look up it's pointer & offset (which will be character address + HP offset). Now look up the pointer to what you just found (character address), and you'll have the static base (which will show up green in the left when you search for it).

Re: PLZ help analysis address file,thx

Posted: Wed Sep 16, 2009 1:47 am
by primary
Administrator wrote:See here: http://www.solarstrike.net/phpBB3/viewt ... p?f=5&t=65

Most of the stuff listed in addresses.lua is a double pointer. This means it works like this:
static base -> character -> HP
static base -> character -> Max HP
static base -> character -> Mana

So, use that tutorial to find HP. Then look up it's pointer & offset (which will be character address + HP offset). Now look up the pointer to what you just found (character address), and you'll have the static base (which will show up green in the left when you search for it).
Thanks to the administrator ,but Only the HP.MP Something similar...
address file have Documents and a lot of address..
Such as:pawnAttackable ,What mean? What use?
If each address have annotation,It is very much. :)
finally,ty! To salute the selfless devotion person, I learn from you

Re: PLZ help analysis address file,thx

Posted: Wed Sep 16, 2009 7:04 am
by Administrator
pawnAttackable is a 4-byte flag. It is used to check and make sure a target is attackable. This is useful in case another player heals you or something, you don't want to confuse them for an enemy attacking you. Anything else?