Two ways to activate white damage
Posted: Wed Nov 13, 2013 12:54 pm
Hi all,
Oh boy , those sw are turning me crazy. Ok this is the new thing that comes to my mind to sqeeze that damage.
I noticed that im missing white damage on pvp due to the white damage doesn't activate untill you use a skill but all skills have global cooldown so once i atack someone and kill , even if I target the next player fast I cant do shit damage until that gcd is clear time the enemy kills me one hit. Well thats usually pvp in rom unless your tank nowadays.
I know I know , I could add a macro /attack in my specially designed macro for autotargetting and shit but that has a big disadvantage since always tries to go forward breaking my movement.
There is another way to activate that white damage and doesnt interrupt my movement which is to use the right mouse button on the enemy and that is the function I´d like to use with micromacro to be in combat with that target without telling /attack.
Is this thing possible I already have the rest of the waypoint just need that line to add.Here i copy the waypoint I made but doesn't make the effect I want.
Thanks for the time , people.
Oh boy , those sw are turning me crazy. Ok this is the new thing that comes to my mind to sqeeze that damage.
I noticed that im missing white damage on pvp due to the white damage doesn't activate untill you use a skill but all skills have global cooldown so once i atack someone and kill , even if I target the next player fast I cant do shit damage until that gcd is clear time the enemy kills me one hit. Well thats usually pvp in rom unless your tank nowadays.
I know I know , I could add a macro /attack in my specially designed macro for autotargetting and shit but that has a big disadvantage since always tries to go forward breaking my movement.
There is another way to activate that white damage and doesnt interrupt my movement which is to use the right mouse button on the enemy and that is the function I´d like to use with micromacro to be in combat with that target without telling /attack.
Is this thing possible I already have the rest of the waypoint just need that line to add.Here i copy the waypoint I made but doesn't make the effect I want.
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
while (true) do
if keyPressed(key.VK_F) then
target = player:getTarget()
if target then
repeat
player:fight()
target:update()
until 0 > target.HP/target.MaxHP*100
end
end
end
</onLoad>
</waypoints>