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Changing WAYPOINT_DEVIATION during WP-progress.

Posted: Fri Aug 02, 2013 8:24 am
by amalia
Thinking of masking myself better I played with random behaviour functions like LOOT_PAUSE_AFTER and WAYPOINT_DEVIATION or randomly/alterning change the QUICK_TURN behaviour
The idea: Having a precise path when it´s needed and a random if not.


I tried to change the waypoint deviation during the progress but it seems that it does not have an effect since the bot still walks the precise way.

Code: Select all

<!-- # 16 --><waypoint x="7537" z="3029" y="180" type ="TRAVEL">changeProfileOption("WAYPOINT_DEVIATION",100);	</waypoint>
	<!-- # 17 --><waypoint x="7573" z="2853" y="180" type ="TRAVEL">	</waypoint>
	<!-- # 18 --><waypoint x="7556" z="2681" y="180" type="TRAVEL">	changeProfileOption("WAYPOINT_DEVIATION",0);</waypoint>
Do I Wrong? May be I also do not understand what the Deviation really does.
Qick turn not tested yet.

Re: Changing WAYPOINT_DEVIATION during WP-progress.

Posted: Fri Aug 02, 2013 9:28 am
by rock5
The command looks correct. I can't see why it wouldn't work.

Re: Changing WAYPOINT_DEVIATION during WP-progress.

Posted: Sun Aug 04, 2013 6:09 am
by amalia
Ok I don´t know why I believed it would not work. It´s fine and I cannot reproduce it.

And with the Quick_turn.
When I put the option Quick_turn=false. The char stops to turn. I tried to make him look like running with WASD+ turning with QE in order to look like humans would do. But other chars do not see this smooth turning anyway. So just forget about it. Post could be deleted completly.

Re: Changing WAYPOINT_DEVIATION during WP-progress.

Posted: Sun Aug 04, 2013 9:11 am
by amalia
It was an issue with numbering waypoints, so the option did not take effect when I assumed it to do.