Moorland of Farsitan daily's
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Moorland of Farsitan daily's
I added masterpiece daily its bit closer to portal.
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I tossed together this wp, it wp does daily's, class swapping, tickets, or eoj. Since it involves killing only one person at a time can do it.
If you turn on tickets it will keep running till it uses every ticket up.
It will use 7-day or 1 use home sweet home,
You need to edit the file and pick which hsm--You need these for the class swapping. It will take 20 normal home recalls if you pick that do do 10 daily's.
It will do eoj also but not get to the 6000 needed so it will take more people doing other eoj at other wp in zone also.
I am attaching 2 daily's so you can switch to other is one is busy.
they are at far south end of zone.
mf dly hunting season.xml -- starts in Shadis Manor
mf dly bolster the defenses.xml -- starts at spectral gate class swap may fail because of agro on this wp. needs come code to detect aggro.
These wp are made with code I gathered from many wp and put together credit to everyone that shared. If it gets weird post some comments.
-----------
I tossed together this wp, it wp does daily's, class swapping, tickets, or eoj. Since it involves killing only one person at a time can do it.
If you turn on tickets it will keep running till it uses every ticket up.
It will use 7-day or 1 use home sweet home,
You need to edit the file and pick which hsm--You need these for the class swapping. It will take 20 normal home recalls if you pick that do do 10 daily's.
It will do eoj also but not get to the 6000 needed so it will take more people doing other eoj at other wp in zone also.
I am attaching 2 daily's so you can switch to other is one is busy.
they are at far south end of zone.
mf dly hunting season.xml -- starts in Shadis Manor
mf dly bolster the defenses.xml -- starts at spectral gate class swap may fail because of agro on this wp. needs come code to detect aggro.
These wp are made with code I gathered from many wp and put together credit to everyone that shared. If it gets weird post some comments.
- Attachments
-
- mf a masterpiece dly.xml
- this is in sandhor
- (4.27 KiB) Downloaded 385 times
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- mf dly bolster the defenses.xml
- line 30 removed
- (6.78 KiB) Downloaded 313 times
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- mf dly hunting season.xml
- (7.45 KiB) Downloaded 313 times
Last edited by beanybabe on Sat Nov 05, 2016 4:42 am, edited 4 times in total.
Re: Moorland of Farsitan daily's
class swap will fail on this wp because of agro intrupting the home recall if you delete line 30 this should help stop that.
mf dly bolster the defenses.xml
<!-- # 30 --><waypoint x="-11459" z="-2216" y="325">quest() </waypoint>
mf dly bolster the defenses.xml
<!-- # 30 --><waypoint x="-11459" z="-2216" y="325">quest() </waypoint>
Re: Moorland of Farsitan daily's
did you try "The Cost of Magic" daily quest?/ it is near the House administrator.. the item is around the NPC only.. just recharge 5 Stabilizing Talisman
Re: Moorland of Farsitan daily's
I decided not to make that daily to many people near and watching who does it.
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- Joined: Fri Aug 31, 2012 4:31 pm
Re: Moorland of Farsitan daily's
Should still make it, it's a good daily, I am trying to figure out how to make it now but I don't understand how to get NPC ID's and quest ID numbers. 

- Bill D Cat
- Posts: 555
- Joined: Sat Aug 10, 2013 8:13 pm
- Location: Deep in the Heart of Texas
Re: Moorland of Farsitan daily's
You can get the ID(s) with Rock5's TooltipId add-on ( http://solarstrike.net/phpBB3/viewtopic.php?f=27&t=4977 ). Mouse-over a mob or object in the game and it will show the ID in the tooltip. It will also do quest IDs if you mouse-over the quest in your log book.wishblades wrote:Should still make it, it's a good daily, I am trying to figure out how to make it now but I don't understand how to get NPC ID's and quest ID numbers.
If you are creating a new file using the createpath tool, it should detect the IDs for you and add them to the waypoint file. Rock and I spent a lot of time getting that working a couple years back.
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- Posts: 36
- Joined: Fri Aug 31, 2012 4:31 pm
Re: Moorland of Farsitan daily's
Thank you, going to look at that now and here is problem I am having, this is first time I am attempting to make a script so bare with me, using the waypoint creation tool, I hit
Num 1, Create Waypoint <----Get immediate location
Num 5, Target NPC "Qishee Longar"
NUM 6, Accept Quest(num 1)
I TRIED Harvest waypoint here now because I need to harvest the "Stabilizing Talisman" but that didn't work so Deleted.....Not sure what can 'harvest' the Stabilizing Talisman I need to collect for the bar
Move to first Stabilizing Talisman
Num 1, Create Waypoint
I can't figure out how to collect the Stabilizing Talisman
Num 1, Create Waypoint <----Get immediate location
Num 5, Target NPC "Qishee Longar"
NUM 6, Accept Quest(num 1)
I TRIED Harvest waypoint here now because I need to harvest the "Stabilizing Talisman" but that didn't work so Deleted.....Not sure what can 'harvest' the Stabilizing Talisman I need to collect for the bar
Move to first Stabilizing Talisman
Num 1, Create Waypoint
I can't figure out how to collect the Stabilizing Talisman
-
- Posts: 36
- Joined: Fri Aug 31, 2012 4:31 pm
Re: Moorland of Farsitan daily's
I got this so far but not working right.....
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onload>
<!-- # 1 --><waypoint x="-3566" z="5053" y="868">
player:target_NPC(123595)
AcceptQuestByName(427336) -- The Cost of Magic
</waypoint>
<!-- # 2 --><waypoint x="-3566" z="5053" y="868">
player:target_Object(123986)
</waypoint>
<!-- # 3 --><waypoint x="-3602" z="4955" y="868"> </waypoint>
<!-- # 4 --><waypoint x="-3569" z="4864" y="868"> </waypoint>
<!-- # 5 --><waypoint x="-3569" z="4864" y="868">
player:target_Object(123986)
</waypoint>
<!-- # 6 --><waypoint x="-3494" z="4816" y="868"> </waypoint>
<!-- # 7 --><waypoint x="-3494" z="4816" y="868">
player:target_Object(123986)
</waypoint>
<!-- # 8 --><waypoint x="-3382" z="4813" y="868"> </waypoint>
<!-- # 9 --><waypoint x="-3382" z="4813" y="868">
player:target_Object(123986)
</waypoint>
<!-- # 10 --><waypoint x="-3293" z="4911" y="868"> </waypoint>
<!-- # 11 --><waypoint x="-3293" z="4911" y="868">
player:target_Object(123986)
</waypoint>
<!-- # 12 --><waypoint x="-3307" z="5051" y="868"> </waypoint>
<!-- # 13 --><waypoint x="-3307" z="5051" y="868">
player:target_Object(123986)
</waypoint>
<!-- # 14 --><waypoint x="-3404" z="5125" y="868"> </waypoint>
<!-- # 15 --><waypoint x="-3491" z="5118" y="868"> </waypoint>
<!-- # 16 --><waypoint x="-3560" z="5055" y="868">
player:target_NPC(123959) -- Qishee Longar
CompleteQuestByName(427336) -- The Cost of Magic
</waypoint>
</waypoints>
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onload>
<!-- # 1 --><waypoint x="-3566" z="5053" y="868">
player:target_NPC(123595)
AcceptQuestByName(427336) -- The Cost of Magic
</waypoint>
<!-- # 2 --><waypoint x="-3566" z="5053" y="868">
player:target_Object(123986)
</waypoint>
<!-- # 3 --><waypoint x="-3602" z="4955" y="868"> </waypoint>
<!-- # 4 --><waypoint x="-3569" z="4864" y="868"> </waypoint>
<!-- # 5 --><waypoint x="-3569" z="4864" y="868">
player:target_Object(123986)
</waypoint>
<!-- # 6 --><waypoint x="-3494" z="4816" y="868"> </waypoint>
<!-- # 7 --><waypoint x="-3494" z="4816" y="868">
player:target_Object(123986)
</waypoint>
<!-- # 8 --><waypoint x="-3382" z="4813" y="868"> </waypoint>
<!-- # 9 --><waypoint x="-3382" z="4813" y="868">
player:target_Object(123986)
</waypoint>
<!-- # 10 --><waypoint x="-3293" z="4911" y="868"> </waypoint>
<!-- # 11 --><waypoint x="-3293" z="4911" y="868">
player:target_Object(123986)
</waypoint>
<!-- # 12 --><waypoint x="-3307" z="5051" y="868"> </waypoint>
<!-- # 13 --><waypoint x="-3307" z="5051" y="868">
player:target_Object(123986)
</waypoint>
<!-- # 14 --><waypoint x="-3404" z="5125" y="868"> </waypoint>
<!-- # 15 --><waypoint x="-3491" z="5118" y="868"> </waypoint>
<!-- # 16 --><waypoint x="-3560" z="5055" y="868">
player:target_NPC(123959) -- Qishee Longar
CompleteQuestByName(427336) -- The Cost of Magic
</waypoint>
</waypoints>
Re: Moorland of Farsitan daily's
It may be better to just do all in onload and not use any waypoint
just target ...
just target ...
- Bill D Cat
- Posts: 555
- Joined: Sat Aug 10, 2013 8:13 pm
- Location: Deep in the Heart of Texas
Re: Moorland of Farsitan daily's
One thing I noticed is that you have different ID's for the starting NPC and the ending NPC for this quest. And when I looked them up, 123595 is shown as "Climbing Gear". So you probably need to change it in the first waypoint to be 123959 instead.wishblades wrote:I got this so far but not working right.....Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints> <onload> <!-- # 1 --><waypoint x="-3566" z="5053" y="868"> player:target_NPC(123595) AcceptQuestByName(427336) -- The Cost of Magic </waypoint> [ Extra Waypoints Deleted for brevity ] <!-- # 16 --><waypoint x="-3560" z="5055" y="868"> player:target_NPC(123959) -- Qishee Longar CompleteQuestByName(427336) -- The Cost of Magic </waypoint> </waypoints>
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