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TonkManager

Posted: Mon Sep 01, 2014 9:56 am
by Braziliano
Does anyone remember those days using that?

Re: TonkManager

Posted: Mon Sep 01, 2014 10:59 am
by BlubBlab
Yeah, nowhere days it lost it purpose because nobody make the events any more because the amount of mementos are really low which you get.

Re: TonkManager

Posted: Mon Sep 01, 2014 12:12 pm
by Braziliano
aye , do u know if it's possible to change the file around to set it for EOJ events?

Re: TonkManager

Posted: Mon Sep 01, 2014 12:18 pm
by BlubBlab
Should be possible but the manager got those infos from the players.
I think rock found a way for eoj to get information through the api if you combine that it would be great.

Re: TonkManager

Posted: Mon Sep 01, 2014 1:29 pm
by Braziliano
i'll have a look around , if i can get it to work i'll post it on the forums , tonk for eoj :D

Re: TonkManager

Posted: Mon Sep 01, 2014 10:59 pm
by rock5
I don't remember finding anything like that. I remember finding some commands regarding events but they only worked if the event frame was showing which it often isn't. The best solution I found was to just monitor for the start and end event messages. I don't think that would be enough information for a modified tonkmanager.

Re: TonkManager

Posted: Tue Sep 02, 2014 12:28 am
by Braziliano
would that not be enough to monitor it? , triggering on the start till finish messages?
obviously it would not be a complete package , surely going off the triggers should suffice ^^

Re: TonkManager

Posted: Tue Sep 02, 2014 2:17 am
by rock5
I don't have much experience with the events but do they all start and end at the same time?

Re: TonkManager

Posted: Tue Sep 02, 2014 9:20 am
by BlubBlab
Those event have fix cooldown how long they are depends on the player.
The idea is to update the infos when a player runs into some.