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Re: Rock5's Standalone Multihack

Posted: Fri Aug 30, 2013 6:11 am
by Marlb0ro
rock5 wrote:I'll probably add teleports but I don't think I'll be able to implement god sight.
He means seeing stealthed Rogues and others using invisibility.
So in short: no.

Re: Rock5's Standalone Multihack

Posted: Fri Aug 30, 2013 7:09 am
by rock5
Marlb0ro wrote:
rock5 wrote:I'll probably add teleports but I don't think I'll be able to implement god sight.
He means seeing stealthed Rogues and others using invisibility.
So in short: no.
I'm pretty sure he meant god sight because he said "God Sight".
Bill D Cat wrote:Have you investigated the God Sight function at all? That's one of the features I do like about the other program. It keeps the camera from constantly zooming in and out when I'm near objects
Now, runegod is talking about seeing stealthed players. I wouldn't want to implement that anyway because I'm not into helping people cheat against other people (at least not directly). My efforts with the bot are mainly geared towards helping yourself against the environment.

Re: Rock5's Standalone Multihack

Posted: Fri Aug 30, 2013 7:48 am
by Marlb0ro
Good point, I quickly assumed they were one and the same.

Re: Rock5's Standalone Multihack

Posted: Fri Aug 30, 2013 6:55 pm
by kkulesza
Wow!
This project has grown a lot, since i first saw it.
It is now far better then romeo's multihack.
Respect.

I'm wondering is it possible to remove root effects?
In other words to be able to move while having a root.

Re: Rock5's Standalone Multihack

Posted: Fri Aug 30, 2013 9:20 pm
by Bill D Cat
rock5 wrote: I'm pretty sure he meant god sight because he said "God Sight".
Bill D Cat wrote:Have you investigated the God Sight function at all? That's one of the features I do like about the other program. It keeps the camera from constantly zooming in and out when I'm near objects
Yeah, the God Sight option in RoMeo lets you zoom the camera view out to ridiculous distances, and it also keeps the camera from automatically zooming back in if there is an object like a building or a tree close by that would obstruct the camera view. I know it can give a player a bit of an advantage during siege in that you can see a lot more of the playing field, but at the cost of not really being able to click to target easily. I mainly use it so that the environment doesn't keep messing with the camera position.

Re: Rock5's Standalone Multihack

Posted: Sun Oct 06, 2013 7:38 am
by rido_knight
:D OMG! speed hack works.awesome

Re: Rock5's Standalone Multihack

Posted: Sun Oct 20, 2013 9:10 am
by Braziliano
i tested it multiple times , but i still think the previous version with the speed hack is better
although in seige , i use the lastest version to see their invis towers :P

edit: the previous version doesn't rubberband as much or not at all with the speed hack

Re: Rock5's Standalone Multihack

Posted: Sun Oct 20, 2013 9:34 am
by rock5
Actually I discussed some tests I did with the speed hack and some suggested changes here
http://www.solarstrike.net/phpBB3/viewt ... 967#p52967

I could use those ideas with the multihack. Basically just have a speed on and off option and it would set it to the optimal speed.

Re: Rock5's Standalone Multihack

Posted: Tue Oct 22, 2013 12:15 pm
by rock5
Just updated to version 0.4.
  • * Added NoFall, Suicide and teleport hacks.
    * Speed is now just a toggle and automatically sets to optimum speed.
    * Shows current state of hacks upon starting.

Re: Rock5's Standalone Multihack

Posted: Tue Oct 22, 2013 4:08 pm
by rido_knight
rock5 wrote:Just updated to version 0.4.
  • * Added NoFall, Suicide and teleport hacks.
    * Speed is now just a toggle and automatically sets to optimum speed.
    * Shows current state of hacks upon starting.

thanks master :D autobalance speed soooo good ^_^

Re: Rock5's Standalone Multihack

Posted: Thu Oct 24, 2013 1:21 pm
by lolita
can you add "telepower" to next version of multihack? at the moment step size is 1, so it can be change, let's say with + and - on num pad

Re: Rock5's Standalone Multihack

Posted: Thu Oct 24, 2013 11:44 pm
by rock5
You can change the steps in the settings. The question is, do you need to change it while it's running? In what situations do you want to change it?

Re: Rock5's Standalone Multihack

Posted: Sat Oct 26, 2013 8:20 pm
by runegod
love the new speed implementations, working great,
problem i have is with seeing stealth mobs,

Code: Select all

if( hf_key == "STEALTH" ) then
				HackState.Show_Stealthed = not HackState.Show_Stealthed
			end
that is the new code, to turn stealth on and off, doesnt seem to be working for me.

Code: Select all

if( hf_key == "STEALTH" ) then
				HackState.Show_Stealthed = (HackState.Show_Stealthed == ON) and OFF or ON
			end
if i replace it with the old code from older version and turn it on, it seems to see the stealth mobs for me, but i can not turn the stealth options on of off, has their been any changes to your codes of any sort, or is it just me, using micromacro beta, but dont think thats the problem, havent done any modifications to your code of what sort, just seems strange to me that its not working is all.

oh yea and one more thing for the suicide option, it doesnt seem to work for me after using it one time, it just either makes me stay up in the air and nothing else, does the code just drop you from a said height so that you die??, hmm if thats the case it would seem weird or obvious to people nearby me lol,
there was a ingame macro where you change your camera position really quickly and it kills you, so still using that instead of the suicide option when i get stuck inside walls or objects.

Re: Rock5's Standalone Multihack

Posted: Sat Oct 26, 2013 10:13 pm
by rock5
It's hard to find stealthed mobs when you need them so I didn't test that part for the last version. Sorry. It's because I'm moving away from printing "on" and "off" that I changed most of the states to using true and false. I missed 1 line though. Line 252

Code: Select all

		if HackState.Show_Stealthed == ON then
That should be true. Just tested it, it worked. I'll upload a fix on the first post.

Re: Rock5's Standalone Multihack

Posted: Wed Oct 30, 2013 11:10 am
by rido_knight
Doesnt work anymore on 6.0.3 patch..Gives function.lua error.

Re: Rock5's Standalone Multihack

Posted: Wed Oct 30, 2013 11:37 am
by mowit
Same here....gives "R5Hacks/functions.lua:264: attempt to compare number with nil" error.

Re: Rock5's Standalone Multihack

Posted: Wed Oct 30, 2013 11:53 am
by Montoro
Same here.

no identification with the char you want to load.

Just appears "Rom-window1" and the number of the patch.

Would you be so kind to try to fix it?

Thanks a lot for your work.

Re: Rock5's Standalone Multihack

Posted: Wed Oct 30, 2013 1:06 pm
by rock5
Ok fixed it. It was just a bug I introduced in 0.401 that caused it to error before it can update the addreses. Version now 0.402.

Re: Rock5's Standalone Multihack

Posted: Wed Oct 30, 2013 1:48 pm
by rido_knight
rock5 wrote:Ok fixed it. It was just a bug I introduced in 0.401 that caused it to error before it can update the addreses. Version now 0.402.
Thanks master :mrgreen: :mrgreen:

Re: Rock5's Standalone Multihack

Posted: Wed Oct 30, 2013 4:54 pm
by mowit
thx for the quick work :D only used the new version for a few days & love it.