SVN 159: ranged pull for melee classes, new skill options
Posted: Tue Aug 18, 2009 6:42 pm
There are a big changes for all melee classes. You are no longer forced to use body pull to engaging targets into fight. Like ranged classes, you are now able to use ranged skills for pulling.
New profile option:That option only has effects if your primary class is a melee class. If that option is 'true':
After getting a new target, the bot will stop in the the 'COMBAT_DISTANCE', instead going to the mob. For about 3 seconds, you are in a pulling phase. While that, the bot will only use casts, that are valid for that range (means your ranged skills).
There are two new options for your skills within the profile, pullonly and maxuse:Skills with that option are limited to the pull phase at the begin of the fight. They will not be used while the rest of the fight. If the casting/cooldown time is short enough, they will be used more then once within the pulling phase.
Skills with that option will only be used 'maxuse'-times within one fight.
Both options could be used to limit the use of your pulling casts.
Please test it. I hope there are no side effects.
Have fun!
New profile option:
Code: Select all
<option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees -->
After getting a new target, the bot will stop in the the 'COMBAT_DISTANCE', instead going to the mob. For about 3 seconds, you are in a pulling phase. While that, the bot will only use casts, that are valid for that range (means your ranged skills).
There are two new options for your skills within the profile, pullonly and maxuse:
Code: Select all
<skill name="ROGUE_THROW" hotkey="VK_5" priority="100" pullonly="true" />
Code: Select all
<skill name="ROGUE_PREMEDITATION" hotkey="VK_2" priority="110" maxuse="1" />
Both options could be used to limit the use of your pulling casts.
Please test it. I hope there are no side effects.
Have fun!