PartyDPS questions
Posted: Fri Jul 11, 2014 3:19 am
Just a few questions on how to configure PartyDPS to do the following:
(and please excuse me if you feel I should have found these answers reading posts, I have read so much my eyes see patterns when looking away from the screen)
1. Only follow Party Member #1 ( the tank in my case ) and not the closest person in party.
2. For my DPS characters in party, to only attack the tanks target when the tank starts combat, and not nearest enemy.
I Also can't work out why changing value in :
from values like 2 to 20 that some bosses my characters will still not engage them. For this purpose I want my DPS characters to attack anything the tank is fighting reguardless of how much HP the target has.
3. Loot only a dead boss for Mementos and not dead mobs/trash (for this case I am not gold farming, these DPS characters are there for DPS), but examples of different scenarios might be nice to see), then close the loot window quickly as the loot window remains open too long for my liking (I also use Loot-It addon).
4. Ive made my own DPS script in .lua for various dps class combo's (not diyce but similar), i prefer to use only that and not the auto combat/buffing/potting features of the RomBot. I set a key binding in the game for key 6 (key 6 is assigned to an action bar slot with my DPS macro), then in the users profile named one instant skill to use key 6. (This was the only way I found I could get my macro to be used mostly for combat) EG:
Unless I misunderstand what the inbattle="true" is used for, my DPS characters will still run off and kill what ever is in target range. (to get around this, one by one I add the names of mobs/trash to the friends list in the profile, so far the list is getting rather large.
I have seen the speed at which rombot can spam the action bar and is impressive, which is also what I need to get the most out of my DPS script.
5. Prevent the bot doing self buffs, potting, feeding etc in combat, as my DPS script does what I need while it is being used. I don't mind the bot doing buffs out of combat. That is one reason I want to use it.
Chears..
(and please excuse me if you feel I should have found these answers reading posts, I have read so much my eyes see patterns when looking away from the screen)
1. Only follow Party Member #1 ( the tank in my case ) and not the closest person in party.
2. For my DPS characters in party, to only attack the tanks target when the tank starts combat, and not nearest enemy.
I Also can't work out why changing value in :
Code: Select all
<option name="AUTO_ELITE_FACTOR" value="20" />
3. Loot only a dead boss for Mementos and not dead mobs/trash (for this case I am not gold farming, these DPS characters are there for DPS), but examples of different scenarios might be nice to see), then close the loot window quickly as the loot window remains open too long for my liking (I also use Loot-It addon).
4. Ive made my own DPS script in .lua for various dps class combo's (not diyce but similar), i prefer to use only that and not the auto combat/buffing/potting features of the RomBot. I set a key binding in the game for key 6 (key 6 is assigned to an action bar slot with my DPS macro), then in the users profile named one instant skill to use key 6. (This was the only way I found I could get my macro to be used mostly for combat) EG:
Code: Select all
<skills_warrior>
<skill name="WARRIOR_LIGHTNINGS_TOUCH" hotkey="VK_6" priority="110" inbattle="true" />
</skills_warrior>
I have seen the speed at which rombot can spam the action bar and is impressive, which is also what I need to get the most out of my DPS script.
5. Prevent the bot doing self buffs, potting, feeding etc in combat, as my DPS script does what I need while it is being used. I don't mind the bot doing buffs out of combat. That is one reason I want to use it.
Chears..