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EventMonitorStart problem
Posted: Thu Jul 16, 2015 2:44 pm
by Stionowl1943
Hi, i have problem with EventMonitor.
Normally i use that in that way:
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL">
<onLoad>
EventMonitorStart("Event", "CHAT_MSG_YELL");
function pingrom()
ping = RoMScript("GetPing()")
if ping == nil then
yrest(60000)
repeat
yrest(5000)
local pingserver = system("ping xxx.xxx.xxx.xxx -n 1")
until string.find(pingserver, "Lost = 0")
print("NET ON")
reloginwin(CurrentLoginChar,CurrentLoginAcc)
load_paths("thiswaypoint.xml")
end
end
while (true) do
pingrom()
local time, moreToCome, charname, msg = EventMonitorCheck("Event", "4,1")
if msg ~= nil then
print(msg)
end
end
</onLoad>
</waypoints>
but after client disconnecter and autologin to game i receive:
How correctly fix that?
Re: EventMonitorStart problem
Posted: Thu Jul 16, 2015 4:10 pm
by BlubBlab
Yeah because the event isn't part of the ROM client anymore.
You have to write your waypoint file so that it make sure that it is there again.
Re: EventMonitorStart problem
Posted: Thu Jul 16, 2015 4:36 pm
by Stionowl1943
You mean when i use waypoint file it must work?
Now is correctly?
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL">
<onLoad>
EventMonitorStart("Event", "CHAT_MSG_YELL");
function pingrom()
ping = RoMScript("GetPing()")
if ping == nil then
yrest(60000)
repeat
yrest(5000)
local pingserver = system("ping xxx.xxx.xxx.xxx -n 1")
until string.find(pingserver, "Lost = 0")
print("NET ON")
reloginwin(CurrentLoginChar,CurrentLoginAcc)
load_paths("thiswaypoint.xml")
end
end
</onLoad>
<!-- # 1 --><waypoint x="-" z="-" y="">
pingrom()
local time, moreToCome, charname, msg = EventMonitorCheck("Event", "4,1")
if msg ~= nil then
print(msg)
end
</waypoint>
</waypoints>
Re: EventMonitorStart problem
Posted: Fri Jul 17, 2015 4:42 pm
by BlubBlab
I think maybe you should use an player:update() , the first version seems more correct because an waypoint without coordinates can be pushed to the side by rombot now.
Re: EventMonitorStart problem
Posted: Fri Jul 17, 2015 8:04 pm
by Stionowl1943
1 # Method with waypoint file.
Doesnt work.
After disconnect i see only in console window:
[6] = "Moving to waypoint...",
2 # Method player:update()
Doesnt work.
I receive the same message like before.
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL">
<onLoad>
player:update()
EventMonitorStart("Event", "CHAT_MSG_YELL");
function pingrom()
ping = RoMScript("GetPing()")
if ping == nil then
yrest(60000)
repeat
yrest(5000)
local pingserver = system("ping xxx.xxx.xxx.xxx -n 1")
until string.find(pingserver, "Lost = 0")
print("NET ON")
reloginwin(CurrentLoginChar,CurrentLoginAcc)
loadPaths("thiswaypoint.xml")
end
end
while (true) do
player:update()
pingrom()
local time, moreToCome, charname, msg = EventMonitorCheck("Event", "4,1")
if msg ~= nil then
print(msg)
end
end
</onLoad>
</waypoints>
btw. when i try put EventMonitorStart("Event", "CHAT_MSG_YELL"); in while (true) do section, it work but catch only 30% of messages.
Ok, i think i found way!
Code: Select all
loadPaths("thiswaypoint.xml")
EventMonitorStart("Event", "CHAT_MSG_PARTY");
Re: EventMonitorStart problem
Posted: Sat Jul 18, 2015 7:57 pm
by lisa
The issue is that you are loading the same WP in an onload only WP, remove the loadpath and just keep using the same WP after changing char/reclogging.
Which of course means that you need to start monitoring again after the client has restarted.